Claim Levels

The hidden forum for The Invasion 3 development discussion.
Valtteri
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Re: Claim Levels

Postby Valtteri » Thu Nov 06, 2014 12:33 pm

Yeah, I noticed that you can control the player during the intro too. All you have to do is make the player press up during the entirety of the sequence.

Also, I forgot to comment on Dragon Coins. Sure we can use them. I wish we could make them more significant by making an extra Star appear when you collect them all but then the levels would all have 2 stars each.

Chad
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Re: Claim Levels

Postby Chad » Thu Nov 06, 2014 12:37 pm

I have an idea. How about, until you claim a level's Dark Realm star, there are no Dragon Coins. Getting the star makes them appear, and then getting all of the coins gives you some additional powerups or a mount.

zlaker
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Re: Claim Levels

Postby zlaker » Thu Nov 06, 2014 12:44 pm

Valtteri wrote:Yes, every level should have the dark dimension side. It can be accomplished by simply changing the background to a darker one, but when the light dimension side doesn't have a bright background, you'll need to use an alternate tileset. We won't be using BGOs as those don't look too good.

And you're right, I should give you an example of the Shadow Realm. Here's an example level that Blue (from the SMBX tester team, not Garyoak or Blue Bomber btw) made:

https://www.mediafire.com/?cd4u4xi3hn0apda

He just made the dark side have a different background and made it slightly harder. What I want you to do also is make getting the star in the Shadow Realm open new stuff in the Light Realm.
Would that allow us to use the Shadow Realm thing as a main gimmick in the project, traveling from the Light Realm to the Dark Realm and use it to solve puzzles and etc?

Red Yoshi
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Re: Claim Levels

Postby Red Yoshi » Thu Nov 06, 2014 1:39 pm

Dark-Mecha77 wrote:I just noticed a mistake in the intro that Red Yoshi did, the player can jump and commit suicide if desired, when the name and image of the level appear, the player can move freely, which is a problem because commit suicide , I'm not sure if this happens in all the intros, but check screenshot of the error:
Spoiler: show
Image
Thanks for finding this, I suppose all of you know how to fix this =P, just check the Up movement in the events, I'll fix it here and post a new empty version for you guys.
BTW I have a suggestion, I'm not sure if this had considered, I thought it would be a good idea to add 5 coins of SMA4 at all levels, I leave here a preview of the graphic:
Spoiler: show
Image <-- Made by Shikaternia
Yep, all levels should have the "Dragon Coins", we're not sure yet on what graphic to use, but I think all levels should use the same gfx for them. (It would be nice to use cherries for smb2 levels, but the players might get confused on dragon coins being cherries all of a sudden)
Chad wrote:I have an idea. How about, until you claim a level's Dark Realm star, there are no Dragon Coins. Getting the star makes them appear, and then getting all of the coins gives you some additional powerups or a mount.
Now that's quite an interesting idea... hmm... One idea was having star blocks appear after you collect the shadow star, these blocks would contain powerups/coins/etc, they could serve as bridges too. But your idea seems more challenging, getting the shadow star would active the "Dragon Coins" (Maybe we could turn them into... Shadow Medals/Badges?) and after 5 of them collected, the player would receive a powerup, that's a really neat idea. But be careful on not giving the player something overpower with easy access. =P I support this.

Also guys, I'll be posting World 1, 2, 3 and 4 Map soon, I still need to finish some tiles in each of these worlds, and once I'm done, it would be nice to have some feedback. XP
Currently I'm having problems deciding whether the cave tiles should be blue or brown, but I'll post 2 versions of the cave world for that matter. =)

zlaker
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Re: Claim Levels

Postby zlaker » Thu Nov 06, 2014 1:59 pm

zlakerboy357 wrote:
Valtteri wrote:Yes, every level should have the dark dimension side. It can be accomplished by simply changing the background to a darker one, but when the light dimension side doesn't have a bright background, you'll need to use an alternate tileset. We won't be using BGOs as those don't look too good.

And you're right, I should give you an example of the Shadow Realm. Here's an example level that Blue (from the SMBX tester team, not Garyoak or Blue Bomber btw) made:

https://www.mediafire.com/?cd4u4xi3hn0apda

He just made the dark side have a different background and made it slightly harder. What I want you to do also is make getting the star in the Shadow Realm open new stuff in the Light Realm.
Would that allow us to use the Shadow Realm thing as a main gimmick in the project, traveling from the Light Realm to the Dark Realm and use it to solve puzzles and etc?
Would be nice if you could answer this Red Yoshi since you skipped this comment :/

Darkonius Mavakar
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Re: Claim Levels

Postby Darkonius Mavakar » Thu Nov 06, 2014 2:02 pm

Let's not complicate the shadow star gimmick because i'm already confused myself.

also wouldn't this gimmick drag levels longer than they should?
i think it's called padding or stuff like that.

SuperMario7
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Re: Claim Levels

Postby SuperMario7 » Thu Nov 06, 2014 3:15 pm

Having levels that heavily differ from the normal Invasion style all around the game would defeat the purpose of the community level worlds being optional. The reason we did that was because people complained that the community levels didn't match the spirit of the series. And it's not just those three worlds that will have strange levels. I already said the mountain and space worlds can have progressive levels; they don't need to follow the vanilla style. So we'll have five (actually four and a half since world 8 is just four levels) worlds that consist of progressive levels. I think that should satisfy everyone?
That sounds pretty good to me. But couldn't we have some more progressive levels in the vanilla worlds? I'm not talking about levels that are heavily different than the old levels, but maybe some things that will look about like how my level did in the screenshot. These levels would be a bit of a mix between the two types of levels, so levels aren't radically on either side. I personally don't think the community will have a problem with this. And I'm focusing this mainly on worlds 5+, especially worlds 9, 10, and 11, because I feel those might get bit boring with purely vanilla levels. I understand why worlds 1 and 3 shouldn't have progressive levels.

Also, could we extend the number of levels in world 13? I feel like 4 levels is just not enough for a lava world, which have tons of possibles.

BTW, thanks for your mini-review of my screen. I changed the background like you said, and I'm going to try to change the BGOs a bit to be more classical. IDK if I'm going to change tileset though, if that's okay.

zlaker
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Re: Claim Levels

Postby zlaker » Thu Nov 06, 2014 3:23 pm

Chad wrote:I have an idea. How about, until you claim a level's Dark Realm star, there are no Dragon Coins. Getting the star makes them appear, and then getting all of the coins gives you some additional powerups or a mount.
I would rather say you get a Star for collecting all of the Dragon Coins, but that's just my opinion.

Valtteri
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Re: Claim Levels

Postby Valtteri » Thu Nov 06, 2014 3:40 pm

zlakerboy357 wrote:Would that allow us to use the Shadow Realm thing as a main gimmick in the project, traveling from the Light Realm to the Dark Realm and use it to solve puzzles and etc?
Yes, that's highly encouraged.
Darkonius Mavakar wrote:also wouldn't this gimmick drag levels longer than they should?
Well no since the shadow mode is kind of optional as new levels unlock when you complete the light mode. If you want all the stars, you'll have to complete the shadow versions.
SuperMario7 wrote:That sounds pretty good to me. But couldn't we have some more progressive levels in the vanilla worlds? I'm not talking about levels that are heavily different than the old levels, but maybe some things that will look about like how my level did in the screenshot. These levels would be a bit of a mix between the two types of levels, so levels aren't radically on either side. I personally don't think the community will have a problem with this. And I'm focusing this mainly on worlds 5+, especially worlds 9, 10, and 11, because I feel those might get bit boring with purely vanilla levels. I understand why worlds 1 and 3 shouldn't have progressive levels.
You're right about the forest world, it would probably be good to have a few levels there that lean slightly less towards vanilla like the level you started. The water world can have some of those, too, I suppose, but not as much. There are plenty of kinds of water levels you can make with the normal SMAS set. I said many times the mountain world can be an exception from the vanilla rule as it's a completely new world to the series, so don't worry about that. :)
SuperMario7 wrote:Also, could we extend the number of levels in world 13? I feel like 4 levels is just not enough for a lava world, which have tons of possibles.
Sure thing, I added four more.

13 - 1 The Front Line
13 - 2 The Crater
13 - 3 Sunstream Cavern
13 - 4 Walugi's Return
SuperMario7 wrote:BTW, thanks for your mini-review of my screen. I changed the background like you said, and I'm going to try to change the BGOs a bit to be more classical. IDK if I'm going to change tileset though, if that's okay.
All right.

Shinbison-Kof
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Re: Claim Levels

Postby Shinbison-Kof » Thu Nov 06, 2014 3:58 pm

I not understand the shadow mode, I need put this in all level? (What I will do)
And someone could please give me the graphics of the intro?
Thanks!

Lx Xzit
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Re: Claim Levels

Postby Lx Xzit » Thu Nov 06, 2014 4:04 pm

Shinbison-Kof wrote:I not understand the shadow mode, I need put this in all level? (What I will do)
And someone could please give me the graphics of the intro?
Thanks!
The shadow mode is a clone to the original level (Clone sections), but with a slightly darker graphs and more difficult in the level , not sure, but I think Valtteri and Red Yoshi will be responsible for the graphics in the intro, you just need send it and they will make the graphs. (:
Here is an example: https://www.mediafire.com/?cd4u4xi3hn0apda

Valtteri
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Re: Claim Levels

Postby Valtteri » Thu Nov 06, 2014 4:15 pm

Shinbison-Kof wrote:I not understand the shadow mode, I need put this in all level? (What I will do)
And someone could please give me the graphics of the intro?
Thanks!
The Shadow Realm is a copy of the normal sections of the level but with dimmer lighting and increased difficulty. It will be accessed using the SMB2 Warp Potion. Here's a basic example of how the Shadow Realm works: https://www.mediafire.com/?cd4u4xi3hn0apda Changing the background color will do in some cases but if the light dimension background isn't bright you will have to use a darker tileset in the shadow dimension. Make getting the star in the Shadow Realm open new stuff in the Light Realm.

And I'm so sorry, I just realized I only sent you the .lvl file! The music and the graphics are supposed to be there, too. I changed the download link to a zip containing all the needed things. Here's the whole thing: https://www.dropbox.com/s/746jl1gxq3fz7 ... e.zip?dl=0

Lx Xzit
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Re: Claim Levels

Postby Lx Xzit » Thu Nov 06, 2014 4:34 pm

I have a question, Do we have to do the graphics for the intro?

Red Yoshi
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Re: Claim Levels

Postby Red Yoshi » Thu Nov 06, 2014 4:55 pm

Dark-Mecha77 wrote:I have a question, Do we have to do the graphics for the intro?
Nope.

Lx Xzit
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Re: Claim Levels

Postby Lx Xzit » Thu Nov 06, 2014 8:09 pm

Can I claim 1-3 Misplaced Pipehammer Maze??

SuperMario7
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Re: Claim Levels

Postby SuperMario7 » Thu Nov 06, 2014 11:47 pm

Valtteri wrote:
SuperMario7 wrote:That sounds pretty good to me. But couldn't we have some more progressive levels in the vanilla worlds? I'm not talking about levels that are heavily different than the old levels, but maybe some things that will look about like how my level did in the screenshot. These levels would be a bit of a mix between the two types of levels, so levels aren't radically on either side. I personally don't think the community will have a problem with this. And I'm focusing this mainly on worlds 5+, especially worlds 9, 10, and 11, because I feel those might get bit boring with purely vanilla levels. I understand why worlds 1 and 3 shouldn't have progressive levels.
You're right about the forest world, it would probably be good to have a few levels there that lean slightly less towards vanilla like the level you started. The water world can have some of those, too, I suppose, but not as much. There are plenty of kinds of water levels you can make with the normal SMAS set. I said many times the mountain world can be an exception from the vanilla rule as it's a completely new world to the series, so don't worry about that. :)
SuperMario7 wrote:Also, could we extend the number of levels in world 13? I feel like 4 levels is just not enough for a lava world, which have tons of possibles.
Sure thing, I added four more.

13 - 1 The Front Line
13 - 2 The Crater
13 - 3 Sunstream Cavern
13 - 4 Walugi's Return
Thanks for doing all of that! BTW, I have two questions. Should the dark realm have different music, and if so, what? And where should we post our levels when we're done?

zlaker
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Re: Claim Levels

Postby zlaker » Fri Nov 07, 2014 2:40 am

May I claim 1-Bonus A Hidden Getaway?

Valtteri
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Re: Claim Levels

Postby Valtteri » Fri Nov 07, 2014 10:36 am

SuperMario7 wrote:Should the dark realm have different music, and if so, what? And where should we post our levels when we're done?
Hm, yes, they should have different music. Maybe one of the Super Metroid themes for now. We might pick a global music piece for the shadow dimension in the future.

Darkonius Mavakar
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Re: Claim Levels

Postby Darkonius Mavakar » Fri Nov 07, 2014 1:38 pm

Here's the DKC styled level that i claimed.
the intro is fucked up, but you guys said you would fix it sooooo...
the level tryes to copy dkc as much as possible, so the end is an offscreen exit like the original
i had no fucking ideas for the shadow version, so it might suck, here's the download:
https://www.mediafire.com/?l1oiq9s68r8j1xu

Lx Xzit
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Re: Claim Levels

Postby Lx Xzit » Fri Nov 07, 2014 3:57 pm

I started this level, Should I change something ?, Is it okay if I use these GFX?
Spoiler: show
Image
And I have some doubts, How big should it be? 3 minutes would be too? And its okay if the design is not very linear? And I'm a little confused, Are the dragon coins should appear in the shadow mode or normal mode?


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