ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.

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Mable
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Mable » Sat Dec 05, 2015 2:14 pm

They fixed in lunalua so... theres that.

HeroLinik
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 2:15 pm

Tinkerbell wrote:They fixed in lunalua so... theres that.
Oh my god really? So no more block limits? I'm so hyped now!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby RudeGuy » Sat Dec 05, 2015 2:26 pm

Honestly if your level really reached the block limit then it means it's too long.

Emral
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Emral » Sat Dec 05, 2015 2:26 pm

Linik wrote:
Tinkerbell wrote:They fixed in lunalua so... theres that.
Oh my god really? So no more block limits? I'm so hyped now!
Those limits still exist. However, the warp limit has been increased to 2000, and general performance (PC memory usage) has been improved, as well as bugs causing certain RTE's.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby zxcv » Sat Dec 05, 2015 2:30 pm

SMBX isn't dead! I can't describe my happiness with words! After all that time, finally SMBX received a major update! Thank you for making my life happier!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Electra » Sat Dec 05, 2015 3:01 pm

Amazing!

This is such a revolution!

I can't wait to try out Sonic, Donkey Kong, Samus, Megaman and the tons of other playable characters that you guys are going to add with this meaningful, substantial update. I can't wait to start my SMBX 2.0 and watch in awe as I play the Invasion as Sonic, speeding through all those classic Mario levels and enjoying the traditional, SMB3-like 2D platformer realness that this update is going to be. I can't wait to make new, innovative levels using this 2D Mario engine that stays true to the original 2D Mario games, has a cool SMW-like resolution, boasts all the features from the 2D titles and stays true to the greatest video game franchise of all-time, putting the likes of Hello Engine and the other Game-Maker Mario crap to shame with its meaningful features.

Keep it up!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby h2643 » Sat Dec 05, 2015 3:04 pm

Electra wrote:Amazing!

This is such a revolution!

I can't wait to try out Sonic, Donkey Kong, Samus, Megaman and the tons of other playable characters that you guys are going to add with this meaningful, substantial update.
No one said that they will be there though.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 3:25 pm

RudeGuy07 wrote:Honestly if your level really reached the block limit then it means it's too long.
The filler blocks would like to have a word with you. It's those that take up most of the block space. I've played really good levels with around 15000 blocks and it's those that are taking up all the block space.

Emral
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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Emral » Sat Dec 05, 2015 3:31 pm

Linik wrote:
RudeGuy07 wrote:Honestly if your level really reached the block limit then it means it's too long.
The filler blocks would like to have a word with you. It's those that take up most of the block spaaace. I've played really good levels with around 15000 blocks and it's those that are taking up all the block spaaace.
SMW Ghost house bgos and sizeables say hello.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 3:35 pm

Enjl wrote:
Linik wrote:
RudeGuy07 wrote:Honestly if your level really reached the block limit then it means it's too long.
The filler blocks would like to have a word with you. It's those that take up most of the block spaaace. I've played really good levels with around 15000 blocks and it's those that are taking up all the block spaaace.
SMW Ghost house bgos and sizeables say hello.
I used sizeables in my CC11 level to fill in the blank space around the ghost house. But if you're using a very elaborate tileset with decoration in the tiles, then it's not easy filling in the 64x64 blocks, and the block count will rocket.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Julia Pseudo » Sat Dec 05, 2015 3:47 pm

Holy -

... holy shit.

This is, truly, incredible. Thank you so much for making this possible, talkhaus. You're literally the best people ever.

I'll be on IRC soon.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Artemis008 » Sat Dec 05, 2015 3:54 pm

PLEASE for the love of god give link a climbing animation, I am BEGGING YOU!

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 3:56 pm

Artemis008 wrote:PLEASE for the love of god give link a climbing animation, I am BEGGING YOU!
He becomes a fairy when climbing.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Julia Pseudo » Sat Dec 05, 2015 3:56 pm

yeah but that's dumb

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby TDK » Sat Dec 05, 2015 3:58 pm

SMBX 2.0 !?!
Will it include world events?

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 3:58 pm

TheDinoKing432 wrote:SMBX 2.0 !?!
Will it include world events?
Hopefully. Then our lives will be complete.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Emral » Sat Dec 05, 2015 4:00 pm

TheDinoKing432 wrote:SMBX 2.0 !?!
Will it include world events?
World map events are like
BOTTOM tier lua stuff.
So yeah, definitely.
Artemis008 wrote:PLEASE for the love of god give link a climbing animation, I am BEGGING YOU!
Also bottom tier lua stuff. A mem value or two and a new sprite and you're set.
Last edited by Emral on Sat Dec 05, 2015 4:01 pm, edited 1 time in total.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Julia Pseudo » Sat Dec 05, 2015 4:00 pm

Like, honestly, what a time to be alive. I cannot stress how amazing you people are.

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby HeroLinik » Sat Dec 05, 2015 4:03 pm

Pseudo-dino wrote:Like, honestly, what a time to be alive. I cannot stress how amazing you people are.
*hugs all the people that made this happen*

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Re: ANNOUNCING SMBX 2.0!!! (Playable Rosalina Announced!)

Postby Darkonius Mavakar » Sat Dec 05, 2015 4:16 pm

N...
N...
OH, I GOT IT.

NKA, RINKA!
OR NEFARIUS!!!!!!1111


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