Re: Chaotic Culmination: Universe Rescuer (Banner v0.1 compl
Posted: Mon Nov 10, 2014 6:10 am
The project good so far. Anyway good job @Imaynotbehere4long. Good luck your project !
Forums for SMBX
https://www.smbxgame.com/forums/
Wait, seriously? It never lagged for me. Did you try restarting SMBX? What type of computer are you using?Waddle Derp wrote:The sonic 3D level caused ALOT of lag.
I tried closing and opening SMBX, and it sort of helped.Imaynotbehere4long wrote:Wait, seriously? It never lagged for me. Did you try restarting SMBX? What type of computer are you using?Waddle Derp wrote:The sonic 3D level caused ALOT of lag.
This info is making me sad because it means that some people won't be able to play my future isometric levels properly (after all, Greengrove barely counts as a level, so I planned to make more).
Oh, okay. That makes me feel better. It's nice to know that my level wasn't the problem.Waddle Derp wrote:EDIT: nevermind, found the problem. I had 5 programmes updating at once. Oops.
Hope this isn't a horrible bump, but I think a recolored Somari skin would go really great with this level. Other than that, I love the production on this so far!Imaynotbehere4long wrote: Green Hill Zone based level Updated (v 1.1)
When I was thinking of what to make for my episode's first public level, I went with something that I knew everyone in a Super Mario Bros. based community would be fond of: Sonic the Hedgehog! Okay, technically I started with this mode 7 tech demo, but that wasn't really a level, it was a tech demo. Anyway, this level takes advantage of the editor's inability to pause to provide a musical intro before the loop jumps in. For the updated version, I fixed the alignment of the grass and checkered tiles, as well as slightly decreased the amount of time the sign spins. No loop-dee-loops, though; that's for another update.
In case you didn't notice, the sign at the end with Mario's likeness on it is a recolored Somari sprite.mariofan064 wrote:Hope this isn't a horrible bump, but I think a recolored Somari skin would go really great with this level.
You won't need to worry about compiling the levels into one world because I'll do that myself if I ever finish this project. Plus, the level I'm making right now will use another temporary wld file, like Death Mountain, so compiling the current levels into one world map would just be more trouble than it's worth; you can just play the levels in the Level Editor, though.InsanityWars wrote:I'm busy compiling the levels into one world, as well as adding levels to the project.
EDIT: I give up.
It's a damn that this has to go, but you made a medley of awesome levels here. You deserve a cookie or something.Imaynotbehere4long wrote:To those of you following my project (I'm sure there are some), you may have noticed that it has been a while since the last update, and even longer since the last level was released. Although progress was being made, progress had been really slow (it has almost been ANOTHER YEAR since my last level), and that combined with the incredibly ambitious scope I had for this project, like fully animated cut-scenes, near-perfect recreations of various franchises' enemies and bosses, and having all of my levels be high quality as well as build upon gimmicks introduced in previous levels, I realized that the only way this project had a chance at being finished is if I were immortal (or if I had a well-coordinated professional team working on it with me), and even then, SMBX would be looooong outdated by the time this episode ever got released (heck, vanilla SMBX is outdated RIGHT NOW). Because of that, I've decided to cancel this project. The partly finished level that I was making for this project will be released in the Levels subforum when it is finished.
Because this episode was killed by its ambition, I decided to make a far less ambitious project when I took over, so you can still look forward to me finishing an episode.
@ Staff: Although I cancelled this project, don't lock the thread since people can still download, play, and comment on the levels in the first post.