Share anything artistic that you've made, like short stories, drawings, and music.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Fri Nov 17, 2017 3:17 pm
That space tileset is beautiful. I'd really like to make a map with it.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Nov 17, 2017 3:31 pm
HenryRichard wrote:That space tileset is beautiful. I'd really like to make a map with it.
Well I am planning on releasing this when everything is done. I still need to make all the sceneries, levels, and paths still though.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Nov 18, 2017 4:20 pm
Last edited by PROX on Sat Nov 18, 2017 4:45 pm, edited 1 time in total.
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xDestroy
- Foo

- Posts: 855
- Joined: Fri Jul 14, 2017 1:16 pm
Postby xDestroy » Sat Nov 18, 2017 4:40 pm
PROX wrote:here are some paths:
tbh, i don't like the grainy approach that you put in your GFX, still looks good
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Nov 19, 2017 3:16 am
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
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Postby MECHDRAGON777 » Mon Nov 20, 2017 2:10 pm
PROX wrote:ok finished the paths.
With 17 left, I am a little shocked.Maybe lava themed path tiles, hahaha. Looks nice.
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TheBossCDA
- Hoopster

- Posts: 47
- Joined: Sun Nov 12, 2017 6:43 pm
Postby TheBossCDA » Mon Nov 20, 2017 7:27 pm
PROX wrote:ok finished the paths.
Nice, are those blue paths supposed to be locked paths or themed paths?
Anyways, I've got a few industrial sets designed for a factory level I'm making. I'm in no ways a graphics designer, but I'd appreciate criticism nonetheless.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 21, 2017 12:00 am
TheBossCDA wrote:PROX wrote:ok finished the paths.
Nice, are those blue paths supposed to be locked paths or themed paths?
Anyways, I've got a few industrial sets designed for a factory level I'm making. I'm in no ways a graphics designer, but I'd appreciate criticism nonetheless.
The blue paths are for the snow.Thx for the idea though. I should make locked paths!
Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics.
For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?t ... ing.18031/
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TheBossCDA
- Hoopster

- Posts: 47
- Joined: Sun Nov 12, 2017 6:43 pm
Postby TheBossCDA » Tue Nov 21, 2017 1:42 am
PROX wrote:
Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics.
For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?t ... ing.18031/
Thanks for the resource. I made a few changes to fix the pillow lighting on the backgrounds, but I'm finding it a little difficult to avoid banding because of how geometric everything is. I'd also like to add a bit more depth and detail to the beams, particularly the wide one and the supports. Any advice?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 21, 2017 4:25 am
TheBossCDA wrote:PROX wrote:
Anyway, it's a decent start, but I do see a lot of banding and pillow shading in your tileset. These are things you generally want to avoid when making graphics.
For more information, you can check out this thread. It's very informative: https://forums.terraria.org/index.php?t ... ing.18031/
Thanks for the resource. I made a few changes to fix the pillow lighting on the backgrounds, but I'm finding it a little difficult to avoid banding because of how geometric everything is. I'd also like to add a bit more depth and detail to the beams, particularly the wide one and the supports. Any advice?
yeah, I would shade those beams somewhere along these lines (I added the texture you included in your old one although normally the middle would be blank):

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TheBossCDA
- Hoopster

- Posts: 47
- Joined: Sun Nov 12, 2017 6:43 pm
Postby TheBossCDA » Tue Nov 21, 2017 1:46 pm
PROX wrote:
yeah, I would shade those beams somewhere along these lines (I added the texture you included in your old one although normally the middle would be blank):

I made some changes and did away with the texture entirely. I don't think I want the backgrounds being too distracting. Besides, the simpler the better, right? What do you think? (Sky background2 added for clarity)
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 21, 2017 4:12 pm
it's better, but the light source is all out of whack now.
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TheBossCDA
- Hoopster

- Posts: 47
- Joined: Sun Nov 12, 2017 6:43 pm
Postby TheBossCDA » Tue Nov 21, 2017 4:36 pm
PROX wrote:it's better, but the light source is all out of whack now.
I made a few changes to the secondary tileset and added borders to both. The light source is supposed to be coming from the top right. Where do you see the confusion?
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Turnip
- Blooper

- Posts: 165
- Joined: Wed Apr 23, 2014 8:02 pm
Postby Turnip » Tue Nov 21, 2017 8:04 pm
I'm working on a new tileset, and I need some feedback on which palette I should go with.
I'm kinda leaning towards the SMW one.
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vitellaryjr
- Blooper

- Posts: 174
- Joined: Sun Nov 02, 2014 9:56 pm
- Pronouns: they/them
Postby vitellaryjr » Tue Nov 21, 2017 9:12 pm
Turnip wrote:I'm working on a new tileset, and I need some feedback on which palette I should go with.
I'm kinda leaning towards the SMW one.
i agree, the smw one looks best in my opinion, though i guess it depends on what theme you're going for. the custom palette would work well in a beach environment, for example.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Nov 22, 2017 3:39 am
Turnip wrote:I'm working on a new tileset, and I need some feedback on which palette I should go with.
I'm kinda leaning towards the SMW one.
personally I really like the custom one.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Wed Nov 22, 2017 10:20 am
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Westretroman
- Eerie

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Postby Westretroman » Wed Nov 22, 2017 10:56 am
It is a good edit, is it intended for joke levels or a project of yours?
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Wed Nov 22, 2017 1:07 pm
Westretroman wrote:It is a good edit, is it intended for joke levels or a project of yours?
for both
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Nov 22, 2017 11:44 pm
Well, now I've decided to make level icons for world map (I'm in for a treat):
EDIT: Added more.
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