Lowser's Conquest (relowserd!)

Share your work-in-progress SMBX episode or browse and support others'.

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PROX
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Re: Lowser's Conquest (Download for the custom .exe)

Postby PROX » Fri Aug 18, 2017 3:19 am

I just downloaded the .exe and I really like the opening screen. Why didn't you use that title font in the first page of your thread? It looks loads better than the one you showed lol. Also the hype is real!

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Re: Lowser's Conquest (Download for the custom .exe)

Postby Cedur » Fri Aug 18, 2017 7:05 am

What would happen if you try to simply put the beta into 2.0?

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Re: Lowser's Conquest (Download for the custom .exe)

Postby MECHDRAGON777 » Fri Aug 18, 2017 8:44 am

Cedur wrote:What would happen if you try to simply put the beta into 2.0?
It will not work becuase this uses blocks 632+ and BGOs 340+. NPCs are easily removable to convert to 2.0 though.
Sednaiur wrote:
MECHDRAGON777 wrote:I was able to download that in 2 seconds. THank you for the notification. If I did not get the email, I would have missed this. CAn you include a .png in the download for the beta for a thumbnail on Youtube?
Then your internet connection is surely fine. :-D
About the .png, I surely can do it, if I do not forget it. I will make an updated project/episode banner which you can use then. ^^
75 MB per Second. A Thumbnail helps, thank you.

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Re: Lowser's Conquest (Download for the custom .exe)

Postby Noodle » Sat Aug 19, 2017 9:54 am

You should make a 1.4 port so that 1.4 players can play this. I am a 2.0 player BTW.)

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Re: Lowser's Conquest (Download for the custom .exe)

Postby glitch4 » Sat Aug 19, 2017 10:03 am

Noodle wrote:You should make a 1.4 port so that 1.4 players can play this. I am a 2.0 player BTW.)
1.4 will be dead at the time he finishes it.

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Re: Lowser's Conquest (Download for the custom .exe)

Postby ElectriKong » Sat Aug 19, 2017 10:06 am

Noodle wrote:You should make a 1.4 port so that 1.4 players can play this. I am a 2.0 player BTW.)
Or maybe the 1.4 players should get off their lazy asses and get 2.0 if they want to play 2.0 episodes.

Wait, you don't even need to get up for 2.0, you just download it off MEGA.

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Re: Lowser's Conquest (Download for the custom .exe)

Postby MECHDRAGON777 » Sat Aug 19, 2017 11:20 am

Noodle wrote:You should make a 1.4 port so that 1.4 players can play this. I am a 2.0 player BTW.)
Considering this is a mostly 1.3 episode, it is technically compatible already. If he starts using lua though... Anyway, the custom EXE shows it is neither 1.4 or 2.0. It can be converted to 2.0 though. Anyway, are the custom songs in the episode folder or the music folder?

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Re: Lowser's Conquest (Download for the custom .exe)

Postby Sednaiur » Sat Aug 19, 2017 2:47 pm

PROX wrote:I just downloaded the .exe and I really like the opening screen. Why didn't you use that title font in the first page of your thread? It looks loads better than the one you showed lol. Also the hype is real!
The one I used is from around 4 and a half years ago, while the one on the opening screen is some months old. That is the reason I did not use it. :-P
But I will make a new banner with the new font, replacing the old rubbish font.
Either tomorrow or monday will be the release of the beta. I still need to betatest 1 world and then setup the beta for release. ^^
Cedur wrote:What would happen if you try to simply put the beta into 2.0?
You would see a mess of missing graphics, mostly. The worldmap would be unviewable aswell as most of the levels. I replaced almost all default graphics of SMBX with my custom ones, so the loading time is as small as possible during levels. Also, you would not have much fun listening to the music, as I replaced most of the default music and sound, too. Oh, and almost all hardcoded graphics, aswell as almost all dummy blocks, BGOs, tiles, paths, etc. :-P
Yes, I highly recommend against using it without the custom .exe. Really. ^^
Noodle wrote:You should make a 1.4 port so that 1.4 players can play this. I am a 2.0 player BTW.)
When this project is done, building levels-wise, I will adjust it to SMBX2, but I will never convert it to 1.4 for many reasons. My episode is build quite closely around SMBX 1.3's physics and setup, so I cannot do that anyways, as SMBX 1.4 breaks too much of it. I am sorry for that inconvenience.
MECHDRAGON777 wrote:Are the custom songs in the episode folder or the music folder?
It is both. The soundtracks used in some more levels, are in the default music folder, while the ones used only in one or two levels, are placed in the episode folder. This way I can have two custom musics in the same section, in SMBX 1.3.
Musicality_Minister45 wrote:Yes it's almost ready, been waiting for a LONG time!

Also what is a custom .exe and why?
Sorry for not answering you earlier, but your post was not shown to me before. In case of SMBX, I made it a custom .exe by editing hardcoded text and graphics in it, that cannot be altered by simply replacing the graphics in any folder. This way I can give the Kuribou's Shoe, the Podoboo's Shoe, or the Lakitu's Shoe a different look (as you cannot replace these graphics as simple as Yoshie's sprites). Also, the HUD of the game, the worldmap boarder, Yoshie's tongue, the different fonts, etc also look different in my custom .exe of SMBX.

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Re: Lowser's Conquest (Download for the custom .exe)

Postby MECHDRAGON777 » Sat Aug 19, 2017 3:02 pm

Sednaiur wrote:
PROX wrote:I just downloaded the .exe and I really like the opening screen. Why didn't you use that title font in the first page of your thread? It looks loads better than the one you showed lol. Also the hype is real!
The one I used is from around 4 and a half years ago, while the one on the opening screen is some months old. That is the reason I did not use it. :-P
But I will make a new banner with the new font, replacing the old rubbish font.
Either tomorrow or monday will be the release of the beta. I still need to betatest 1 and then setup the beta for release. ^^
Cedur wrote:What would happen if you try to simply put the beta into 2.0?
You would see a mess of missing , mostly. The map would be unviewable aswell as most of the . I replaced almost all default of SMBX with my custom ones, so the loading time is as small as possible during . Also, you would not have much fun listening to the music, as I replaced most of the default music and sound, too. Oh, and almost all hardcoded , aswell as almost all dummy blocks, BGOs, tiles, paths, etc. :-P
Yes, I highly recommend against using it without the custom .exe. Really. ^^
Noodle wrote:You should make a 1.4 port so that 1.4 players can play this. I am a 2.0 player BTW.)
When this project is done, building -wise, I will adjust it to SMBX2, but I will never convert it to 1.4 for many reasons. My episode is build quite closely around SMBX 1.3's physics and setup, so I cannot do that anyways, as SMBX 1.4 breaks too much of it. I am sorry for that inconvenience.
MECHDRAGON777 wrote:Are the custom songs in the episode folder or the music folder?
It is both. The soundtracks used in some more , are in the default music folder, while the ones used only in one or two , are placed in the episode folder. This way I can have two custom musics in the same section, in SMBX 1.3.
Musicality_Minister45 wrote:Yes it's almost ready, been waiting for a LONG time!

Also what is a custom .exe and why?
Sorry for not answering you earlier, but your post was not shown to me before. In case of SMBX, I made it a custom .exe by editing hardcoded text and in it, that cannot be altered by simply replacing the in any folder. This way I can give the Kuribou's Shoe, the Podoboo's Shoe, or the Lakitu's Shoe a different look (as you cannot replace these as simple as Yoshie's sprites). Also, the HUD of the game, the map boarder, Yoshie's tongue, the different fonts, etc also look different in my custom .exe of SMBX.
I am actually converting the custom exe to be 2.0 compatible.

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Re: Lowser's Conquest (Download for the custom .exe)

Postby MECHDRAGON777 » Sun Aug 20, 2017 4:48 am

I just did a test recording of this. Using OBS and this EXE on Airship Attack, the game runs at 65 FPS the entire time and my PC stays at 95%. The only thing I need to make is the background for the video.With the screen being 30% black, ehh... Anyway, looking forward to recording this on Tuesday.

Edit: Why is NPC 95, 98, 99, and 100 default graphics if 96 and the yoshis in the yoshi folder custom?

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Re: Lowser's Conquest (Get the beta now! ^^)

Postby Sednaiur » Tue Aug 22, 2017 7:33 pm

Erm, eh - yes... the beta is out now.

I wish you lots of fun with it! ^^
And please feel free to leave feedback, suggestions and possible bugreports here, so I can see where I screwed up again. :-P

Also, you may want to redownload the custom .exe (both download-links are updated), to fix the bug MECHDRAGON mentioned below, aswell as an ugly soundbug that SMBX pulled off at me right at the end. :-/ (quite some sounds will be played with a delay of around 0.4 seconds)
MECHDRAGON777 wrote:Why is NPC 95, 98, 99, and 100 default graphics if 96 and the yoshis in the yoshi folder custom?
I fixed this problem in the updated custom .exe. I tested the Yoshies, but there was no problem for me, so that got under my radar unfortunately. Thank you for reporting this, though.
Last edited by Sednaiur on Tue Aug 22, 2017 7:40 pm, edited 1 time in total.

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Tue Aug 22, 2017 7:38 pm

Coping the files over now, did not expect half a Gigabyte from the Episode alone. Glad to be of help.

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Re: Lowser's Conquest (Get the beta now!)

Postby PROX » Tue Aug 22, 2017 7:40 pm

I noticed in the editor that the npcs still looked like they needed .txt measurements. Anyway, I'm downloading the beta now! The hype is real!

Edit: It is not half a gigabyte huge lol, it's around 213 MB
Last edited by PROX on Tue Aug 22, 2017 7:46 pm, edited 1 time in total.

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Re: Lowser's Conquest (Get the beta now!)

Postby Sednaiur » Tue Aug 22, 2017 7:43 pm

MECHDRAGON777 wrote:Coping the files over now, did not expect half a Gigabyte from the Episode alone. Glad to be of help.
But there are only about 200 MB, not 500MB. Please don't scare people away. xD
PROX wrote:I noticed in the editor that the npcs still looked like they needed .txt measurements. Anyway, I'm downloading the beta now! The hype is real!
This is a normal state. I set everything up, so that the time SMBX needs to load a level is as small as I can keep it. The more files in the episode folder, the longer each level needs to load. Ingame everything should be fine, though. :-)

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Tue Aug 22, 2017 7:44 pm

PROX wrote:I noticed in the editor that the npcs still looked like they needed .txt measurements. Anyway, I'm downloading the beta now! The hype is real!

Edit: It is not half a gigabyte huge lol, it's around 250+ MB
It was 400 MB for me. Also, you can not put NPC.txt files in the base Graphics folder. If they are in the Episode folder, it is fine.

Edit: 292 unzipped
Last edited by MECHDRAGON777 on Tue Aug 22, 2017 7:45 pm, edited 1 time in total.

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Re: Lowser's Conquest (Get the beta now!)

Postby Noodle » Tue Aug 22, 2017 7:45 pm

You updated the custom EXE, is it optimized for Suoer Mario Bros X 2?

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Tue Aug 22, 2017 7:46 pm

Noodle wrote:You updated the custom EXE, is it optimized for Suoer Mario Bros X 2?
No, it is not. I am willing to help if he needs it, but he said something about after the main game is finished.
Sednaiur wrote:
MECHDRAGON777 wrote:Coping the files over now, did not expect half a Gigabyte from the Episode alone. Glad to be of help.
But there are only about 200 MB, not 500MB. Please don't scare people away. xD
PROX wrote:I noticed in the editor that the npcs still looked like they needed .txt measurements. Anyway, I'm downloading the beta now! The hype is real!
This is a normal state. I set everything up, so that the time SMBX needs to load a level is as small as I can keep it. The more files in the episode folder, the longer each level needs to load. Ingame everything should be fine, though. :-)
Zipped, the exe is 104 MB and the episode is 213 but the file size unzipped was what I was getting at. I also saw 400MB in the bottom left while I was downloading (which took 13 seconds).
Last edited by MECHDRAGON777 on Tue Aug 22, 2017 7:49 pm, edited 1 time in total.

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Re: Lowser's Conquest (Get the beta now!)

Postby Wohlstand » Tue Aug 22, 2017 7:48 pm

MECHDRAGON777 wrote:
Noodle wrote:You updated the custom EXE, is it optimized for Suoer Mario Bros X 2?
No, it is not. I am willing to help if he needs it, but he said something about after the main game is finished.
While SMBX2 uses LunaLoader core, you can try to swap exe, and it must work. One exception when customized grapgics may be overriden dynamically from LunaLua side features

P.S. Sednaiur, nice Peachy drawn on your new poster! :-) she drawn very beautiful, perfect job! :-D

Why not to make a playable sprite based on this to use it somewhere later? You can make sprite bigger than original and you dont need to care original behavior and picture alignment, because you are able to align hitbox by using "pge_calibrator" tool (on opening the sprite you need to press "edit" and confirm wish to edit hitbox properties. Then setup hitbox for every frame and save calibration). Calibration filea can be used in LunaLua and recently in PGE Engine in custom levels (not only by modifying config pack)
Last edited by Wohlstand on Thu Aug 24, 2017 12:41 pm, edited 1 time in total.

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Tue Aug 22, 2017 9:36 pm

Recorded Parts 1 and 2 100% so far. I think I got into World 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.

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Re: Lowser's Conquest (Get the beta now!)

Postby Noodle » Tue Aug 22, 2017 9:39 pm

MECHDRAGON777 wrote:Recorded Parts 1 and 2 100% so far. I think I got into World 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.
Pls put it in a spoiler.


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