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Re: Shell Flower

Posted: Sat Aug 08, 2015 5:20 am
by h2643
Thewinner4me wrote:This idea is really amazing but when I tried using it temporarily in one of my levels, mario still shot fireballs
You have to use LunaDLL, or LunaLua, for it to work.

Re: Shell Flower

Posted: Sun Aug 09, 2015 7:36 am
by Thewinner4me
h2643 wrote:
Thewinner4me wrote:This idea is really amazing but when I tried using it temporarily in one of my levels, mario still shot fireballs
You have to use LunaDLL, or LunaLua, for it to work.
Too be honest I have absolutely no idea what that is. I am not that good with smbx, though I've been using it since 2010. I just learnt how to use events

Re: Shell Flower

Posted: Sun Aug 09, 2015 8:57 am
by RudeGuy
Thewinner4me wrote:
h2643 wrote:
Thewinner4me wrote:This idea is really amazing but when I tried using it temporarily in one of my levels, mario still shot fireballs
You have to use LunaDLL, or LunaLua, for it to work.
Too be honest I have absolutely no idea what that is. I am not that good with smbx, though I've been using it since 2010. I just learnt how to use events
http://www.smbxgame.com/forums/v ... =69&t=6973

Re: Shell Flower

Posted: Sun Aug 09, 2015 9:42 pm
by PixelPest
If you didn't steal it, great job. One recommendation though. If I were you I'd re-colour it with another colour (I'd recommend green), because your Mario looks extremely similar to the NSMBDS Blue Shell Mario, even if it is a flower instead of a shell item. Also, can the player throw infinite/non-stop shells or is there a delay/# limit?