Open world Mario?

General discussion about Super Mario Bros. X.

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Fuyu
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Re: Open world Mario?

Postby Fuyu » Mon Oct 13, 2014 3:12 pm

If it involves no global events whatsoever it should work yes.

mariofan 64
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Re: Open world Mario?

Postby mariofan 64 » Mon Oct 13, 2014 3:27 pm

I could do the basis of such openness, and I may provide ideas to Darksword231 that could help. Actually, why not.

Darksword231, do the quest thing as long as the quest is in an individual level. Make another level. Have both levels connect in one area. Make more levels with a quest and attach those to the base level. Remember Super Mario 64? Progress by stars obtained. If you have multiple areas, set them up in the world map, then make base levels for those areas, then connect quest levels to them. I'm doing a similar system, but without the complicated quests. You'll do good, trust me. Good advice?

viny_vidal
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Re: Open world Mario?

Postby viny_vidal » Tue Oct 14, 2014 12:58 pm

Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.

Darksword231
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Re: Open world Mario?

Postby Darksword231 » Tue Oct 14, 2014 1:39 pm

viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
would you be so kind as to share with us the item shop lua code, or does it not use lua?

viny_vidal
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Re: Open world Mario?

Postby viny_vidal » Tue Oct 14, 2014 1:58 pm

Darksword231 wrote:
viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
would you be so kind as to share with us the item shop lua code, or does it not use lua?
It does not use lua, it is a simple shop : is needed a certain amount of star and a challenge must be complete in order to buy an item.

Darksword231
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Re: Open world Mario?

Postby Darksword231 » Tue Oct 14, 2014 2:46 pm

viny_vidal wrote:
Darksword231 wrote:
viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
would you be so kind as to share with us the item shop lua code, or does it not use lua?
It does not use lua, it is a simple shop : is needed a certain amount of star and a challenge must be complete in order to buy an item.
oh, ok. i was just thinking, as some people have made item shops that run using coins. (and before you say anything, they set the maximum coins to 99)

mariofan 64
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Re: Open world Mario?

Postby mariofan 64 » Tue Oct 14, 2014 3:09 pm

viny_vidal wrote:Well, my project under progess is a open world like, you can buy itens, walk in the city, unlock shortcuts, see the main objective acess tips and of course select levels.
Cool. mine isn't complicated. Mine is going to be simple, but lengthy in gameplay. But, only you guys know. When I post, I'll let you know, but it might be a year before I actually start putting time in it. I have plans for five other episodes.


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