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Re: Sealtower

Posted: Mon Dec 15, 2014 11:15 am
by Imaynotbehere4long
MyNameIsEric52 wrote:Puzzles i mean pipes, they warp me and this puzzle.
Oh, you poor soul. That's not a puzzle because there's no clear indication which pipe warps the player where. It is bad level design, and you are justified in your dislike of that part, but it isn't a puzzle. You see, puzzles require thought, but the pipe maze only requires luck; therefore, it is a guessing game, not a puzzle.

Re: Sealtower

Posted: Mon Dec 15, 2014 11:20 am
by underFlo
This is pretty much just personal bias, but imo if you just write everything down as you did it isn't too clear how much which parts of the level afected the score. Also, am I being blind or did you not metnion graphics or general atmoshphere at all? These also make out a pretty big part of a level.

Also, I was comparing how you sbstracted ~1 point just for a song choice while GMarinaX substracted the same amount of points for something way more serious. I definitely wouldn't give the music more then .5 of influence, and even that's already stretching it.

Have to agree with you everywhere else though.

Re: Sealtower

Posted: Mon Dec 15, 2014 1:16 pm
by Imaynotbehere4long
Nickname wrote:imo if you just write everything down as you did it isn't too clear how much which parts of the level afected the score.
Ah, I understand, now; you are right about that. However, I'll defend my scoring after responding to this quote:
Nickname wrote:Also, am I being blind or did you not metnion graphics or general atmoshphere at all? These also make out a pretty big part of a level.
Here's the thing though: just like music, it should be a given to use good & fitting graphics and a cohesive atmosphere. My scoring is based on the overall quality of the level, which is why block and NPC placements are such major factors; that's why I only gave Secluded Sanctuary and Aquatic Castle a 5.5. If something is purely aesthetic, it shouldn't affect the score unless it somehow manages to noticeably affect the quality of the level. If you make a level with good & fitting graphics & music and a cohesive atmosphere, then congratulations, you are competent. If not, and it's to the point that it negatively affects my experience with the level, then I bring it up; then it affects the level's score.

Does that make sense?

Re: Sealtower

Posted: Mon Dec 15, 2014 1:30 pm
by underFlo
Imaynotbehere4long wrote:
Nickname wrote:imo if you just write everything down as you did it isn't too clear how much which parts of the level afected the score.
Ah, I understand, now; you are right about that. However, I'll defend my scoring after responding to this quote:
Nickname wrote:Also, am I being blind or did you not metnion graphics or general atmoshphere at all? These also make out a pretty big part of a level.
Here's the thing though: just like music, it should be a given to use good & fitting graphics and a cohesive atmosphere. My scoring is based on the overall quality of the level, which is why block and NPC placements are such major factors; that's why I only gave Secluded Sanctuary and Aquatic Castle a 5.5. If something is purely aesthetic, it shouldn't affect the score unless it somehow manages to noticeably affect the quality of the level. If you make a level with good & fitting graphics & music and a cohesive atmosphere, then congratulations, you are competent. If not, and it's to the point that it negatively affects my experience with the level, then I bring it up; then it affects the level's score.

Does that make sense?
You haven't even mentioned it though, I mean, you could have atleast said "the GFX are alright", and imo the atmosphere is a huge part of a level, and I think the level does have some atmosphere.

Re: Sealtower

Posted: Mon Dec 15, 2014 3:20 pm
by Imaynotbehere4long
Nickname wrote:You haven't even mentioned it though, I mean, you could have atleast said "the GFX are alright",
You're missing my point: it should be obvious to use good & fitting GFX (music, atmosphere, etc.), so if the GFX are good and fitting, it should go without saying; I shouldn't have to mention it. A level can use vanilla graphics and music for all I care, just as long as it doesn't detract from the overall experience.
Nickname wrote:imo the atmosphere is a huge part of a level, and I think the level does have some atmosphere.
Name at least one level that has poor atmosphere, but it isn't directly caused by a single poor aesthetic choice (like GFX clash, poor song choice, etc.) and would be a pretty good level if it weren't for the poor atmosphere. I honestly don't believe that atmosphere is as big a deal as you're making it out to be, but I will hear your case.

Re: Sealtower

Posted: Tue Dec 16, 2014 1:51 pm
by AirSeus
Gohan wrote:
AirSeus wrote:I would add a 1 onto your score, you dont judge music, we never have done because its too unfair.
You're nothing official so i don't believe you to be in a position to tell anyone anything a bout judging. At least I was a judge myself, I always judged music myself and it never hurt anyone. Still do, and I'm sure I'd be a judge again if they were hiring but yeah... I only left cause of life.

I agree with the 3/10.
Did I mention anywhere that I am official? And anyone can tell anyone about anything, I can tell people about judging, I have judged quite alot of levels.

Re: Sealtower

Posted: Tue Dec 16, 2014 5:36 pm
by TLtimelord
Gohan wrote:
AirSeus wrote:I would add a 1 onto your score, you dont judge music, we never have done because its too unfair.
You're nothing official so i don't believe you to be in a position to tell anyone anything a bout judging. At least I was a judge myself, I always judged music myself and it never hurt anyone. Still do, and I'm sure I'd be a judge again if they were hiring but yeah... I only left cause of life.

I agree with the 3/10.
This was a very rude comment. You literally implied that AirSeus's opinion doesn't matter because he isn't a Level Judge, which isn't true in any case.

Re: Sealtower

Posted: Wed Dec 17, 2014 2:44 am
by AirSeus
Layla wrote:
Gohan wrote:
AirSeus wrote:I would add a 1 onto your score, you dont judge music, we never have done because its too unfair.
You're nothing official so i don't believe you to be in a position to tell anyone anything a bout judging. At least I was a judge myself, I always judged music myself and it never hurt anyone. Still do, and I'm sure I'd be a judge again if they were hiring but yeah... I only left cause of life.

I agree with the 3/10.
This was a very rude comment. You literally implied that AirSeus's opinion doesn't matter because he isn't a Level Judge, which isn't true in any case.
Thank you! :)

But anyway, I havnt said anything about the level yt, well I the think that the tile st choic is lovely, for a castle, but still on outside towers but no as much, to be honest, I dont like he fact that if the levl s long, then why make the player rewind sections? Maybe secrets would fit in the level nicley, but not rewinded sections.

Re: Sealtower

Posted: Fri Dec 19, 2014 3:52 am
by DatDude
Waddle Derp wrote:
MyNameIsEric52 wrote:You trolling me? 2+2+0=4 This True
You're saying 2 OUT OF 10.
Say he got 10/10 everywhere.
He'd end up with 30/10 according to your genius calculations.
WOOOW, Eric be SOOOOOOO genius in calculating. (Sorry for the necrobump)

Re: Sealtower

Posted: Fri Dec 19, 2014 7:04 pm
by TLtimelord
DatDude wrote:
Waddle Derp wrote:
MyNameIsEric52 wrote:You trolling me? 2+2+0=4 This True
You're saying 2 OUT OF 10.
Say he got 10/10 everywhere.
He'd end up with 30/10 according to your genius calculations.
WOOOW, Eric be SOOOOOOO genius in calculating. (Sorry for the necrobump)
It would be a wise choice to not bump a topic with an off-topic post next time.