What are you on about? You just posted a whole heap of videos about a Episode Called Super Mario Bros 4 and you say it easy to Create?
Did you go Blind just after you posted this?
Last edited by Karl Marx on Tue Feb 25, 2014 8:11 am, edited 2 times in total.
Reason:User warned, don't respond
This episode really pleases me, it's like playing SMB3 but with more powers and Cooperative play, and also with the possibility of choosing more characters players, GOOD JOB!
This is very neat!
My only two complaints are the world map issue. Everything glitches everywhere since you didn't place enough tile all around.
The other one is a minor one. The warp whistle I found in world one let me warp to any world, rather than just the first 4 only . . .
Ahhh, memories... From the screenshots, this looks awesome, and from what I saw during the first testing, this is very close to the original.
I was kinda surprised when I got a Division By Zero runtime error in Level 2, but that was because I entered a warp while its Piranha Plant was outside... So it's not your fault...
I'll play through the whole thing and give you a more detailed review afterwards.
One thing that's bugging me a bit is that you didn't place the sprites of the small Luigi correctly. A few pixels of other frames in the luigi-1.gif are visible in the game as well.
Because I'm not sure if you know what I mean, here's a screenie. The black pixels inside the red circle are what I mean:
smwforever45 wrote:Ahhh, memories... From the screenshots, this looks awesome, and from what I saw during the first testing, this is very close to the original.
I was kinda surprised when I got a Division By Zero runtime error in Level 2, but that was because I entered a warp while its Piranha Plant was outside... So it's not your fault...
I'll play through the whole thing and give you a more detailed review afterwards.
One thing that's bugging me a bit is that you didn't place the sprites of the small Luigi correctly. A few pixels of other frames in the luigi-1.gif are visible in the game as well.
Because I'm not sure if you know what I mean, here's a screenie. The black pixels inside the red circle are what I mean:
One more thing I just noticed while continuing to play the episode. In World 4-2, there's a brick block that insta-kills me if I hit it playing as Luigi. I thought at first it had just been me, but I'm able to reproduce it...
To reproduce: Playing as Luigi, with at least a mushroom consumed, just try to break the third left brick block in the screenshot:
All other of these brick blocks can be broken just fine. Only the one I mentioned will cause instant death.
I wonder what's the reason for that?
EDIT: One block in 6-2 has exactly the same issue, more precisely the last block before the warp to the last section. Hit it from below with Luigi while he's not in his small state and he will die.
smwforever45 wrote:One more thing I just noticed while continuing to play the episode. In World 4-2, there's a brick block that insta-kills me if I hit it playing as Luigi. I thought at first it had just been me, but I'm able to reproduce it...
To reproduce: Playing as Luigi, just try to break the third left brick block in the screenshot:
1. The third Matching Cards game (the one that's unlocked after the second dungeon) in World 5 is unplayable. I checked in the world editor; for the level filename, you entered cardgame1.lvl instead of matchgame1.lvl. It doesn't really matter a lot at the moment because you're able to enter every level infinite times, including the Matching Cards games, the Toad Houses and the Coin Ships. But in the original SMB3, every level can only be finished once, thus it would be quite a problem if one Matching Cards game wasn't playable.
2. Speaking about the Matching Cards game, there's another issue. You always get the two coin prizes, no matter if you found the two matching 10/20 coin cards or not.
3. (the spoiler contains a spoiler, open at your own risk)
Isn't it kinda boring when the cards in the Matching Cards game are always at the same places?
4. And isn't it kinda boring as well when you always get mushrooms in the Toad Houses and 1-ups from the Hammer Bros?
5. The "9" and "10" level icons, unlike the other ones, aren't animated. Any reason for that?
6. I found two world maps in the world.wld which don't belong to any of the eight worlds of SMB3 or the Warp Zone... (Open the spoiler at your own risk - it might spoil stuff.)
A world that's meant to use the World 4 theme. The level filenames are all left undefined, however.
A world that has no music. All the level filenames are defined; it's probably meant to be an alternative to World 1, as most of the level names begin with "grass". Non-existent levels are king1.lvl (the castle level), grass_game.lvl (the Matching Cards game), grass7.lvl (the level with the "7" icon) and flute.lvl (the level with the "9" icon; probably meant to be the warp to the Warp Zone, also called World 9).
I wonder why they're there?
7. This very pipe here doesn't lead me to the warp level which I went through when entering the pipe at the bottom left corner of the screenshot. Instead, I find myself in the middle of World 7-1, and when I finish that level, I'm still at the same position of the world map where I was when I entered the pipe.
9. The Boom-Boom in the World 8 fortress glitched out of the screen during one battle and I wasn't able to finish the level anymore after that... That shouldn't happen, especially in a world like the Darklands where you need your lives really badly...
Don't get me wrong, I love this remake. But some parts of the remake just don't feel like the original. (But it's probably simply not possible with the limitations of the SMBX level editor. I'm actually amazed that something like the Matching Cards minigame is possible.)
Last edited by SuperWingedYoshi on Sat Mar 15, 2014 2:22 pm, edited 1 time in total.
Phil doesn't appear to be coming here any more, so I wouldn't really expect a response any time soon. Zips are much better, though. I don't understand why anyone would use a rar instead.