Wohlstand, how are things going? Will you try to work together with that chinese guy now and/or build upon uo SMBX 1.4.1's source while also continuing to make PGE better?
I hope you will be able to optain the source
It's F5. Just saying.
But yeah, he should really try things before asking.
Yea, Unfortunately Kevsoft swapped F5 and F8 hotkeys without notification of me, and I did many times accidental starting of dumb testing instead of file refresh
F5 key used in most of applications for "Refresh" action: web-browsers, file managers, ftp/sftp-clients, some text editors, watchers, etc. Therefore I used this key as "Refresh" action. F5 in original SMBX was a "Test" action, so, that may confuse some members who offten used F5 key especially for test runs. Anyway I think, is possible to make warning message box with a "don't show again" checkbox to suggest press F8 instead of F5 for a test runs.
- Fixed bug with non-initialized NPC.txt fields on a new file creation
- Added question boxes on attempt to remove layer from list
- [WIP] Testing settings (there are will don't take effect on actual testing inside engine yet!)
- Fixed grid offset bug
- Working paths system on world map! Now there are closed at episode start, but opens on level passes.
- Fixed bug with autospawning of "gameover" question on non-zero exit codes
- Fixed missed font-ID grabbing for live counter on the world map
- Small reorganization of cheat codes:
- illparkwhereiwant instead of "i" key
- redigitiscool to spawn dummy message box
- iwishexitas X to exit from a level with specific exit code
- Contact Detector for NPC-AI (detects elements which are contacted to self NPC and returns pointer to them)
- Added ability to spawn other NPC's from NPC-AI scripts
- Working projectile generators!
- Fixed bug with down directed NPC spawn from blocks
- Experimental in-game render of placing elements
- All non-protected NPC's will burn in lava
- Implemented shooting NPC's: Venus firetrap (still has no accurate angle calculation, later will be copied from Rinka), Rinka block and rinkas, bill blasters!
- Implemented springboards!
- Glass chamber changes frame dependent to a health
- Bosses (birdo, boom-boom, bowser III-rd) are spawns rewards when all "is boss" NPC's of same ID will be defeated!
- Egg changes color dependent to contents and smashes on falling with speed more than 2
- Partial implementation of pow blocks: on fall with speed more than 2 all visible coins will fall down and on-ground players will be bumped
- All bosses will die on fall into a pit (update going together with engine side updates)
- Working vine heads!
- Fixed bug with non-initialized NPC.txt fields on a new file creation
- Added question boxes on attempt to remove layer from list
- [WIP] Testing settings (there are will don't take effect on actual testing inside engine yet!)
- Fixed grid offset bug
- Working paths system on world map! Now there are closed at episode start, but opens on level passes.
- Fixed bug with autospawning of "gameover" question on non-zero exit codes
- Fixed missed font-ID grabbing for live counter on the world map
- Small reorganization of cheat codes:
- illparkwhereiwant instead of "i" key
- Alt+F4 to spawn dummy message box
- iwishexitas X to exit from a level with specific exit code
- Contact Detector for NPC-AI (detects elements which are contacted to self NPC and returns pointer to them)
- Added ability to spawn other NPC's from NPC-AI scripts
- Working projectile generators!
- Fixed bug with down directed NPC spawn from blocks
- Experimental in-game render of placing elements
- All non-protected NPC's will burn in lava
- Implemented shooting NPC's: Venus firetrap (still has no accurate angle calculation, later will be copied from Rinka), Rinka block and rinkas, bill blasters!
- Implemented springboards!
- Glass chamber changes frame dependent to a health
- Bosses (birdo, boom-boom, bowser III-rd) are spawns rewards when all "is boss" NPC's of same ID will be defeated!
- Egg changes color dependent to contents and smashes on falling with speed more than 2
- Partial implementation of pow blocks: on fall with speed more than 2 all visible coins will fall down and on-ground players will be bumped
- All bosses will die on fall into a pit (update going together with engine side updates)
- Working vine heads!
All downloads are available on the main page!
WOAH. Alt-F4 supercheat activates dummy box instead of playing as Redigit in SMBX.
Comicals aside, I can download this. You just happened to post it the same day I got my internet recovered. Also, since the next major update will probably be the biggest next to this update, will there be a working score/hud display anytime soon? It would give a lot of meaning to 'more complete.' Either that, or proper death effects for enemies that have not yet been fixed, i.e., goomba sometimes flips over instead of squish, same with some koopas, I think. Effects need to make their way in soon, so, might as well be within the next version, hopefully.
SuperMario12345 wrote:For some reason, the editor won't work. I get this editor error for some reason:
Do Any of you know what's causing this?
Which way you was used to install PGE? zip or online installer? Anyway try to redownload config pack and overwrite your broken pack.
Note: if you installed SMBX Integration pack namually, you should run the "configure.exe" included with config pack and select your actual SMBX folder. Anyway I recommend you to download the full "SMBX 1.3"config pack.
SuperMario12345 wrote:For some reason, the editor won't work. I get this editor error for some reason:
Do Any of you know what's causing this?
Which way you was used to install PGE? zip or online installer? Anyway try to redownload config pack and overwrite your broken pack.
Note: if you installed SMBX Integration pack namually, you should run the "configure.exe" included with config pack and select your actual SMBX folder. Anyway I recommend you to download the full "SMBX 1.3"config pack.
I used the online installer for it, but okay, I'll try to reinstall the config pack and overwrite the broken one.
Yes! Very nice! Whoever you are playing here is not Mario or Luigi, is it? Looks like when done there will be work put into Peach and Toad riding Yoshi! I waited for that so long
Voymo wrote:Yes! Very nice! Whoever you are playing here is not Mario or Luigi, is it? Looks like when done there will be work put into Peach and Toad riding Yoshi! I waited for that so long
She's called Demo and is talkhaus's original character replacing Mario in SMBX and SMW stuff they make.