Re: Open world Mario?
Posted: Mon Oct 13, 2014 3:12 pm
If it involves no global events whatsoever it should work yes.
would you be so kind as to share with us the item shop lua code, or does it not use lua?viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
It does not use lua, it is a simple shop : is needed a certain amount of star and a challenge must be complete in order to buy an item.Darksword231 wrote:would you be so kind as to share with us the item shop lua code, or does it not use lua?viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
oh, ok. i was just thinking, as some people have made item shops that run using coins. (and before you say anything, they set the maximum coins to 99)viny_vidal wrote:It does not use lua, it is a simple shop : is needed a certain amount of star and a challenge must be complete in order to buy an item.Darksword231 wrote:would you be so kind as to share with us the item shop lua code, or does it not use lua?viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
Cool. mine isn't complicated. Mine is going to be simple, but lengthy in gameplay. But, only you guys know. When I post, I'll let you know, but it might be a year before I actually start putting time in it. I have plans for five other episodes.viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.