M16: The Best of Both Worlds - POSTGAME

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BlimpFruit
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Re: M16: The Best of Both Worlds - POSTGAME

Postby BlimpFruit » Mon Feb 23, 2015 9:17 am

Okay, here's what I don't get: on Night 5, I thought Frozen Boo had blocked Choco, so why was there still 2 kills? Also, why didn't Frozen Boo disable Choco on Night 6? If either of those things hadn't happened, the town could have won.

ragont
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Re: M16: The Best of Both Worlds - POSTGAME

Postby ragont » Mon Feb 23, 2015 10:48 am

TheLordKhon wrote:rngesus pls
can u spell 322

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Sevennights » Mon Feb 23, 2015 10:49 am

I do not think that he could have. Maybe he did, but the nightkill can not be blocked? Or just foegot. Either way, he had to decide on ragnot or knon. Which would he had chosen then?

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Julia Pseudo » Mon Feb 23, 2015 11:13 am

No, the serial killer could've been disabled, and Frozen Boo had done so successfully on previous nights. Frozen Boo didn't use his power on Night 6, for the record.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Sevennights » Mon Feb 23, 2015 11:15 am

Well i kinda expected that... i guess we need to try better in the next game. Good game everyone for the long game that u though would end on day or night 4

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Re: M16: The Best of Both Worlds - POSTGAME

Postby BlimpFruit » Mon Feb 23, 2015 12:18 pm

Pseudo-dino wrote:Frozen Boo didn't use his power on Night 6...
Directed solely at Frozen Boo:
Spoiler: show
WHY?!

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Valentine » Mon Feb 23, 2015 4:06 pm

I was playing a game all day.
And forgot about mafia

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Re: M16: The Best of Both Worlds - POSTGAME

Postby MacheTheFerret » Mon Feb 23, 2015 5:09 pm

Image

Choco
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Re: M16: The Best of Both Worlds - POSTGAME

Postby Choco » Mon Feb 23, 2015 5:17 pm

I'm still curious how Frozen Boo found me out.

And why the hell didn't you roleblock me on N6?

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Sevennights » Mon Feb 23, 2015 5:37 pm

Because you cant block kills or killing roles. In the end, we basically lost due to inactivity. Ragnot killed thosr who were active when night 4 rolled in. Or some wherw around therw.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Zeldamaster12 » Mon Feb 23, 2015 5:40 pm

Uh, of course you can block killing roles, I don't know where you got that from.

Frozen Boo was lazy and didn't use his role on Choco. No offense man, but you and The Wizard of Off could have easily prevented the Town's defeat.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Julia Pseudo » Mon Feb 23, 2015 6:57 pm

Bloodedge wrote:Because you cant block kills or killing roles.
This isn't true, as Zeldamaster said. Both the Vigilante or Serial Killer could be roleblocked, and as I said in my last post, Frozen Boo did so successfully on the previous night. However, the Mafia's kill cannot be blocked since it's not attributed to one specific player.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Mivixion » Mon Feb 23, 2015 7:31 pm

ZELDAMASTER12 I TOLD YOU NOT TO LET ANY TOWNIE CLAIMERS INTO THE ALLIANCE!!!!
As for anyone who is gloating about "the alliance killed the town" is wrong. It was because Zeldamaster12 let Joey lead the alliance.

MacheTheFerret
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Re: M16: The Best of Both Worlds - POSTGAME

Postby MacheTheFerret » Mon Feb 23, 2015 9:10 pm

Mivixion wrote:ZELDAMASTER12 I TOLD YOU NOT TO LET ANY TOWNIE CLAIMERS INTO THE ALLIANCE!!!!
As for anyone who is gloating about "the alliance killed the town" is wrong. It was because Zeldamaster12 let Joey lead the alliance.
It's because Zeldamaster12 trusted Joey when Joey first made the suggestion to start the alliance, no questions asked. He didn't stop to think that Joey COULD potentially be up to something, and then when people DID start questioning the alliance idea, they became suspicious because guess who said that having an opposing opinion to the popular opinion was suspicious? Hint: it was you. Not that I'd blame you for it, the reasoning was solid, but after that remark about "opposing the alliance is a common Mafia tactic," things just kinda...fell apart? Not really? This reasoning still killed two innocent people, can you guess who?

As for Joey, his scheme was the most amazing one I'd ever seen, but maybe Joey, you could've been a little less condescending on me when I questioned your idea. I did, of course, take it too far and call people names, but I was pissed because I felt you were controlling everyone into shaming me for just having an opposing opinion. I know, that's not an excuse to flame, and the 1-day ban was completely fair.

I'd say this game is a good example of a Mafia playing their cards well and the town reacting poorly (myself included). Would've been nice if Nickname hadn't of died really early, because then he could've confirmed I was town and I could've helped out a bit more. We would've had one less person dead, I'd say.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Mivixion » Mon Feb 23, 2015 9:45 pm

PaperPlayerX wrote:
Mivixion wrote:ZELDAMASTER12 I TOLD YOU NOT TO LET ANY TOWNIE CLAIMERS INTO THE ALLIANCE!!!!
As for anyone who is gloating about "the alliance killed the town" is wrong. It was because Zeldamaster12 let Joey lead the alliance.
they became suspicious because guess who said that having an opposing opinion to the popular opinion was suspicious? Hint: it was you. Not that I'd blame you for it, the reasoning was solid, but after that remark about "opposing the alliance is a common Mafia tactic," things just kinda...fell apart?
That's not at all what I said. What I did say was to put more faith in the alliance (publically). I had my own private doubts, which I shared with ZM, but he defended Joey.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Danny » Mon Feb 23, 2015 9:48 pm

Will there be player recaps?

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Re: M16: The Best of Both Worlds - POSTGAME

Postby BlimpFruit » Mon Feb 23, 2015 10:05 pm

So, in the end, the only reason we lost was due to inactivity.
...
Please excuse me while I go bang my head against the nearest wall.
Also:
Image

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Zeldamaster12 » Mon Feb 23, 2015 11:00 pm

The alliance worked for the most part. That wasn't the reason we lost.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Mivixion » Mon Feb 23, 2015 11:05 pm

Zeldamaster12 wrote:The alliance worked for the most part. That wasn't the reason we lost.
That's what I said.
I also said not to let Joey or any other townie claimers in the alliance.

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Re: M16: The Best of Both Worlds - POSTGAME

Postby Sevennights » Mon Feb 23, 2015 11:12 pm

Never trust claim claims again. Got it.
But really it was the inactive players who lived at the end. Lolz.


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