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Re: WIP Graphics Showcase III

Posted: Fri Nov 17, 2017 3:17 pm
by HenryRichard
That space tileset is beautiful. I'd really like to make a map with it.

Re: WIP Graphics Showcase III

Posted: Fri Nov 17, 2017 3:31 pm
by PROX
HenryRichard wrote:That space tileset is beautiful. I'd really like to make a map with it.
Well I am planning on releasing this when everything is done. I still need to make all the sceneries, levels, and paths still though.

Re: WIP Graphics Showcase III

Posted: Sat Nov 18, 2017 4:20 pm
by PROX
here are some paths:
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Re: WIP Graphics Showcase III

Posted: Sat Nov 18, 2017 4:40 pm
by xDestroy
PROX wrote:here are some paths:
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tbh, i don't like the grainy approach that you put in your GFX, still looks good

Re: WIP Graphics Showcase III

Posted: Sun Nov 19, 2017 3:16 am
by PROX
ok finished the paths.
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Re: WIP Graphics Showcase III

Posted: Mon Nov 20, 2017 2:10 pm
by MECHDRAGON777
PROX wrote:ok finished the paths.
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With 17 left, I am a little shocked.Maybe lava themed path tiles, hahaha. Looks nice.

Re: WIP Graphics Showcase III

Posted: Mon Nov 20, 2017 7:27 pm
by TheBossCDA
PROX wrote:ok finished the paths.
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Nice, are those blue paths supposed to be locked paths or themed paths?

Anyways, I've got a few industrial sets designed for a factory level I'm making. I'm in no ways a graphics designer, but I'd appreciate criticism nonetheless.
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Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 12:00 am
by PROX
TheBossCDA wrote:
PROX wrote:ok finished the paths.
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Nice, are those blue paths supposed to be locked paths or themed paths?

Anyways, I've got a few industrial sets designed for a factory level I'm making. I'm in no ways a graphics designer, but I'd appreciate criticism nonetheless.
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The blue paths are for the snow.Thx for the idea though. I should make locked paths!

Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics.

For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?t ... ing.18031/

Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 1:42 am
by TheBossCDA
PROX wrote: Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics.

For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?t ... ing.18031/
Thanks for the resource. I made a few changes to fix the pillow lighting on the backgrounds, but I'm finding it a little difficult to avoid banding because of how geometric everything is. I'd also like to add a bit more depth and detail to the beams, particularly the wide one and the supports. Any advice?
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Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 4:25 am
by PROX
TheBossCDA wrote:
PROX wrote: Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics.

For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?t ... ing.18031/
Thanks for the resource. I made a few changes to fix the pillow lighting on the backgrounds, but I'm finding it a little difficult to avoid banding because of how geometric everything is. I'd also like to add a bit more depth and detail to the beams, particularly the wide one and the supports. Any advice?
Spoiler: show
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yeah, I would shade those beams somewhere along these lines (I added the texture you included in your old one although normally the middle would be blank):

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Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 1:46 pm
by TheBossCDA
PROX wrote:
yeah, I would shade those beams somewhere along these lines (I added the texture you included in your old one although normally the middle would be blank):

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I made some changes and did away with the texture entirely. I don't think I want the backgrounds being too distracting. Besides, the simpler the better, right? What do you think? (Sky background2 added for clarity)
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Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 4:12 pm
by PROX
it's better, but the light source is all out of whack now.

Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 4:36 pm
by TheBossCDA
PROX wrote:it's better, but the light source is all out of whack now.
I made a few changes to the secondary tileset and added borders to both. The light source is supposed to be coming from the top right. Where do you see the confusion?
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Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 8:04 pm
by Turnip
I'm working on a new tileset, and I need some feedback on which palette I should go with.

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I'm kinda leaning towards the SMW one.

Re: WIP Graphics Showcase III

Posted: Tue Nov 21, 2017 9:12 pm
by vitellaryjr
Turnip wrote:I'm working on a new tileset, and I need some feedback on which palette I should go with.

Image

I'm kinda leaning towards the SMW one.
i agree, the smw one looks best in my opinion, though i guess it depends on what theme you're going for. the custom palette would work well in a beach environment, for example.

Re: WIP Graphics Showcase III

Posted: Wed Nov 22, 2017 3:39 am
by PROX
Turnip wrote:I'm working on a new tileset, and I need some feedback on which palette I should go with.

Image

I'm kinda leaning towards the SMW one.
personally I really like the custom one.

Re: WIP Graphics Showcase III

Posted: Wed Nov 22, 2017 10:20 am
by litchh
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Re: WIP Graphics Showcase III

Posted: Wed Nov 22, 2017 10:56 am
by Westretroman
It is a good edit, is it intended for joke levels or a project of yours?

Re: WIP Graphics Showcase III

Posted: Wed Nov 22, 2017 1:07 pm
by litchh
Westretroman wrote:It is a good edit, is it intended for joke levels or a project of yours?
for both

Re: WIP Graphics Showcase III

Posted: Wed Nov 22, 2017 11:44 pm
by PROX
Well, now I've decided to make level icons for world map (I'm in for a treat):
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EDIT: Added more.
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