Spinda's GFX Pack 2.1

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SMBXzocker
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Re: Nickname's GFX 2.0.1 (Birthday Update!)

Postby SMBXzocker » Sun Mar 22, 2015 11:00 am

Happy Birthday!

underFlo
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Re: Nickname's GFX 2.0.1 (Birthday Update!)

Postby underFlo » Sun Mar 22, 2015 11:11 am

h2643 wrote:There's still no effect GFX for SMW Blooper (in Mario Maker Tiles). Overall, this is a great pack! :)
fuck

That's what happens when you rush a GFX pack for your birthday.

Edit: Done. http://www.mediafire.com/download/hd59o ... _2.0.2.zip

SamyPlaysSMBX
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Re: Nickname's GFX Pack 2.0.2 (Birthday Update!)

Postby SamyPlaysSMBX » Sun Mar 22, 2015 4:17 pm

Very nice graphics you got here! I use them alot! The only problem is that if you put a yellow SMW koopa down and make it turn into a kamiz- whatever shell it isent very SMB3 Styled. But I definitly love your graphics.

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Re: Nickname's GFX Pack 2.0.2 (Birthday Update!)

Postby underFlo » Sun Mar 22, 2015 4:20 pm

SamyPlaysSMBX wrote:Very nice graphics you got here! I use them alot! The only problem is that if you put a yellow SMW koopa down and make it turn into a kamiz- whatever shell it isent very SMB3 Styled. But I definitly love your graphics.
Whoops, you're right, forgot about Kamikaze shells! I rarely use them, so it slipped my mind.

Mable
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Re: Nickname's GFX Pack 2.0.2 (Birthday Update!)

Postby Mable » Sun Mar 22, 2015 4:28 pm

Nickname :D

I think you forgot to include the Tree Zone tileset. :P

FanofSMBX
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Re: Nickname's GFX Pack 2.0.2 (Birthday Update!)

Postby FanofSMBX » Sun Mar 22, 2015 4:35 pm

Nickname wrote:
SamyPlaysSMBX wrote:Very nice graphics you got here! I use them alot! The only problem is that if you put a yellow SMW koopa down and make it turn into a kamiz- whatever shell it isent very SMB3 Styled. But I definitly love your graphics.
Whoops, you're right, forgot about Kamikaze shells! I rarely use them, so it slipped my mind.
You also forgot npc-55.

underFlo
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Re: Nickname's GFX Pack 2.0.2 (Birthday Update!)

Postby underFlo » Sun Mar 22, 2015 5:21 pm

http://www.mediafire.com/download/46vih ... _2.0.4.zip

Added Tree Zone, sadly I don't really have time atm and I'll be away for this week, so expect an update regarding the Kamikaze Shell and npc-55 next weekend.

Alagirez
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Re: Nickname's GFX Pack 2.0.4 (Birthday Update!)

Postby Alagirez » Mon Mar 23, 2015 1:07 am

Really cool you made these GFX, especially the electronic transparent tilesets (?) and aquatic tilesets. I'll use them later.
also hbd nickname!

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Re: Nickname's GFX Pack 2.0.4 (Birthday Update!)

Postby Witchking666 » Tue Mar 24, 2015 2:37 am

I love your sprawling savannah & burning bushlands tileset

Happy birthsday

underFlo
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Re: Spinda's GFX Pack 2.1

Postby underFlo » Wed Jul 29, 2015 5:50 pm

Something something update.

Download!

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Re: Spinda's GFX Pack 2.1

Postby RoundPiplup » Wed Jul 29, 2015 6:09 pm

Oh, so that's where I got the Savannah tilesets. I seriously did not properly used that tileset for my first level of my project. Looks good overal, going to use this.

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Re: Spinda's GFX Pack 2.1

Postby Alagirez » Thu Jul 30, 2015 8:53 am

yay it has been updated! i like the SMB1 restyled SMW NPCs and the floral castle ones. Is this GFX has built in PGE?

Liraxus
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Re: Spinda's GFX Pack 2.1

Postby Liraxus » Thu Jul 30, 2015 11:17 pm

I like the grassy castle graphics, I'll probably use those.

Keep it up, just try not to make your graphics look flat, that's a small issue I've always had with SMW's graphics. But I think the simplistic beauty makes up for it.

Cognition
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Re: Spinda's GFX Pack 2.1

Postby Cognition » Sat Aug 01, 2015 11:28 pm

I'm really liking the Cheep-Cheep in the third screenshot. I also think you did a wonderful job on the underwater yellow submarine tiles. The mix of the algae and metal was a great idea.

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Re: Spinda's GFX Pack 2.1

Postby bigpotato » Thu Aug 13, 2015 4:52 pm

That binary tileset! Great idea! I am getting this.

marioman99
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Re: Spinda's GFX Pack 2.1

Postby marioman99 » Thu Aug 13, 2015 7:12 pm

In the screenshot with the wigglers, you should change the red one to have a flower but it is burnt

underFlo
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Re: Spinda's GFX Pack 2.1

Postby underFlo » Thu Aug 13, 2015 7:14 pm

marioman99 wrote:In the screenshot with the wigglers, you should change the red one to have a flower but it is burnt
I just restyled their SMW Design.

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Re: Spinda's GFX Pack 2.1

Postby PixelPest » Thu Aug 20, 2015 8:43 pm

I really like the graphics from screens 5-7. The graphics from screen 5 look especially useful and I hope to use them in my upcoming episode

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Re: Spinda's GFX Pack 2.1

Postby loop » Sun Jun 12, 2016 10:50 am

I noticed the recolored 8-bit sizables and the 8-bit mushroom platform. lol :lol:

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Re: Spinda's GFX Pack 2.1

Postby HunnyBon » Tue Jun 14, 2016 11:13 am

All of these look fantastic! I especially love screenshot 5!


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