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Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sat Nov 14, 2015 6:06 am
by as303298
For the love of god, some make Venus Ice Traps. That's just...evil!
But the ability for Venus Fire Traps to melt items could be nice

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sun Nov 15, 2015 11:35 am
by Voymo
Wohlstand, how are things going? Will you try to work together with that chinese guy now and/or build upon uo SMBX 1.4.1's source while also continuing to make PGE better? :?
I hope you will be able to optain the source :D

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sun Nov 15, 2015 1:30 pm
by Ethereality
How to put warp pipes or doors in PGE?

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sun Nov 15, 2015 1:47 pm
by Mable
Izturo Mashiro wrote:How to put warp pipes or doors in PGE?
IDK mayb byclicking the warp pipe??? Did you even try that out before you asked this?

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sun Nov 15, 2015 3:37 pm
by Wohlstand
Izturo Mashiro wrote:How to put warp pipes or doors in PGE?
http://help.engine.wohlnet.ru/leveledit ... pdors.html

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sun Nov 15, 2015 5:46 pm
by Ethereality
How to reload the custom graphics in PGE?

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Sun Nov 15, 2015 5:59 pm
by bossedit8
Izturo Mashiro wrote:How to reload the custom graphics in PGE?
You have to click on the blue green arrow at the top to refresh it then you can see the updated graphics you have been added to the folders.

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Mon Nov 16, 2015 11:40 am
by Mable
Izturo Mashiro wrote:How to reload the custom graphics in PGE?
F8 or like you do it in ambx close and re-open the level.

Seriously could you like try stuff out it's not that hard. Someone like ur age should be able to understand that.

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Mon Nov 16, 2015 11:48 am
by RudeGuy
Tinkerbell wrote: F8
It's F5. Just saying.
But yeah, he should really try things before asking.

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Mon Nov 16, 2015 11:50 am
by Mable
Strange bc f8 did reload for me.

Re: PGE Project thread (Editor v0.3.1.7, Engine v0.2.3.1)

Posted: Mon Nov 16, 2015 1:18 pm
by Wohlstand
RudeGuy07 wrote:
Tinkerbell wrote: F8
It's F5. Just saying.
But yeah, he should really try things before asking.
Yea, Unfortunately Kevsoft swapped F5 and F8 hotkeys without notification of me, and I did many times accidental starting of dumb testing instead of file refresh :P

F5 key used in most of applications for "Refresh" action: web-browsers, file managers, ftp/sftp-clients, some text editors, watchers, etc. Therefore I used this key as "Refresh" action. F5 in original SMBX was a "Test" action, so, that may confuse some members who offten used F5 key especially for test runs. Anyway I think, is possible to make warning message box with a "don't show again" checkbox to suggest press F8 instead of F5 for a test runs.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Tue Nov 17, 2015 5:19 pm
by Wohlstand
New Update!
This update has lots of surprised features in the engine side, but also has a bug-fixes in the editor side.

Changelog Editor 0.3.1.8
Spoiler: show
- Fixed bug with non-initialized NPC.txt fields on a new file creation
- Added question boxes on attempt to remove layer from list
- [WIP] Testing settings (there are will don't take effect on actual testing inside engine yet!)
- Fixed grid offset bug
Changelog Engine 0.2.4
Spoiler: show
- Working paths system on world map! Now there are closed at episode start, but opens on level passes.
- Fixed bug with autospawning of "gameover" question on non-zero exit codes
- Fixed missed font-ID grabbing for live counter on the world map
- Small reorganization of cheat codes:
- illparkwhereiwant instead of "i" key
- redigitiscool to spawn dummy message box
- iwishexitas X to exit from a level with specific exit code
- Contact Detector for NPC-AI (detects elements which are contacted to self NPC and returns pointer to them)
- Added ability to spawn other NPC's from NPC-AI scripts
- Working projectile generators!
- Fixed bug with down directed NPC spawn from blocks
- Experimental in-game render of placing elements
- All non-protected NPC's will burn in lava
Updates in config packs
Spoiler: show
- Implemented shooting NPC's: Venus firetrap (still has no accurate angle calculation, later will be copied from Rinka), Rinka block and rinkas, bill blasters!
- Implemented springboards!
- Glass chamber changes frame dependent to a health
- Bosses (birdo, boom-boom, bowser III-rd) are spawns rewards when all "is boss" NPC's of same ID will be defeated!
- Egg changes color dependent to contents and smashes on falling with speed more than 2
- Partial implementation of pow blocks: on fall with speed more than 2 all visible coins will fall down and on-ground players will be bumped
- All bosses will die on fall into a pit (update going together with engine side updates)
- Working vine heads!
All downloads are available on the main page!

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Tue Nov 17, 2015 6:29 pm
by PersonNamedUser
For some reason, the editor won't work. I get this editor error for some reason:
Image
Do Any of you know what's causing this?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Tue Nov 17, 2015 7:46 pm
by mariofan 64
Wohlstand wrote:New Update!
This update has lots of surprised features in the engine side, but also has a bug-fixes in the editor side.

Changelog Editor 0.3.1.8
Spoiler: show
- Fixed bug with non-initialized NPC.txt fields on a new file creation
- Added question boxes on attempt to remove layer from list
- [WIP] Testing settings (there are will don't take effect on actual testing inside engine yet!)
- Fixed grid offset bug
Changelog Engine 0.2.4
Spoiler: show
- Working paths system on world map! Now there are closed at episode start, but opens on level passes.
- Fixed bug with autospawning of "gameover" question on non-zero exit codes
- Fixed missed font-ID grabbing for live counter on the world map
- Small reorganization of cheat codes:
- illparkwhereiwant instead of "i" key
- Alt+F4 to spawn dummy message box
- iwishexitas X to exit from a level with specific exit code
- Contact Detector for NPC-AI (detects elements which are contacted to self NPC and returns pointer to them)
- Added ability to spawn other NPC's from NPC-AI scripts
- Working projectile generators!
- Fixed bug with down directed NPC spawn from blocks
- Experimental in-game render of placing elements
- All non-protected NPC's will burn in lava
Updates in config packs
Spoiler: show
- Implemented shooting NPC's: Venus firetrap (still has no accurate angle calculation, later will be copied from Rinka), Rinka block and rinkas, bill blasters!
- Implemented springboards!
- Glass chamber changes frame dependent to a health
- Bosses (birdo, boom-boom, bowser III-rd) are spawns rewards when all "is boss" NPC's of same ID will be defeated!
- Egg changes color dependent to contents and smashes on falling with speed more than 2
- Partial implementation of pow blocks: on fall with speed more than 2 all visible coins will fall down and on-ground players will be bumped
- All bosses will die on fall into a pit (update going together with engine side updates)
- Working vine heads!
All downloads are available on the main page!
WOAH. Alt-F4 supercheat activates dummy box instead of playing as Redigit in SMBX. :D
Comicals aside, I can download this. You just happened to post it the same day I got my internet recovered. Also, since the next major update will probably be the biggest next to this update, will there be a working score/hud display anytime soon? It would give a lot of meaning to 'more complete.' Either that, or proper death effects for enemies that have not yet been fixed, i.e., goomba sometimes flips over instead of squish, same with some koopas, I think. Effects need to make their way in soon, so, might as well be within the next version, hopefully.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Wed Nov 18, 2015 12:47 am
by Wohlstand
SuperMario12345 wrote:For some reason, the editor won't work. I get this editor error for some reason:
Image
Do Any of you know what's causing this?
Which way you was used to install PGE? zip or online installer? Anyway try to redownload config pack and overwrite your broken pack.
Note: if you installed SMBX Integration pack namually, you should run the "configure.exe" included with config pack and select your actual SMBX folder. Anyway I recommend you to download the full "SMBX 1.3"config pack.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Wed Nov 18, 2015 3:13 pm
by PersonNamedUser
Wohlstand wrote:
SuperMario12345 wrote:For some reason, the editor won't work. I get this editor error for some reason:
Image
Do Any of you know what's causing this?
Which way you was used to install PGE? zip or online installer? Anyway try to redownload config pack and overwrite your broken pack.
Note: if you installed SMBX Integration pack namually, you should run the "configure.exe" included with config pack and select your actual SMBX folder. Anyway I recommend you to download the full "SMBX 1.3"config pack.
I used the online installer for it, but okay, I'll try to reinstall the config pack and overwrite the broken one.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Wed Nov 18, 2015 3:33 pm
by Wohlstand
PGE Engine 0.2.4-alpha demo

Original link: https://www.youtube.com/watch?v=SuNlakvKmcI

This demo showing up recently implemented NPC Algorithms based on new-implemented NPC-AI features in the PGE Engine 0.2.4-alpha.

Level made for this video: http://engine.wohlnet.ru/docs/Levels/PG ... pdates.zip

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Thu Nov 19, 2015 12:51 pm
by Voymo
Yes! Very nice! Whoever you are playing here is not Mario or Luigi, is it? Looks like when done there will be work put into Peach and Toad riding Yoshi! I waited for that so long :mrgreen:

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Thu Nov 19, 2015 12:53 pm
by Emral
Voymo wrote:Yes! Very nice! Whoever you are playing here is not Mario or Luigi, is it? Looks like when done there will be work put into Peach and Toad riding Yoshi! I waited for that so long :mrgreen:
She's called Demo and is talkhaus's original character replacing Mario in SMBX and SMW stuff they make.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Thu Nov 19, 2015 3:21 pm
by Voymo
Wohlstand wrote:PGE Engine 0.2.4-alpha demo
Enjl wrote:She's called Demo
Ah, I get it.
Nice demo you made there Image