Re: Lowser's Conquest - Demo v2.1 released
Posted: Tue Feb 18, 2014 1:03 pm
the best episode I've ever played
Forums for SMBX
https://www.smbxgame.com/forums/
Strange - as i said, the GFX in the Sky Tower never glitched for me or for Icez in his Video Playthrough (a big thank you for playing my Demo, icez :-) ), so there isn't anything i can do about it.MECHDRAGON777 wrote:So is 1-S have fixed graphics yet and I can release my fist part of My LP of this if you want it already!
That's cool, thank you very much ^^xSuperMarioBossx wrote:the best episode I've ever played
Your very welcome but truth be told I was intending on completing the entire demo and finding every thing in the process but due to some technical issues like my pc being a smoldering pile of scrap metal I am unable to encode anything I can record but can't do any proper encoding and compression to the raw video footage to make it proper for online viewing but when I build my new cpu in a few months I plan on redoing your demo along with everything else on my youtube chanel but yeah honestly eventhough I did complain a few times about some issues like the ungodly lack of a check point in sky tower this probaly one the best projects going right nowSednaiur wrote:Strange - as i said, the GFX in the Sky Tower never glitched for me or for Icez in his Video Playthrough (a big thank you for playing my Demo, icezMECHDRAGON777 wrote:So is 1-S have fixed graphics yet and I can release my fist part of My LP of this if you want it already!), so there isn't anything i can do about it.
Also i would be very happy, if i can watch your Playthrough too, so i can maybe find more Bugs and learn about the Ways People play my Episode. Thanks in advance
That's cool, thank you very much ^^xSuperMarioBossx wrote:the best episode I've ever played
I hope i can release the next Update soon, as i am still very busy with my Real Life, but i think in about a Week i can give out a new Update.
Sorry for the long Update-less Time
I understand about this (or at least i think, since i am not so really good with techincal Issues of most Kind), so no Problem ^^icez wrote: Your very welcome but truth be told I was intending on completing the entire demo and finding every thing in the process but due to some technical issues like my pc being a smoldering pile of scrap metal I am unable to encode anything I can record but can't do any proper encoding and compression to the raw video footage to make it proper for online viewing but when I build my new cpu in a few months I plan on redoing your demo along with everything else on my youtube chanel but yeah honestly eventhough I did complain a few times about some issues like the ungodly lack of a check point in sky tower this probaly one the best projects going right now
Take into account there are players who do not care much for the extra stars given by those lovely Picture Frames. A halfway point not only ensures less rage amongst players like this, but still enables an OCD player to collect those pictures. A halfway point doesnt hinder this collecting ability, so long as the player willing avoids it. Afterall, they aren't actually forced to hit the halfway point anyway. Plus for playtesters and LPers alike, saving time is an absolute necessity so we prefer halfway points.Sednaiur wrote:I understand about this (or at least i think, since i am not so really good with techincal Issues of most Kind), so no Problem ^^icez wrote: Your very welcome but truth be told I was intending on completing the entire demo and finding every thing in the process but due to some technical issues like my pc being a smoldering pile of scrap metal I am unable to encode anything I can record but can't do any proper encoding and compression to the raw video footage to make it proper for online viewing but when I build my new cpu in a few months I plan on redoing your demo along with everything else on my youtube chanel but yeah honestly eventhough I did complain a few times about some issues like the ungodly lack of a check point in sky tower this probaly one the best projects going right now
About the Lack of any Checkpoints, i have made this, because i like to balance everything as good as possible. So when i implement Checkpoints, it feels less like SMB3 (where never were any of them).
Also would a reached Checkpoint just increase the Rage of some Players, that try to get all the Bishoujo-Pics. When they die, they would need first to finish the Level and then go for another Round, which makes it even worse in my Opinion.
And an additional Reason for not having them, is the Fact that i like the Levels shorter, than most People around here, so they would make my Episode too easy in my Opinion.
But i can in the Future maybe release a "Checkpoint-Edition" of my Episode, so everyone can play as he pleases
he made it with extractor.zlakerboy357 wrote:How did you make a custom world map border?
Please refrain of making unstructive posts.Radishl wrote:This is amazing.
nuff said.
Nice 7 month bump. I wonder if Sednaiur is still working on itRadishl wrote:This is amazing.
nuff said.
Altough some projects doesn't show some progress, they might still be on. Tough, I'd like to see some new things from this amagazing project.GLD4 wrote:I wonder if Sednaiur is still working on it
So I failed in updating my project topic, before there comes any new posts :-/.GLD4 wrote:Nice 7 month bump. I wonder if Sednaiur is still working on it :|Radishl wrote:This is amazing.
nuff said.
Thank you very much :-).goombaguy wrote:This is great. I played your first demo a while ago. I just don't know how you can make such awesome graphics.
Thank you very much, for your encouraging words :-D.bossedit8 wrote:I hope that I can play that wonderful Game once it is finished and record it fully. Currently, your Content so far looks very beautiful. I am surely gonna looking forward to this Game.
Because the original's top palette was also orangish, so it's common sense.Kep wrote:The new screen looks excellent, man. But how come the top of the wood is orange? That's a bit weird in my opinion.
As Natsu has said, the normal version of my wood tileset has an orange topside, so this version features it aswell :-). Also thank you for your comment. The screen s still band but this will be fixed until next weekend.Kep wrote:The new screen looks excellent, man. But how come the top of the wood is orange? That's a bit weird in my opinion.
Thank you ^^. The giant pipe still needs to be adjusted to the new pipe-style (it is still the old style version), but since PGE is here to help me, giant pipes are now not tile eaters anymore :-P.Natsu wrote:Gotta love those tiles, overall the giant pipe. I just love the detail you gave them.