Re: Game Concept Thread
Posted: Wed Oct 08, 2014 10:58 am
@KoolKat
The Mafia just seem WAY too overpowered.
The Mafia just seem WAY too overpowered.
just a little update on the gameLittle Boo wrote:M#: The Village Bandits
Cardflip
Role usage is optional
The Bandits
Bandit Leader: The leader of the bandits, may spy on one person during the night.
Informed Bandit: May spy on a person each night. But he can get to know his role if he does it 2 nights in a row (this is only for this bandit
Bandit (x2): Votes for 1 person to kill each night
Win Conditions: the villagers are the same number as the bandits
The Village
Magician: May read the mind of one player for their color.
Guard: Immune to 1 nightkill
Mercenary: May kill one person each night
Shaman: May heal 1 person each night
Villager (x4): Votes to lynch someone each day
Informed Villager (x2): Like a normal villager but knows who the mercenary is.
Uninformed Villager: Like a normal Villager but turns up red
Win Conditions: All the bandits are dead
Strangers
Merchant (x2): May sell a herb to a player, that player can use it at any night after that.
Forest Goblin: Can Take people to the forest and swap roles (and sides). The person who was taken into the forest won't be notified of the Forest Goblin's identity.
so what do you think?
In which game?Zeldamaster12 wrote:@KoolKat
The Mafia just seem WAY too overpowered.
It was a term I used inspired by Nien (Yes, I got inspired by Nien. Kill me.) Having the normal Mafia set-up, where the Mafia knows who the other Mafia are, but the town doesn't know who toehr townies are...etc. etc, didn't have a short name/term for it, so I gave it one; Towns Syndrome. Hey, if Nien can make fun of Downs Syndrome without any conflict, so can I.KoolKat wrote:PaperPlayerX- do you even know what towns syndrome is seriously it's not a mafia term
No. Change it.PaperPlayerX wrote:It was a term I used inspired by Nien (Yes, I got inspired by Nien. Kill me.) Having the normal Mafia set-up, where the Mafia knows who the other Mafia are, but the town doesn't know who toehr townies are...etc. etc, didn't have a short name/term for it, so I gave it one; Towns Syndrome. Hey, if Nien can make fun of Downs Syndrome without any conflict, so can I.KoolKat wrote:PaperPlayerX- do you even know what towns syndrome is seriously it's not a mafia term
Zeldamaster12 wrote:The last one you posted.
How? Their abilities are only to:KoolKat wrote:M# - The Worst Mafia Game
Capacity -20
Mafia
Silencer - Can disallow one specific person from talking during one specific day phase. Must be decided on Night 1. Once this player has been muted for a day, the Silencer becomes red.
Roleblocker - Can stop anyone from using their role during the night.
Politician - Can force-change one person's lynch vote to anybody of his choice.
Town
Cop - Can inspect people to learn their color.
Mystery Cop - Thinks he's the cop. He has a 33% chance of killing his target, a 33% chance of healing his target, and a 33% chance of inspecting his target.
Medical Professional - Can heal one person if they die each night.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Townsperson - No special abilities.
Immigrant - Thinks he's a Townsperson. His lynch vote doesn't count at all.
Lover - Can choose one person Night 1. That person will learn the Lover's identity and turn pink. If one lover dies, the other also dies.
Outsiders
Awkward Miller - Thinks he's a townie but he's actually a third party. No special abilities.
Sociopath - A third party. Nobody knows what his ability is but himself...
Demon - Can turn one person into a demon each night. That person will not be notified of the change, but they will turn red and become a third party for the remainder of the game using their original ability.
Cardflip
Role Usage is Mandatory
The village is at a minor disadvantage here.Little Boo wrote:just a little update on the gameLittle Boo wrote:M#: The Village Bandits
Cardflip
Role usage is optional
The Bandits
Bandit Leader: The leader of the bandits, may spy on one person during the night.
Informed Bandit: May spy on a person each night. But he can get to know his role if he does it 2 nights in a row (this is only for this bandit
Bandit (x2): Votes for 1 person to kill each night
Win Conditions: the villagers are the same number as the bandits
The Village
Magician: May read the mind of one player for their color.
Guard: Immune to 1 nightkill
Mercenary: May kill one person each night
Shaman: May heal 1 person each night
Villager (x4): Votes to lynch someone each day
Informed Villager (x2): Like a normal villager but knows who the mercenary is.
Uninformed Villager: Like a normal Villager but turns up red
Win Conditions: All the bandits are dead
Strangers
Merchant (x2): May sell a herb to a player, that player can use it at any night after that.
Forest Goblin: Can Take people to the forest and swap roles (and sides). The person who was taken into the forest won't be notified of the Forest Goblin's identity.
so what do you think?
Dude. "Towns Syndrome" is a pun of "Downs Syndrome" made by Nien. That is Nien making fun of Downs Syndrome (in a way). That was the whole point. What are you not understanding here? If you're trying to imply that it's wrong of me to call it that, then you completely forgot that Nien did it before. Why didn't you say something when I brought it up in the previous game I created? Why did no one complain about it when Nien used it in HIS game? But I suppose you're right, I'll change it...eventually.KoolKat wrote:No. Change it.PaperPlayerX wrote:It was a term I used inspired by Nien (Yes, I got inspired by Nien. Kill me.) Having the normal Mafia set-up, where the Mafia knows who the other Mafia are, but the town doesn't know who toehr townies are...etc. etc, didn't have a short name/term for it, so I gave it one; Towns Syndrome. Hey, if Nien can make fun of Downs Syndrome without any conflict, so can I.KoolKat wrote:PaperPlayerX- do you even know what towns syndrome is seriously it's not a mafia term
And there's a difference between Towns and Downs syndrome.
The term for this type of game is "roles do not know other roles"
PaperPlayerX" wrote:Dude. "Towns Syndrome" is a pun of "Downs Syndrome" made by Nien.
I don't care if Nien did it. Town's Syndrome shouldn't be used as a game term. It has literally nothing to do with the actual meaning. New players will be like "WTF is this."PaperPlayerX" wrote:That is Nien making fun of Downs Syndrome (in a way). That was the whole point. What are you not understanding here? If you're trying to imply that it's wrong of me to call it that, then you completely forgot that Nien did it before.
At least in the other one you explained it. And Nien didn't randomly take some term and use it as a rule-defining gametype, he just used it for the role PMs and the game itself, but it didn't have any actual meaning there.PaperPlayerX wrote:Why didn't you say something when I brought it up in the previous game I created? Why did no one complain about it when Nien used it in HIS game? But I suppose you're right, I'll change it...eventually.
There i added 2 more villagersLittle Boo wrote:just a little update on the gameLittle Boo wrote:M#: The Village Bandits
Cardflip
Role usage is optional
The Bandits
Bandit Leader: The leader of the bandits, may spy on one person during the night.
Informed Bandit: May spy on a person each night. But he can get to know his role if he does it 2 nights in a row (this is only for this bandit
Bandit (x2): Votes for 1 person to kill each night
Win Conditions: the villagers are the same number as the bandits
The Village
Magician: May read the mind of one player for their color.
Guard: Immune to 1 nightkill
Mercenary: May kill one person each night
Shaman: May heal 1 person each night
Villager (x5): Votes to lynch someone each day
Informed Villager (x3): Like a normal villager but knows who the mercenary is.
Uninformed Villager: Like a normal Villager but turns up red
Win Conditions: All the bandits are dead
Strangers
Merchant (x2): May sell a herb to a player, that player can use it at any night after that.
Forest Goblin: Can Take people to the forest and swap roles (and sides). The person who was taken into the forest won't be notified of the Forest Goblin's identity.
so what do you think?
I like how instead of adding 2 more normal villagers you added 1 regular villager and 1 informed villager.Little Boo wrote:There i added 2 more villagersLittle Boo wrote:just a little update on the gameLittle Boo wrote:M#: The Village Bandits
Cardflip
Role usage is optional
The Bandits
Bandit Leader: The leader of the bandits, may spy on one person during the night.
Informed Bandit: May spy on a person each night. But he can get to know his role if he does it 2 nights in a row (this is only for this bandit
Bandit (x2): Votes for 1 person to kill each night
Win Conditions: the villagers are the same number as the bandits
The Village
Magician: May read the mind of one player for their color.
Guard: Immune to 1 nightkill
Mercenary: May kill one person each night
Shaman: May heal 1 person each night
Villager (x5): Votes to lynch someone each day
Informed Villager (x3): Like a normal villager but knows who the mercenary is.
Uninformed Villager: Like a normal Villager but turns up red
Win Conditions: All the bandits are dead
Strangers
Merchant (x2): May sell a herb to a player, that player can use it at any night after that.
Forest Goblin: Can Take people to the forest and swap roles (and sides). The person who was taken into the forest won't be notified of the Forest Goblin's identity.
so what do you think?
KoolKat wrote:KoolKat wrote:PaperPlayerX" wrote:Dude. "Towns Syndrome" is a pun of "Downs Syndrome" made by Nien.
I know, when I said there's a difference I was messing with ya.
I don't care if Nien did it. Town's Syndrome shouldn't be used as a game term. It has literally nothing to do with the actual meaning. New players will be like "WTF is this."PaperPlayerX" wrote:That is Nien making fun of Downs Syndrome (in a way). That was the whole point. What are you not understanding here? If you're trying to imply that it's wrong of me to call it that, then you completely forgot that Nien did it before.
At least in the other one you explained it. And Nien didn't randomly take some term and use it as a rule-defining gametype, he just used it for the role PMs and the game itself, but it didn't have any actual meaning there.PaperPlayerX wrote:Why didn't you say something when I brought it up in the previous game I created? Why did no one complain about it when Nien used it in HIS game? But I suppose you're right, I'll change it...eventually.
I suppose you are right. BTW you f*cked up the quotes.
EDIT: Crap, the f*cked up quotes f*cked up my quotes. F*ck.
Eh tbh IDCAnphiba wrote:Hey, I was thinking, this October, we have a werewolf styled game. Maybe M10, M9 if 8 takes forever.
What do you guys think?
I think it's a cool idea.
We'll even use Werewolf game members!!
http://www.smbxgame.com/forums/v ... 499#p84499Anphiba wrote:Hey, I was thinking, this October, we have a werewolf styled game. Maybe M10, M9 if 8 takes forever.
What do you guys think?
I think it's a cool idea.
We'll even use Werewolf game members!!