Topics that have reached 100 pages.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Sun May 17, 2015 4:57 am
Wohlstand wrote:Phew, works with raster fonts system was finished. Now I can print all 4 SMBX's fonts and also can print them with any color!
[any unknown characters are prints as TTF characters which causes ugly result, but anyway you have able to normally read them]
1 - Font of menu items
2 - Font of message boxes
3 - Font of level titles on world map hud
4 - Numeric font used for a counters on the hud and as numbers on the warp points
5 - Printing with TTF font
SMBX and PGE's world map HUDs:
[4'th counter about stars is a points counter]

these color looks bright and beautiful.
Pink and Green font : add black outline like other color font, so it looks better 
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Postby Wohlstand » Sun May 17, 2015 5:20 am
andialifbatara wrote:Wohlstand wrote:Phew, works with raster fonts system was finished. Now I can print all 4 SMBX's fonts and also can print them with any color!
[any unknown characters are prints as TTF characters which causes ugly result, but anyway you have able to normally read them]
1 - Font of menu items
2 - Font of message boxes
3 - Font of level titles on world map hud
4 - Numeric font used for a counters on the hud and as numbers on the warp points
5 - Printing with TTF font
SMBX and PGE's world map HUDs:
[4'th counter about stars is a points counter]

these color looks bright and beautiful.
Pink and Green font : add black outline like other color font, so it looks better 
Yea, but those fonts are:
Font 1: [already has black outline]
Font 2: [hasn't outline]
[All textures are white, and on render I sets RGB level to have colored font]
How you see, all raster fonts drawn weself even with outline. In TTF font case outline would be drawn independent to font family or color.
Last edited by Wohlstand on Sun May 17, 2015 5:23 am, edited 3 times in total.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Sun May 17, 2015 5:21 am
Oh boy this is going to be great!
Wohlstand i just hope the physics in the game are going to be perfect!
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Sun May 17, 2015 5:37 am
a level without name

what do you think?
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sun May 17, 2015 5:39 am
@Wohlstand
I'm really looking forward to PGE. But since it is independent from SMBX, there will be a point where it will splits from SMBX features. How will you handle that?
@andialifbatara
Looks nice, although I would brighten up the koopa shell and the goomba. They kinda don't fit with the rest of the shades of green. I'd give them the palette of the sizable.
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MECHDRAGON777
- Pink Yoshi Egg

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Postby MECHDRAGON777 » Sun May 17, 2015 6:00 am
Wohlstand wrote:Phew, works with raster fonts system was finished. Now I can print all 4 SMBX's fonts and also can print them with any color!
[any unknown characters are prints as TTF characters which causes ugly result, but anyway you have able to normally read them]
1 - Font of menu items
2 - Font of message boxes
3 - Font of level titles on world map hud
4 - Numeric font used for a counters on the hud and as numbers on the warp points
5 - Printing with TTF font
SMBX and PGE's world map HUDs:
[4'th counter about stars is a points counter]

Uhh, will letters like "Ö" "Ä" "Ü" "ß" "Я" "Б" "Д" "Ж" "Π" "Ω" r any other character like "Ō" ve allowed to work? "Naïve" is an English word after all...
Looks nice so far though!
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Postby Wohlstand » Sun May 17, 2015 6:13 am
MECHDRAGON777 wrote:Wohlstand wrote:Phew, works with raster fonts system was finished. Now I can print all 4 SMBX's fonts and also can print them with any color!
[any unknown characters are prints as TTF characters which causes ugly result, but anyway you have able to normally read them]
1 - Font of menu items
2 - Font of message boxes
3 - Font of level titles on world map hud
4 - Numeric font used for a counters on the hud and as numbers on the warp points
5 - Printing with TTF font
SMBX and PGE's world map HUDs:
[4'th counter about stars is a points counter]

Uhh, will letters like "Ö" "Ä" "Ü" "ß" "Я" "Б" "Д" "Ж" "Π" "Ω" r any other character like "Ō" ve allowed to work? "Naïve" is an English word after all...
Looks nice so far though!
Yes! I will support full unicode:
TTF fonts are renders any characters.
Who wanna render it's language with raster fonts, draw font map yourself [each raster font in PGE can have multiple font maps - each font map is different png file which can be a matrix]. How I told, unknown characters will be rendered as TTF in ugly but readable form.
Darkonius Mavakar wrote:
Wohlstand i just hope the physics in the game are going to be perfect!
After some works and while I do my Diploma I will start works on physical engine which will replace box2d which in current version of PGE Engine [NPC's with Box2d are like a ton of polyfoam  ]
LordKofu wrote:@Wohlstand
I'm really looking forward to PGE. But since it is independent from SMBX, there will be a point where it will splits from SMBX features. How will you handle that?
PGE is an independent game engine which technically implements SMBX and fully compatible with it. I support all SMBX foundation which I use while developing PGE. While PGE will success SMBX and will found SMBXtended and new branch of SMBX with clean PNG graphics (don't worry, an "SMBX 1.3 compatible" config pack will still use masked gifs to keep compatibility with custom graphics of old SMBX levels and episodes , but simple and easy to port them with GIFs2PNG tool), PGE also will be used for another non-SMBX games.
Why PGE must be independent? If something legal issue will be caused with SMBX content, I will have to officially "remove" them, but anyway continue work with PGE as Engine! (all exist SMBX stuff will still work and supported). While PGE is not dependent to content stuff [Music, Graphics, Characters, Universe], it will be a legal and useful thing to have more different games made with one engine.
Last edited by Wohlstand on Sun May 17, 2015 6:25 am, edited 6 times in total.
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Mable
- Luigi

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Postby Mable » Sun May 17, 2015 6:15 am
MECHDRAGON777 wrote:
Also, is this thread's name a refgernce to my username?
no it's not. IIRC it comes from a slot machine game.
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Sun May 17, 2015 6:33 am
SMBX 1.3.0.2 on Wholstand's screenshot... what?
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deleted_account
- Ripper II

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- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sun May 17, 2015 6:39 am
Gameinsky wrote:SMBX 1.3.0.2 on Wholstand's screenshot... what?
I guess that's what Wohlstand's own engine/SMBX version will be called
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Wohlstand
- Chargin' Chuck

- Posts: 2008
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Postby Wohlstand » Sun May 17, 2015 6:48 am
LordKofu wrote:Gameinsky wrote:SMBX 1.3.0.2 on Wholstand's screenshot... what?
I guess that's what Wohlstand's own engine/SMBX version will be called
No, it just same SMBX 1.3, but hexed by Wind at 1'st April to make it it have "1.3.0.2" label. You can get this exe in LunaLUA download repisotory. Also on Linux where I working SMBX will not work normally without LunaLUA+SDL, because MCI sucks here [SMBX freezing or works with no sound]
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RudeGuy
- Bowser

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Postby RudeGuy » Sun May 17, 2015 6:55 am
LordKofu wrote:@andialifbatara
Looks nice, although I would brighten up the koopa shell and the goomba. They kinda don't fit with the rest of the shades of green. I'd give them the palette of the sizable.
To be honest I don't see any problems with it. If it was a lot darker than that, then it should've really be brighter.
And that level looks nice andialifbatara.
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h2643
- Reznor

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Postby h2643 » Sun May 17, 2015 8:06 am
Another remake.
Oh, and try to find an Ace Coin!
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crusher169
- Ripper II

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Postby crusher169 » Sun May 17, 2015 8:11 am
h2643:
1. that looks very nice, I like the look of it and the gfx. it looks simple yet fun (although the fun really applies to Nintendo since its a remake of a Nintendo level)
2. I don't like the blocks at roughly half way that go into eachother (I hope you understand) they look kinda weird.
2. I FOWND DA ASS CON!!!
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bossedit8
- Banned
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Postby bossedit8 » Sun May 17, 2015 8:13 am
^ The Ace Coin is at the secondary pit at the top of the multitudes of wooden block placements. It's covering up most of it but not the bottom part of the Ace coin. Anyway it looks pretty nice for a remake.
Edit: Ninja'd but oh well.
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RudeGuy
- Bowser

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Postby RudeGuy » Sun May 17, 2015 8:21 am
h2643 wrote:
Another remake.
Oh, and try to find an Ace Coin!
The water at the top is strange... Other than this, nice remake.
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h2643
- Reznor

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Postby h2643 » Sun May 17, 2015 8:26 am
crusher169 wrote:2. I FOWND DA ASS CON!!!
Lol
bossedit8 wrote:^ The Ace Coin is at the secondary pit at the top of the multitudes of wooden block placements. It's covering up most of it but not the bottom part of the Ace coin. Anyway it looks pretty nice for a remake.
Edit: Ninja'd but oh well.
Yes, you're right. The graphics used in a level were made by Sednaiur (mostly).
RudeGuy07 wrote:The water at the top is strange... Other than this, nice remake.
Water will display fine in SMBX. Also thanks!
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JupiHornet
- Boom Boom

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Postby JupiHornet » Sun May 17, 2015 9:03 am
h2643 wrote:
Another remake.
Oh, and try to find an Ace Coin!
i fnuod da aec koin xdddd
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Waddle
- Tellah

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Postby Waddle » Sun May 17, 2015 9:04 am
Turtwig wrote:h2643 wrote:
Another remake.
Oh, and try to find an Ace Coin!
i fnuod da aec koin xdddd
I am ever so proud of you
Screen's looking pretty solid for a standard SMB3 level. Those tend to be very eye-appealing for some reason.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Sun May 17, 2015 11:01 am
h2643 wrote:
Oh, and try to find an Ace Coin!

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