Super Mario T.F.O.D(Canceled plz lock)

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Rate the project so far

5. Awesome
13
57%
4. Great
6
26%
3. Good
3
13%
2. Okay
1
4%
1. Bad
0
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Total votes: 23
icez
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Re: Super Mario T.F.O.D(Cruel Courtyard)

Postby icez » Wed Feb 05, 2014 10:39 pm

Got Bored and motivated so I Decied to work a World 8 level titled Cruel Courtyard Which so happens to be the Final main Level Before Bowsers castle in this project the main Gimmick in this level is the fire barrels which I have implemented a few different sequences for them so they an't one fixed Pattern there a few of them so heres the Screen and enjoy
Spoiler: show
Image

icez
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Re: Super Mario T.F.O.D(Scrolling Wastelands)

Postby icez » Thu Feb 06, 2014 11:21 pm

heres a screen from level 2-7 Titled Scrolling Wastelands its a auto scroll level for world 2 and just a mention each world will have a auto scroll level in it so they will be somewhat a common thing in the project also being a waste land type of level I didn't need to go hard on the eye candy with it being a waste land and all that would kind of defeat the purpose but anyways here the screen and enjoy
Spoiler: show
Image

FanofSMBX
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Re: Super Mario T.F.O.D(Scrolling Wastelands)

Postby FanofSMBX » Thu Feb 06, 2014 11:49 pm

The scenery is nice but it looks just like the world 1 stage in design, a linear level with upper and lower paths. Maybe t could have more variety in the autoscroll levels if they're so common?

icez
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Re: Super Mario T.F.O.D(Scrolling Wastelands)

Postby icez » Fri Feb 07, 2014 12:08 am

FanofSMBX wrote:The scenery is nice but it looks just like the world 1 stage in design, a linear level with upper and lower paths. Maybe t could have more variety in the autoscroll levels if they're so common?
thanks for the tip there will be some vertical auto scroll levels in the latter worlds and I might try and implement a diagonal auto scroll some wheres in the project but the Upper and lower paths in the level is used for the moon coin gimmick to make the player figure out where the moon coins are to acquire the star in the level
Last edited by bossedit8 on Wed Nov 19, 2014 1:21 pm, edited 1 time in total.
Reason: Removed Signature

icez
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Re: Super Mario T.F.O.D(Sandstorm Desert+Topic Restrucure)

Postby icez » Mon Feb 10, 2014 8:37 pm

Here a Screen From level 2-8 Sandstorm Desert and be sure to check out the Revised main page as I reoriginized everthing to make it neater and more presentable so here the screen and enjoy
Spoiler: show
Image

icez
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Re: Super Mario T.F.O.D(Roy's Flame Torch Temple)

Postby icez » Tue Feb 11, 2014 1:22 pm

Here a Screen From the Dungeon level of this World titled Roys Flame Torch Temple which contains a couple gimmicks such as the reappearing fire and sinking platforms so heres the Screen and enjoy
Spoiler: show
Image

icez
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Re: Super Mario T.F.O.D(Pirhana Pipe Chow Down)

Postby icez » Wed Feb 19, 2014 12:00 am

here a Screen from one of the secret Levels in world 2 Titled piranha Pipe Chow Down this level introduces the piranha pipe gimmicks where you have mow through blocks and enemies also this level is only accessible when you cleared the the 1st hidden worlds there will be a few levels in worlds like that where they will only be accessible by beaten the hidden worlds so heres the Screen and enjoy
Spoiler: show
Image

icez
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Re: Super Mario T.F.O.D(Desert Plank Plains)

Postby icez » Sat Mar 01, 2014 11:32 pm

pretty simple screen from the second secret level in world 2 titled desert plank plains which ironically has be come a signature level design type for me with the harbour/plank type level also 3 more levels and some world map and hub stuff to do then the second demo will be out i figure look for it some time in the next week and half to 2 weeks or so but here the screen and enjoy
Spoiler: show
Image

SuperMario7
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Re: Super Mario T.F.O.D(Desert Plank Plains)

Postby SuperMario7 » Sun Mar 02, 2014 7:47 am

The screenshots since I last checked on this project look very good! You seem to be doing a very good job with the desert world, and you're making fast progress. Good luck with this.

icez
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Re: Super Mario T.F.O.D(Temple Tower)

Postby icez » Sun Mar 02, 2014 6:28 pm

thanks supermario 7 for the support and i hope you play the next demo when it comes out but anyways here a new screen from the tower level of world 2 titled temple tower this tower will introduce the birdo fight in this game and the birdo and boom fights will alternate between each tower but anyways here a screen and enjoy
Spoiler: show
Image

icez
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Re: Super Mario T.F.O.D(Tutankoopa's Tomb)

Postby icez » Mon Mar 03, 2014 12:22 pm

here the final Screen of world 2 its the secret castle titled Tutankoopa's Tomb it will feature multiple paths and ascending and descending platforms and a battle with tunankoopa himself so heres the screen and enjoy
Spoiler: show
Image

zlaker
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Re: Super Mario T.F.O.D(Tutankoopa's Tomb)

Postby zlaker » Mon Mar 03, 2014 4:14 pm

I've been following this project for a while, and I must say icez this looks pretty cool. The level design looks awesome and the levels looks so fun to play. I like that you post a new screenshot when you have started on a new level. If you need anything for this project just ask me and I'll help ya out. Good luck! :D

icez
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Re: Super Mario T.F.O.D(Tutankoopa's Tomb)

Postby icez » Mon Mar 03, 2014 6:22 pm

zlakerboy357 wrote:I've been following this project for a while, and I must say icez this looks pretty cool. The level design looks awesome and the levels looks so fun to play. I like that you post a new screenshot when you have started on a new level. If you need anything for this project just ask me and I'll help ya out. Good luck! :D
Thanks I am glad you like my Project and if want you could give demo 2 a play through when I finish it and let me know what you think

Sux
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Re: Super Mario T.F.O.D(Tutankoopa's Tomb)

Postby Sux » Tue Mar 04, 2014 4:42 pm

This project looks pretty good. The levels really is criative. Good Work!
Good Luck for this. I'm waiting for new screens :)

icez
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Re: Super Mario T.F.O.D(Tutankoopa's Tomb)

Postby icez » Tue Mar 04, 2014 5:19 pm

Sux wrote:This project looks pretty good. The levels really is criative. Good Work!
Good Luck for this. I'm waiting for new screens :)
Thanks there will be 1 more new screen followed by a demo with in the next 2 weeks or so

icez
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Re: Super Mario T.F.O.D(Prologue)

Postby icez » Sun Mar 09, 2014 9:53 pm

A few new screens from the Prologue,nothing special but the demo should be out with in a week so enjoy
Spoiler: show
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FanofSMBX
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Re: Super Mario T.F.O.D(Prologue)

Postby FanofSMBX » Sun Mar 09, 2014 10:27 pm

The left picture's frame clashes with the other ones.
Also is it possible to defeat bowser?

icez
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Re: Super Mario T.F.O.D(Prologue)

Postby icez » Sun Mar 09, 2014 10:35 pm

FanofSMBX wrote:The left picture's frame clashes with the other ones.
Also is it possible to defeat bowser?
Thanks for pointing out the clash and no bowser can't be defeated. That whole sequence with bowser is a cut scene set up using text events layers, moving layer and player control locks it is well a scripted cut scene and bowser him self is just a background object

FanofSMBX
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Re: Super Mario T.F.O.D(Prologue)

Postby FanofSMBX » Sun Mar 09, 2014 10:43 pm

Oh lol I got an idea I guess it wouldn't work with the background object but oh we'll:
If you bring a hammer suit there and you kill bowser (I was assuming he was over an enemy before you told me), you get a joke ending with the Princess going "HOW DID YOU DO THAT?!?" And the game ends.

icez
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Re: Super Mario T.F.O.D(Prologue)

Postby icez » Sun Mar 09, 2014 10:56 pm

FanofSMBX wrote:Oh lol I got an idea I guess it wouldn't work with the background object but oh we'll:
If you bring a hammer suit there and you kill bowser (I was assuming he was over an enemy before you told me), you get a joke ending with the Princess going "HOW DID YOU DO THAT?!?" And the game ends.
Hahaha haha you know what I could do that cause there a npc version of that bowser, just replace mother brain with so I could have it move with events in the cut scenes and because there is one instance where Mario is playable in the cut scene where he has to take out a squad of goombas. I could set the death event on the mother brain bowser npc to go to branch of events to say something silly like you stated and hence have a silly joke ending.
I will keep that in mind just as silly little extra I could put in the complete project something like a easter egg sort of thing.


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