RubberParasite wrote:I am italian.
So i guess i can make italian translations!
(i can understand english pretty well even though i cannot make a phrase properly in english...)
Thank you, after the results from the contest trinkle down, I will on all of the translators all of the finished levels!
Re: Mushroom City - hireing (new screen shot)
Posted: Wed Dec 17, 2014 3:49 pm
by SuperWingedYoshi
MECHDRAGON777 wrote:
SuperWingedYoshi wrote:This looks like a lifetime project! There's not a lot done so far, but what is done looks pretty nice!
I guess you'll need every help you can get. I'd be willing to do the German translation.
What do you mean by "Life time project" I plan to Finnish in three to ten years!
Basically , every project that takes more than a couple of years is a lifetime project to me.
SuperWingedYoshi wrote:This looks like a lifetime project! There's not a lot done so far, but what is done looks pretty nice!
I guess you'll need every help you can get. I'd be willing to do the German translation.
What do you mean by "Life time project" I plan to Finnish in three to ten years!
Basically , every project that takes more than a couple of years is a lifetime project to me.
Dankeschön mein freund!
Bitteschön, mein Freund! :3
the next level revealed is also used in cc10!
Well, then I sure hope you'll score high.
I can screen share it to you if you want, he judges review will not be enough if you ask me!
I think I also forgot to add @Runberparasite to the list...
Any way, thanks for the complement, but you beat me both if the previous contests!
Re: Mushroom City - hireing (new screen shot)
Posted: Thu Dec 18, 2014 2:48 pm
by SuperWingedYoshi
MECHDRAGON777 wrote:I can screen share it to you if you want, he judges review will not be enough if you ask me!
Maybe sometime.
Any way, thanks for the complement, but you beat me both if the previous contests!
No problem! Well, yes, but you got a big advantage over me, your levels are somewhat creative! Mine are slightly better than generic at most. XD
Re: Mushroom City - hireing (new screen shot)
Posted: Thu Dec 18, 2014 3:15 pm
by MECHDRAGON777
SuperWingedYoshi wrote:
MECHDRAGON777 wrote:I can screen share it to you if you want, he judges review will not be enough if you ask me!
Maybe sometime.
Any way, thanks for the complement, but you beat me both if the previous contests!
No problem! Well, yes, but you got a big advantage over me, your levels are somewhat creative! Mine are slightly better than generic at most. XD
Thank you I guess! I have a question to all who signed up to be a translater , do you know how to edit Lunadll files?
Since Lunadll is optional at this point, it will mostly be used to spice up the game!
Re: Mushroom City - hireing (new poll)
Posted: Fri Dec 19, 2014 6:40 pm
by MECHDRAGON777
UPDATE 20.12.14 00:38
I have decided to use lunadll just to make the episode interesting! As in the custom HUD. My next question or poll is this! Who should be playable? PEACH or TOAD? refer to the poll for more detail!
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 12:11 am
by MECHDRAGON777
UPDATE 4.1.15 06:10
New video, used in CC10, but I am debate in I. World four or world nine, which do you think?
MECHDRAGON777 wrote:@8bitmushroom: yes, this will have 9.999 stars, but you need 1.000 for the final boss!
Is this really necessary?
What is wrong? The stars were kinda to test the limits!
What's wrong is that you're (apparently) expecting players to acquire THAT MANY FUCKING STARS.
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 12:23 pm
by MECHDRAGON777
There are 3 per level! By final boss, I do mean the secret final boss! The "World 8 boss" is accessible with 0 stars!
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 1:57 pm
by Chip Potato
MECHDRAGON777 wrote:There are 3 per level!
That's still ridiculous.
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 2:35 pm
by MECHDRAGON777
fireflowerhour wrote:
MECHDRAGON777 wrote:There are 3 per level!
That's still ridiculous.
zephyr mad it so world 11 required all three stars out of every level! (His first one)
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 3:50 pm
by underFlo
9999 Stars
3 per level
Means 1111 levels
If you want to keep a good quality, each level should take one week, meaning that you'd take 1111 weeks (or about 3 years), not even counting in breaks. And this one week already is optimistic, really great level tend to take at least two weeks.
Then you also need to make a map/hub to fit all the 111 levels in...
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 3:52 pm
by Mable
Do 9999 Stars even work in smbx. Isn't there a specific limit for that?
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 3:58 pm
by MECHDRAGON777
Nickname wrote:9999 Stars
3 per level
Means 1111 levels
If you want to keep a good quality, each level should take one week, meaning that you'd take 1111 weeks (or about 3 years), not even counting in breaks. And this one week already is optimistic, really great level tend to take at least two weeks.
Then you also need to make a map/hub to fit all the 111 levels in...
Well, did I meantioned the mushroom houses? Yes, normaly, that is correct! The ~400 levels total have 1.000 stars actualy! The last 8.999 are actualy from the post game for "secret challenges"
Mushroom houses are like a HUD that allows you to take on a mission for the level! 30 missions per world! There are 13 or more levels in every world as well with 13 worlds! (Minus has 12, and dimentio's world has no stars planed!
CaptainSyrup wrote:Do 9999 Stars even work in smbx. Isn't there a specific limit for that?
castlewars wrote:Also I found that the limit to the number of stars you can have in an episode is 9999. As soon as you add a 5th digit it crashes the editor, as I once experimented with.
Re: Mushroom City - hireing (new poll)
Posted: Sun Jan 04, 2015 4:00 pm
by underFlo
MECHDRAGON777 wrote:
Nickname wrote:9999 Stars
3 per level
Means 1111 levels
If you want to keep a good quality, each level should take one week, meaning that you'd take 1111 weeks (or about 3 years), not even counting in breaks. And this one week already is optimistic, really great level tend to take at least two weeks.
Then you also need to make a map/hub to fit all the 111 levels in...
Well, did I meantioned the mushroom houses? Yes, normaly, that is correct! The ~400 levels total have 1.000 stars actualy! The last 8.999 are actualy from the post game for "secret challenges"
Mushroom houses are like a HUD that allows you to take on a mission for the level! 30 missions per world! There are 13 or more levels in every world as well with 13 worlds! (Minus has 12, and dimentio's world has no stars planed!
Wait so 9/10 of the game is postgame
Normally it's the other way around, so that the postgame is way shorter then the normal game.