Re: I'd like to say something about the state of the Level Judges.
Posted: Fri Jun 03, 2016 8:28 pm
There's also a difference between who has the right to eat lunch and who can post in the levels forum.Enjl wrote:There's a difference between getting approved to move into a country and having a policeman show up at your door so they can test the quality of the sandwich you made for breakfast.mariogeek2 wrote:Oh, so anyone should just be able to move in a country and do whatever without being approved first?SnoruntPyro wrote:The main flaw of food is that anyone can eat it.
I'm not saying that it should be for elites only. I'm saying that there should be some kind of quality control.Enjl wrote:The levels forum should not be an elite selection of levels "approved" people have made. As we are a community we serve as a platform for anyone to share their creations.mariogeek2 wrote:So this is what it's like to be AeroMatter. Huh.Enjl wrote: I hate it when everyone is able to share their creations on a platform built around sharing creations. Drains the fun right out of the concept, doesn't it?
The problem is the platform is being filled with crap and then nobody wants to visit on that platform because it stinks.
Tons of new users leave anyways. There's ton of users who joined several weeks or even months back, made one or two posts, and then never did anything else. Also, your argument "they'll leave because they see the community doesn't like their work" still applies even if we don't put my suggestion into place because they'll see all the negative scores all their levels are getting. And before you say, "What about if they make good levels?", well then that's great! Under my recommended system, they'd pass and gain access to posting in the levels forum. One more thing: They can get better results without clogging up the levels forum by following general design tips laid out by the community first.Your argumentation "censor bad levels" is a hilariously bad statement which will do nothing but reduce activity on the forums. Lots of people will realise that this "open and friendly" community doesn't want their creations and will leave because there's nothing binding them to this place. It also completely goes against the idea of wanting to help people get better results at what they like doing.
I don't have trouble finding really good levels. That's not what I'm saying. What I'm saying is the levels forum is getting clogged and backlogged with levels, and it's possibly avoidable if we tried out the system I'm recommending.If you really want a selection of good levels I suggest introducing something AeroMatter mentioned before (I don't remember completely but the idea is the same): Have the community's members vote for levels they think stood out each month and feature them in a list so they're easily visible to people looking for a good few minutes of fun.
You're misinterpreting what I'm saying. I'm not saying the levels forum should be for the elites only. I'm saying we should prevent people who've just recently discovered SMBX, and are so hyped about it, they think their creation is good, without even seeing what the community likes and dislikes in design methods and choice, from posting until they've got the minimal, simple basics of the editor down, such as "What is clash?", "How do I use custom graphics?", and "Why BGOs are so important to making a level look good."