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Re: Screenshot thread number NEIN (9)

Posted: Sat Nov 28, 2015 10:14 pm
by Alagirez
Look at the intro level!
Image
yay i'm using lunalua

Re: Screenshot thread number NEIN (9)

Posted: Sat Nov 28, 2015 10:36 pm
by HenryRichard
Woah pillowshaded tileset!

It looks interesting though.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 3:18 am
by Witchking666
bossedit8 wrote:
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Wow that's a nice
Love the athmosphere and the way you placed the mushrooms!
I am assuming this is for aa2
bossedit8 wrote:
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Holy shit that's a nice airship level!
I really like that secret star placement with the bullet bill!
I am pretty much sure that this goes into aa2
RudeGuy07 wrote:
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Oh wow Thats a neat athmosphere!
i have never seen anyone use bubbles in this way (aside from me in a level in my sky world)
And the npc's placement looks amazing
Good work!
bossedit8 wrote:
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Oh wow that looks like a fun-to-play level
Though i do agree with Enjl that another tileset in a different colour would make the athmosphere way better
Ludwig von Koopa wrote:A level called Cherry Blossom Pass, enjoy
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I have seen that tileset before...
The athmosphere is stunning though i would add some more Cherry blossom trees all over the level.
That would make the Cherry athmosphere more prominent
Gg anyway
Harvey36Dice wrote:Look at the intro level!
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yay i'm using lunalua
Oh wow another Cherry level!
i know those gfx, they are from halloween hypnosis aren't they?
And Where did you get that bridge gfx.
It looks like a stunning intro level overall.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 6:15 am
by h2643
Harvey36Dice wrote:Look at the intro level!
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yay i'm using lunalua
That background recolor is ugly as hell.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 9:14 am
by Emral
HenryRichard wrote:Woah pillowshaded tileset!

It looks interesting though.
Ha-ha! Too late, good sir! I have already made fun of my tileset in Halloween Hypnosis!
witchking666 wrote: i know those gfx, they are from halloween hypnosis aren't they?
And Where did you get that bridge gfx.
They're from last year's Emrmas and included in Enjl's Collection since Version 4.
witchking666 wrote: And the npc's placement looks amazing
I'm too lazy to get the quote from the actual screenshot, but in my opinion the NPC placement is a bit spammy.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 1:43 pm
by Cacazk
Harvey36Dice wrote:
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Cool, because you do not post on my topic of intro levels?

http://www.smbxgame.com//forums/ ... =81&t=8621

^This topic could well be fixed^...

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 2:45 pm
by Marina
Cacazk wrote: Cool, because you do not post on my topic of intro levels?

http://www.smbxgame.com//forums/ ... =81&t=8621

^This topic could well be fixed^...
You can't expect people to know about a thread that hasn't been posted in since June.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 2:55 pm
by Seker Sin
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Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 3:29 pm
by RudeGuy
Sibel wrote:
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Why does it says that the image is removed?

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 3:32 pm
by Ness-Wednesday
I wanted to check out some of the uncompleted horrible stuff I had between 2014 and before I joined this community.
Also, all the names had every word capitalized in each letter so...

Lava Cruise:
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Ado's Castle:
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Galaxy Road:
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Snowy Attack From The Bowels:
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Claus' Dance Party Over A Level:
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Hot But Cold:
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Yes, I was barley even good but thankfully I am trying to improve.
I also had one that would have been based on an Adventure Time episode, but when I tried to get another custom music file for the first section (The mp3 file wasn't converted so.. yeah) the game crashed by not responding and forcing me to close the program.

For future levels starting in 2016, I'll focus more on them and I will put more effort, less clash/cutoff (and stop clashing and making cutoff) etc. into them.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 3:34 pm
by Emral
Judging from the NPCs you use, like Darkness (hue) and the villager, and the general design, this doesn't seem too different from your CC11 entry.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 3:40 pm
by Ness-Wednesday
Enjl wrote:Judging from the NPCs you use, like Darkness (hue) and the villager, and the general design, this doesn't seem too different from your CC11 entry.
Yep.
Some of the stuff from these old levels I had were reused in my CC11 level.
Honestly, "Lava Cruise" would be the worst one overall since it was basically a boring, tedious ride with random enemies and 3 Baby bop blarggs that made no sense what so ever.
I rememeber about my first level I made but I don't think I still have that level.
I'll check if I still have it with me or not.

Re: Screenshot thread number NEIN (9)

Posted: Sun Nov 29, 2015 3:53 pm
by Seker Sin
RudeGuy07 wrote:
Sibel wrote:
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Image
Why does it says that the image is removed?
Should be fixed now and should show this one
Spoiler: show
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Re: Screenshot thread number NEIN (9)

Posted: Wed Dec 02, 2015 5:40 pm
by bossedit8
Image

Re: Screenshot thread number NEIN (9)

Posted: Thu Dec 03, 2015 1:14 am
by RudeGuy
bossedit8 wrote:
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Some more variety wouldn't hurt.

Re: Screenshot thread number NEIN (9)

Posted: Thu Dec 03, 2015 1:18 am
by bossedit8
RudeGuy07 wrote:
bossedit8 wrote:
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Some more variety wouldn't hurt.
Well this section right here is before the checkpoint so there's more before and after that specific section.

Re: Screenshot thread number NEIN (9)

Posted: Thu Dec 03, 2015 2:11 am
by Alagirez
bossedit8 wrote:Image
is these SMB1 mushrooms?
Great design and NPC placement, though.

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 04, 2015 1:14 pm
by Emral
Image

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 04, 2015 1:29 pm
by h2643
Enjl wrote:Image
i remember this

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 04, 2015 1:49 pm
by underFlo
Blockbollocks Takeover 2k16 confirmed???