Topics about events/announcements that are no longer relevant.
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ElectriKong
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Postby ElectriKong » Sat Dec 03, 2016 5:23 am
Yeah that looks better. Are those vines set to friendly r otherwise cannot be climbed? Otherwise they kind of break the level.
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The Dwarven Digger
- Lakitu
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Postby The Dwarven Digger » Sat Dec 03, 2016 5:33 am
King of Eterity wrote:Yeah that looks better. Are those vines set to friendly r otherwise cannot be climbed? Otherwise they kind of break the level.
The vines are set to friendly, and for the vine bottoms I replaced a BGO.
It doesn't really matter, as all you need is a screenshot of a level, but I guess it is better if it functions properly as a level as well.
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PixelPest
- Raccoon Mario
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Postby PixelPest » Sat Dec 03, 2016 7:33 am
Those vines really don't fit the castle theme and there are way too many of them. I'd recommend taking them out
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PixelPest
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Postby PixelPest » Sat Dec 03, 2016 7:50 am
I think that's better. Good job
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The Dwarven Digger
- Lakitu
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Postby The Dwarven Digger » Sat Dec 03, 2016 3:05 pm
Well... I thought it was better, but then I saw this.
Yeah.
So, I decided to fix this and resubmit.
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Witchking666
- Silver Yoshi Egg
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Postby Witchking666 » Sat Dec 03, 2016 3:20 pm
I made another one. This one is like a dark mine-ish place.
Also, once again, all of my previous ones.
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ElectriKong
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Postby ElectriKong » Sat Dec 03, 2016 5:22 pm
The Dwarven Digger wrote:Well... I thought it was better, but then I saw this.
Yeah.
So, I decided to fix this and resubmit.
That does look better with the new background and level relationship.
witchking666 wrote:I made another one. This one is like a dark mine-ish place.
Maybe you could add some coins on the left.
Last edited by ElectriKong on Sun Dec 04, 2016 4:31 am, edited 1 time in total.
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The Dwarven Digger
- Lakitu
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Postby The Dwarven Digger » Sat Dec 03, 2016 6:44 pm
Here's another submission. I just HAD to do a cave themed level (See username).
This one uses Sedniaur's SMB1 Expanded GFX pack, whereas my other one used my own custom made graphics.
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ElectriKong
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Postby ElectriKong » Sun Dec 04, 2016 5:31 am
The Dwarven Digger wrote:Here's another submission. I just HAD to do a cave themed level (See username).
This one uses Sedniaur's SMB1 Expanded GFX pack, whereas my other one used my own custom made graphics.
That is a very nice cave there.
Anyway, here is a submission of a SMB forest
All my submissions so far: show
Last edited by ElectriKong on Sun Dec 04, 2016 5:40 am, edited 3 times in total.
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The Dwarven Digger
- Lakitu
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Postby The Dwarven Digger » Sun Dec 04, 2016 5:36 am
King of Eterity wrote:The Dwarven Digger wrote:Here's another submission. I just HAD to do a cave themed level (See username).
This one uses Sedniaur's SMB1 Expanded GFX pack, whereas my other one used my own custom made graphics.
That is a very nice cave there.
Anyway, here is a submission of a SMB forest
All my submissions so far: show
Is that also Sedniaur's SMB1 Expanded GFX?
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ElectriKong
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Postby ElectriKong » Sun Dec 04, 2016 7:48 am
The Dwarven Digger wrote:King of Eterity wrote:The Dwarven Digger wrote:Here's another submission. I just HAD to do a cave themed level (See username).
This one uses Sedniaur's SMB1 Expanded GFX pack, whereas my other one used my own custom made graphics.
That is a very nice cave there.
Anyway, here is a submission of a SMB forest
All my submissions so far: show
Is that also Sedniaur's SMB1 Expanded GFX?
Yes
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The Dwarven Digger
- Lakitu
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Postby The Dwarven Digger » Sun Dec 04, 2016 9:54 am
Here's another one, with an SMB3 airship theme.
(This one uses Valterri's graphics pack, but the upside-down bullet bill blasters are mine)
And here's my other submissions.
EDIT: Just out of interest, how do you change the text at the start of the spoiler?
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ElectriKong
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Postby ElectriKong » Sun Dec 04, 2016 10:22 am
The Dwarven Di[code][/code]gger wrote:Here's another one, with an SMB3 airship theme.
(This one uses Valterri's graphics pack, but the upside-down bullet bill blasters are mine)
Looks cool. I don't know if airships are allowed but I guess we will have to wait and see.
The Dwarven Digger wrote:Just out of interest, how do you change the text at the start of the spoiler?
Code: Select all [spoiler=[insert name here]][spoiler content][/spoiler]
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The Dwarven Digger
- Lakitu
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Postby The Dwarven Digger » Sun Dec 04, 2016 10:29 am
Yay!
I think it would fall under the sky theme, so hopefully it is allowed. I don't think anyone's done an airship-type level yet, maybe because people aren't sure if they're allowed, or maybe just because I'm the first to think of making an airship. Hopefully Joey or someone can clear up for us whether or not it can be counted as a sky theme.
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Shadow Yoshi
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Postby Shadow Yoshi » Sun Dec 04, 2016 12:08 pm
Yes, airship levels count as sky levels. Make sure you read the first post, though, because you have to use custom graphics.
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PixelPest
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Postby PixelPest » Sun Dec 04, 2016 12:21 pm
Joey wrote:Yes, airship levels count as sky levels. Make sure you read the first post, though, because you have to use custom graphics.
The background, upside-down Bullet Bill Launchers, and clouds are all custom graphics
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Shadow Yoshi
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Postby Shadow Yoshi » Sun Dec 04, 2016 12:23 pm
Yeah technically you're right, my bad, but it still looks fairly vanilla. Maybe use different-colored airship tiles or a different-colored sky background.
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The Dwarven Digger
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Postby The Dwarven Digger » Sun Dec 04, 2016 1:31 pm
I've given everything a darker colour, and hand-drawn a moon BGO (Using the colours from a grey SMB3 block)
My previous submissions: show
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