Share and discuss custom SMBX graphics.
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Kazzoo
- Koopa

- Posts: 17
- Joined: Thu Feb 06, 2014 3:15 pm
- Pronouns: he/him
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Postby Kazzoo » Mon Mar 27, 2017 9:15 pm
timocomsmbx2345 wrote:King of Eterity wrote:timocomsmbx2345 wrote:But are you able to get in them?
You will be able to when he releases these.
It looks like someone has stolen Squishy Rex's idea. . . .
Kazzoo wrote:Hey, here Kazzo, bringing back an old GFX I made for a level called "Star Mountain" which I couldn't find, neither this GFX nor the level :c
By the way... These aren't blocks like the ones in the SMBX GFX pack. Instead they are BGOs (or FGOs, to be more exact) you can walk, fall or jump in them, just make sure they are walways between walls or tunnels
Download: https://www.sendspace.com/file/m1t36h
Woww... that's rude :c
Btw, have a look before acussating again, I'm brining back a graphic I did in 2014, one year after SM3DW release, and a year where literally lot of people put effort into creating graphics of SM3DW: viewtopic.php?f=63&t=1069
Also, nice job as always Squishy Rex!
The tileset looks great! And with that Lua thing I still don't understand it will be really great to play with this a bit!
Last edited by Kazzoo on Tue Mar 28, 2017 2:55 pm, edited 1 time in total.
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ElectriKong
- Bowser

- Posts: 4652
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Postby ElectriKong » Tue Mar 28, 2017 3:08 am
Kazzoo wrote:timocomsmbx2345 wrote:King of Eterity wrote:
You will be able to when he releases these.
It looks like someone has stolen Squishy Rex's idea. . . .
Kazzoo wrote:Hey, here Kazzo, bringing back an old GFX I made for a level called "Star Mountain" which I couldn't find, neither this GFX nor the level :c
By the way... These aren't blocks like the ones in the SMBX GFX pack. Instead they are BGOs (or FGOs, to be more exact) you can walk, fall or jump in them, just make sure they are walways between walls or tunnels
Download: https://www.sendspace.com/file/m1t36h
Woww... that's rude :c
Btw, have a look before acussating again, I'm brining back a graphic I did in 2014, one year after SM3DW release, and a year where literally lot of people put effort into creating graphics: viewtopic.php?f=63&t=1069
Also, nice job as always Squishy Rex!
The tileset looks great! And with that Lua thing I still don't understand it will be really great to play with this a bit!
I guess until The0X releases the API, your BGO pipe set will be the best solution we have.
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Tue Mar 28, 2017 9:07 am
AlI of this is truly incredible! Good chance with that.
Kazzoo wrote:timocomsmbx2345 wrote:King of Eterity wrote:
You will be able to when he releases these.
It looks like someone has stolen Squishy Rex's idea. . . .
Kazzoo wrote:Hey, here Kazzo, bringing back an old GFX I made for a level called "Star Mountain" which I couldn't find, neither this GFX nor the level :c
By the way... These aren't blocks like the ones in the SMBX GFX pack. Instead they are BGOs (or FGOs, to be more exact) you can walk, fall or jump in them, just make sure they are walways between walls or tunnels
Download: https://www.sendspace.com/file/m1t36h
Woww... that's rude :c
Btw, have a look before acussating again, I'm brining back a graphic I did in 2014, one year after SM3DW release, and a year where literally lot of people put effort into creating graphics: viewtopic.php?f=63&t=1069
Also, nice job as always Squishy Rex!
The tileset looks great! And with that Lua thing I still don't understand it will be really great to play with this a bit!
I hate when users think someone "stole" an idea just because the person is more popular. Your graphics are cools too with the smw style.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Tue Mar 28, 2017 6:45 pm
I'm not looking to keep the code secret, exactly, I've shared it a few times on various chatrooms, I just don't want an incomplete version to get out there and be the one everyone's using and then potentially have everything break and explode if a later version gets integrated into 2.0. If you know what you're doing around LunaLua, feel free to get in touch and you can get your hands on a copy of the API as it is right now.
King of Eterity wrote:Would NPCs would be able to go through the registered blocks?
No.
King of Eterity wrote:Would Mario interact with NPCs and other objects in these blocks?
He bounces off any blocks not registered. Apart from that, no.
I could possibly replicate the collection of regular non-dagodon coins (and probably rings and rupees).
Kazzoo wrote:And with that Lua thing I still don't understand it will be really great to play with this a bit!
Aw man! You can totally still learn to work with LunaLua! Thankfully, you don't have to in order to use this, I'm doing all the hard work, though it would certainly help if you want to do a bit more.
Last edited by The0x539 on Tue Mar 28, 2017 7:04 pm, edited 1 time in total.
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Yung Gotenks
- Tweeter

- Posts: 142
- Joined: Thu Feb 16, 2017 5:52 pm
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Postby Yung Gotenks » Tue Mar 28, 2017 7:02 pm
The0x539 wrote:Squishy Rex wrote:As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either.
Coming soon to a 2.0 near you...

Wait...
Teach me your ways.
How would you do that.
EDIT: Coding's involved??
Crap.
Last edited by Yung Gotenks on Tue Mar 28, 2017 9:03 pm, edited 1 time in total.
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Amine Retro
- Purple Yoshi Egg

- Posts: 520
- Joined: Mon Oct 10, 2016 7:20 am
Postby Amine Retro » Tue Mar 28, 2017 7:04 pm
Yung Gotenks wrote:The0x539 wrote:Squishy Rex wrote:As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either.
Coming soon to a 2.0 near you...

Wait...
Teach me your ways.
How would you do that.
Lunalua and a lot of coding experience.
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timocomsmbx2345
- Foo

- Posts: 853
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Postby timocomsmbx2345 » Tue Mar 28, 2017 9:23 pm
Amine Retro wrote:Yung Gotenks wrote:The0x539 wrote:
Coming soon to a 2.0 near you...

Wait...
Teach me your ways.
How would you do that.
Lunalua and a lot of coding experience.
Amine Retro wrote:Yung Gotenks wrote:The0x539 wrote:
Coming soon to a 2.0 near you...

Wait...
Teach me your ways.
How would you do that.
Lunalua and a lot of coding experience.
Bigger Quote!
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Wed Mar 29, 2017 10:23 am
Please don't make pointless posts, timocomsmbx2345.
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ElectriKong
- Bowser

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Postby ElectriKong » Wed Mar 29, 2017 1:00 pm
The0x539 wrote:King of Eterity wrote:Would Mario interact with NPCs and other objects in these blocks?
He bounces off any blocks not registered. Apart from that, no.
I could possibly replicate the collection of regular non-dagodon coins (and probably rings and rupees).
So does this mean that you can't collect coins? Because I struggle to see how that would be impossible to do.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Wed Mar 29, 2017 1:11 pm
King of Eterity wrote:The0x539 wrote:King of Eterity wrote:Would Mario interact with NPCs and other objects in these blocks?
He bounces off any blocks not registered. Apart from that, no.
I could possibly replicate the collection of regular non-dagodon coins (and probably rings and rupees).
So does this mean that you can't collect coins? Because I struggle to see how that would be impossible to do.
Currently, yes, you cannot collect coins. This is because I have the player in a "forced animation state" while inside a pipe, meaning Mario doesn't move, (the code manually moves him around every frame) nor does he interact with anything, including gravity, solid blocks, and NPCs.
I haven't done this yet, but I could probably check for any coins the player's overlapping, and kill each coin, incrementing the coin counter and doing the visual/audio effect. For rupees and rings, I'd have to change the effect for each coin, and for dagodons I'd have to do some additional memory manipulation stuff.
Powerups and enemies I'm probably not going to do, mostly because anything that has the potential to change the player's height is going to be hard to handle, and I have no idea how the powerup/powerdown freeze interaction should look.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Mar 29, 2017 2:06 pm
What is a dagodon?
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loop
- Ninji

- Posts: 984
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Postby loop » Wed Mar 29, 2017 5:57 pm
FanofSMBX wrote:What is a dagodon?
He means dragon coin when he says "dagodon coin".
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Matt_The_Slime
- Lakitu

- Posts: 459
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Postby Matt_The_Slime » Wed Mar 29, 2017 11:21 pm
FanofSMBX wrote:What is a dagodon?
It is what Raocow calls Dragon Coins
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Thu Mar 30, 2017 2:00 pm
Yung Gotenks wrote:
Coding's involved??
Crap.
Not for you, unless you want to do some fancy stuff on top of this.
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TDK
- Phanto

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Postby TDK » Thu Mar 30, 2017 2:56 pm
The0x539 wrote:Squishy Rex wrote:As far as I'm aware Clear Pipe travel cannot be done with LunaDLL/Lua either.
Coming soon to a 2.0 near you...

That looks great. Why do you guys tease us like that?
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Thu Mar 30, 2017 3:41 pm
TheDinoKing wrote:That looks great. Why do you guys tease us like that?
Because it's not done ;_;
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