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Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Mon Feb 24, 2014 12:18 am
by bossedit8
Bj007pro wrote:Some for good reason, but things like this is crap.
Why so mean? SMB4 is not that bad to create, it is just that Nintendo never made SMB4. Instead it is SMW.

My Playthroughs:
Spoiler: show














Playlist: http://www.youtube.com/playlist?list=PL ... W_HQS_nNAc

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Tue Feb 25, 2014 4:38 am
by Bj007pro
bossedit8 wrote:
Bj007pro wrote:Some for good reason, but things like this is crap.
Why so mean? SMB4 is not that bad to create, it is just that Nintendo never made SMB4. Instead it is SMW.

My Playthroughs:
Spoiler: show














Playlist: http://www.youtube.com/playlist?list=PL ... W_HQS_nNAc

What are you on about? You just posted a whole heap of videos about a Episode Called Super Mario Bros 4 and you say it easy to Create?
Did you go Blind just after you posted this?

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sun Mar 02, 2014 3:49 pm
by Hawkeyeone
I've played this, it's neat, but there's a lot of glaring visual differences that I can't get over.

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sun Mar 02, 2014 7:05 pm
by Lx Xzit
This episode really pleases me, it's like playing SMB3 but with more powers and Cooperative play, and also with the possibility of choosing more characters players, GOOD JOB! :D

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Mon Mar 03, 2014 1:25 am
by SMBXxer
This is amazing, but I have a problem, can you PLEASE make the download a zip file?

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Tue Mar 04, 2014 6:30 am
by Kley
This is very neat!
My only two complaints are the world map issue. Everything glitches everywhere since you didn't place enough tile all around.
The other one is a minor one. The warp whistle I found in world one let me warp to any world, rather than just the first 4 only . . .

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Wed Mar 05, 2014 11:11 am
by Phil
Thank you so much! One day i will update this Episode! Feel free to give me any idea of what can i do to made this Episode better! :D

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Thu Mar 06, 2014 11:19 am
by SuperWingedYoshi
Ahhh, memories... From the screenshots, this looks awesome, and from what I saw during the first testing, this is very close to the original. :)
I was kinda surprised when I got a Division By Zero runtime error in Level 2, but that was because I entered a warp while its Piranha Plant was outside... So it's not your fault...
I'll play through the whole thing and give you a more detailed review afterwards.

One thing that's bugging me a bit is that you didn't place the sprites of the small Luigi correctly. A few pixels of other frames in the luigi-1.gif are visible in the game as well.
Because I'm not sure if you know what I mean, here's a screenie. The black pixels inside the red circle are what I mean:
Image

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Fri Mar 07, 2014 10:58 pm
by Kley
smwforever45 wrote:Ahhh, memories... From the screenshots, this looks awesome, and from what I saw during the first testing, this is very close to the original. :)
I was kinda surprised when I got a Division By Zero runtime error in Level 2, but that was because I entered a warp while its Piranha Plant was outside... So it's not your fault...
I'll play through the whole thing and give you a more detailed review afterwards.

One thing that's bugging me a bit is that you didn't place the sprites of the small Luigi correctly. A few pixels of other frames in the luigi-1.gif are visible in the game as well.
Because I'm not sure if you know what I mean, here's a screenie. The black pixels inside the red circle are what I mean:
Spoiler: show
Image
I actually noticed that too, but decided to keep my trap shut lol

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sat Mar 08, 2014 8:01 pm
by SuperWingedYoshi
One more thing I just noticed while continuing to play the episode. In World 4-2, there's a brick block that insta-kills me if I hit it playing as Luigi. I thought at first it had just been me, but I'm able to reproduce it...
To reproduce: Playing as Luigi, with at least a mushroom consumed, just try to break the third left brick block in the screenshot:
Spoiler: show
Image
All other of these brick blocks can be broken just fine. Only the one I mentioned will cause instant death.
I wonder what's the reason for that?

EDIT: One block in 6-2 has exactly the same issue, more precisely the last block before the warp to the last section. Hit it from below with Luigi while he's not in his small state and he will die.
Spoiler: show
Image

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sat Mar 08, 2014 10:17 pm
by Bj007pro
smwforever45 wrote:One more thing I just noticed while continuing to play the episode. In World 4-2, there's a brick block that insta-kills me if I hit it playing as Luigi. I thought at first it had just been me, but I'm able to reproduce it...
To reproduce: Playing as Luigi, just try to break the third left brick block in the screenshot:
Spoiler: show
Image
All other of these brick blocks can be broken just fine. Only the one I mentioned will cause instant death.
I wonder what's the reason for that?

This doesn't happen to me with any Playable Character.

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sun Mar 09, 2014 3:34 pm
by SMBXxer
SMBXxer wrote:This is amazing, but I have a problem, can you PLEASE make the download a zip file?

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Mon Mar 10, 2014 6:55 am
by SuperWingedYoshi
More stuff I noticed.

1. The third Matching Cards game (the one that's unlocked after the second dungeon) in World 5 is unplayable. I checked in the world editor; for the level filename, you entered cardgame1.lvl instead of matchgame1.lvl. It doesn't really matter a lot at the moment because you're able to enter every level infinite times, including the Matching Cards games, the Toad Houses and the Coin Ships. But in the original SMB3, every level can only be finished once, thus it would be quite a problem if one Matching Cards game wasn't playable.

2. Speaking about the Matching Cards game, there's another issue. You always get the two coin prizes, no matter if you found the two matching 10/20 coin cards or not.

3. (the spoiler contains a spoiler, open at your own risk)
Spoiler: show
Isn't it kinda boring when the cards in the Matching Cards game are always at the same places?
4. And isn't it kinda boring as well when you always get mushrooms in the Toad Houses and 1-ups from the Hammer Bros?

5. The "9" and "10" level icons, unlike the other ones, aren't animated. Any reason for that?

6. I found two world maps in the world.wld which don't belong to any of the eight worlds of SMB3 or the Warp Zone... (Open the spoiler at your own risk - it might spoil stuff.)
Spoiler: show
Image
A world that's meant to use the World 4 theme. The level filenames are all left undefined, however.
Image
A world that has no music. All the level filenames are defined; it's probably meant to be an alternative to World 1, as most of the level names begin with "grass". Non-existent levels are king1.lvl (the castle level), grass_game.lvl (the Matching Cards game), grass7.lvl (the level with the "7" icon) and flute.lvl (the level with the "9" icon; probably meant to be the warp to the Warp Zone, also called World 9).
I wonder why they're there?

7. This very pipe here doesn't lead me to the warp level which I went through when entering the pipe at the bottom left corner of the screenshot. Instead, I find myself in the middle of World 7-1, and when I finish that level, I'm still at the same position of the world map where I was when I entered the pipe.
Spoiler: show
Image
8. The path to this Toad House in World 7 is already accessible before you finish 7-8. The path is unlocked upon exiting the pipe at the very right.
Spoiler: show
Image
9. The Boom-Boom in the World 8 fortress glitched out of the screen during one battle and I wasn't able to finish the level anymore after that... That shouldn't happen, especially in a world like the Darklands where you need your lives really badly...

Don't get me wrong, I love this remake. But some parts of the remake just don't feel like the original. (But it's probably simply not possible with the limitations of the SMBX level editor. I'm actually amazed that something like the Matching Cards minigame is possible.)

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Fri Mar 14, 2014 3:50 pm
by Turak500
I think the idea is so cool that you've made a new version of SuperMarioBros3. It just looks identical.

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Tue Mar 18, 2014 9:05 pm
by SMBXxer
HELLO!?!?!?!?!?!
SMBXxer wrote:This is amazing, but I have a problem, can you PLEASE make the download a zip file?
This is the 3rd time I've posted this, I would like a response!

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Tue Mar 18, 2014 11:58 pm
by Julia Pseudo
Phil doesn't appear to be coming here any more, so I wouldn't really expect a response any time soon. Zips are much better, though. I don't understand why anyone would use a rar instead.

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sun Mar 30, 2014 3:53 am
by bemosa
How do I run a Super Mario Bros. 3 Remake?
I do not know how to put the files! Where to put it?
Please someone tell you how to!

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sun Mar 30, 2014 7:28 am
by RudeGuy
bemosa wrote:How do I run a Super Mario Bros. 3 Remake?
I do not know how to put the files! Where to put it?
Please someone tell you how to!
You must put the files in the folder "world"

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Sun Mar 30, 2014 2:20 pm
by Julia Pseudo
bemosa wrote:How do I run a Super Mario Bros. 3 Remake?
I do not know how to put the files! Where to put it?
Please someone tell you how to!
Yes, after decompressing the folder that you download, put the whole folder in your "worlds" folder, which should be in the same folder as SMBX.

Re: SUPER MARIO BROS. 3 -REMAKE-

Posted: Mon Mar 31, 2014 12:30 pm
by KingKoopa80
I played for awhile and saw a few things that were off, But none the less i loved playing it!