Your kind of level style.

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zioy
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Re: Your kind of level style.

Postby zioy » Tue Aug 19, 2014 7:02 pm

AirShip wrote:Well, I usually do levels with lateral progression, without much exploration, much decked and a creative and fun gimmick for each level, so the levels become less repetitive and more fun.

I think I'd like your levels, then.

Darkonius Mavakar
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Re: Your kind of level style.

Postby Darkonius Mavakar » Tue Aug 19, 2014 7:15 pm

let's see...
-linearity galore
-personal devkit
-overevented bosses
-shikaternia tilesets
-natsu tilesets
-Grass and Cloud levels are my strong points.

yeah.
that's pretty much it.

zioy
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Re: Your kind of level style.

Postby zioy » Tue Aug 19, 2014 7:19 pm

Well, I might as well update my answer.

My strong point is grasslands, fortresses, dungeons, castles, and forests.
I used to design two types of levels-

1. Long overworld section -> Short underground section -> Very short overworld section containing the exit

2. Long overworld section going to the right, then up, then goes to the left on top of the same section -> a pipe which leads to another shorter section containing the exit.

MidiGuyDP
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Re: Your kind of level style.

Postby MidiGuyDP » Tue Aug 19, 2014 7:30 pm

In general I like:

-The linear type
-Relatively short (Not smb3 short, but close)
-An averge amount of bgo's
-Usually filled with coins
-Relativly simple structure
-Castles and lava are my personal favorites.

Something like that. ^^

AirShip
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Re: Your kind of level style.

Postby AirShip » Tue Aug 19, 2014 7:34 pm

KoolKat wrote:
AirShip wrote:Well, I usually do levels with lateral progression, without much exploration, much decked and a creative and fun gimmick for each level, so the levels become less repetitive and more fun.

I think I'd like your levels, then.
I posted a few levels on the forum if you wants to decide for yourself, here they are.

Balloon Blast - http://www.smbxgame.com/forums/v ... =63&t=2601
Freezing Frozen - http://www.smbxgame.com/forums/v ... =63&t=4407
Labyrinth Land - http://www.smbxgame.com/forums/v ... =63&t=4257

zioy
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Re: Your kind of level style.

Postby zioy » Tue Aug 19, 2014 7:36 pm

I will play those.

Black Mamba
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Re: Your kind of level style.

Postby Black Mamba » Tue Aug 19, 2014 9:25 pm


, I mean Mountainous Levels I guess. I guess I also like making custom bosses.

Shinbison-Kof
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Re: Your kind of level style.

Postby Shinbison-Kof » Tue Aug 19, 2014 10:02 pm

I love mixing graphics and themes, and I have inspiration in various "levels design". I make levels no-linear, sometimes linear, and i like make levels with new themes and fun. :)

Super Luigi!
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Re: Your kind of level style.

Postby Super Luigi! » Tue Aug 19, 2014 10:09 pm

Although I've most likely made every type of level thus far, I like creating SMB1 themed levels, although I've made my fair share of SMB3 levels. Usually, my levels are linear, involve a story and dialogue of some sort, and don't take themselves seriously. To clarify, this means I always put my best work into creating levels by having fun and trying new ideas, without attempting to create the best levels ever that will stun everyone and usher in a new era of SMBX level-making. And no, I'm not implying other certain users we all know do so.

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Re: Your kind of level style.

Postby Kobor Nefleheim » Thu Aug 21, 2014 10:14 pm

My level style contains an intricate amount of custom graphics merging into a level; with an excellent blend of complexity from events and structural design that makes a level similar to many previous levels within the "Best" or "Pretty Good" section. But with a blend of originality. My name for the levels are also highly complex and suitable for the level.

Valentine
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Re: Your kind of level style.

Postby Valentine » Thu Aug 21, 2014 10:26 pm

I only make linear levels, like seriously. I can't make an unlenear level if my life depended on it


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