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xSuperMarioBossx
- Guest
Postby xSuperMarioBossx » Tue Feb 18, 2014 1:03 pm
the best episode I've ever played
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri Feb 21, 2014 10:35 pm
MECHDRAGON777 wrote:So is 1-S have fixed graphics yet and I can release my fist part of My LP of this if you want it already!
Strange - as i said, the GFX in the Sky Tower never glitched for me or for Icez in his Video Playthrough (a big thank you for playing my Demo, icez :-) ), so there isn't anything i can do about it.
Also i would be very happy, if i can watch your Playthrough too, so i can maybe find more Bugs and learn about the Ways People play my Episode. Thanks in advance :-)
xSuperMarioBossx wrote:the best episode I've ever played
That's cool, thank you very much ^^
I hope i can release the next Update soon, as i am still very busy with my Real Life, but i think in about a Week i can give out a new Update.
Sorry for the long Update-less Time :-(
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Fri Feb 21, 2014 10:50 pm
Sednaiur wrote:MECHDRAGON777 wrote:So is 1-S have fixed graphics yet and I can release my fist part of My LP of this if you want it already!
Strange - as i said, the GFX in the Sky Tower never glitched for me or for Icez in his Video Playthrough (a big thank you for playing my Demo, icez  ), so there isn't anything i can do about it.
Also i would be very happy, if i can watch your Playthrough too, so i can maybe find more Bugs and learn about the Ways People play my Episode. Thanks in advance
xSuperMarioBossx wrote:the best episode I've ever played
That's cool, thank you very much ^^
I hope i can release the next Update soon, as i am still very busy with my Real Life, but i think in about a Week i can give out a new Update.
Sorry for the long Update-less Time 
Your very welcome but truth be told I was intending on completing the entire demo and finding every thing in the process but due to some technical issues like my pc being a smoldering pile of scrap metal I am unable to encode anything I can record but can't do any proper encoding and compression to the raw video footage to make it proper for online viewing but when I build my new cpu in a few months I plan on redoing your demo along with everything else on my youtube chanel but yeah honestly eventhough I did complain a few times about some issues like the ungodly lack of a check point in sky tower this probaly one the best projects going right now
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri Feb 21, 2014 11:04 pm
icez wrote:
Your very welcome but truth be told I was intending on completing the entire demo and finding every thing in the process but due to some technical issues like my pc being a smoldering pile of scrap metal I am unable to encode anything I can record but can't do any proper encoding and compression to the raw video footage to make it proper for online viewing but when I build my new cpu in a few months I plan on redoing your demo along with everything else on my youtube chanel but yeah honestly eventhough I did complain a few times about some issues like the ungodly lack of a check point in sky tower this probaly one the best projects going right now
I understand about this (or at least i think, since i am not so really good with techincal Issues of most Kind), so no Problem ^^
About the Lack of any Checkpoints, i have made this, because i like to balance everything as good as possible. So when i implement Checkpoints, it feels less like SMB3 (where never were any of them).
Also would a reached Checkpoint just increase the Rage of some Players, that try to get all the Bishoujo-Pics. When they die, they would need first to finish the Level and then go for another Round, which makes it even worse in my Opinion.
And an additional Reason for not having them, is the Fact that i like the Levels shorter, than most People around here, so they would make my Episode too easy in my Opinion.
But i can in the Future maybe release a "Checkpoint-Edition" of my Episode, so everyone can play as he pleases :-)
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Fri Feb 21, 2014 11:13 pm
Oh yeah I understand the whole not wanting to playing a level three or for times for a star but a sugesstion you could consider sence not all the levels have the paintings in them use check points in thosse ones unless they have the coin gimmick I seen the slime level but like the sky tower level thats a long hike back from the beginning of the level that level I would definitely put a check point in
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Fri Feb 21, 2014 11:27 pm
Sednaiur wrote:icez wrote:
Your very welcome but truth be told I was intending on completing the entire demo and finding every thing in the process but due to some technical issues like my pc being a smoldering pile of scrap metal I am unable to encode anything I can record but can't do any proper encoding and compression to the raw video footage to make it proper for online viewing but when I build my new cpu in a few months I plan on redoing your demo along with everything else on my youtube chanel but yeah honestly eventhough I did complain a few times about some issues like the ungodly lack of a check point in sky tower this probaly one the best projects going right now
I understand about this (or at least i think, since i am not so really good with techincal Issues of most Kind), so no Problem ^^
About the Lack of any Checkpoints, i have made this, because i like to balance everything as good as possible. So when i implement Checkpoints, it feels less like SMB3 (where never were any of them).
Also would a reached Checkpoint just increase the Rage of some Players, that try to get all the Bishoujo-Pics. When they die, they would need first to finish the Level and then go for another Round, which makes it even worse in my Opinion.
And an additional Reason for not having them, is the Fact that i like the Levels shorter, than most People around here, so they would make my Episode too easy in my Opinion.
But i can in the Future maybe release a "Checkpoint-Edition" of my Episode, so everyone can play as he pleases 
Take into account there are players who do not care much for the extra stars given by those lovely Picture Frames. A halfway point not only ensures less rage amongst players like this, but still enables an OCD player to collect those pictures. A halfway point doesnt hinder this collecting ability, so long as the player willing avoids it. Afterall, they aren't actually forced to hit the halfway point anyway. Plus for playtesters and LPers alike, saving time is an absolute necessity so we prefer halfway points.
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zlaker
- Birdo

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Mar 08, 2014 1:30 pm
How did you make a custom world map border?
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Sat Mar 08, 2014 1:33 pm
zlakerboy357 wrote:How did you make a custom world map border?
he made it with extractor.
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Radishl
- Guest
Postby Radishl » Sun Sep 28, 2014 2:14 pm
This is amazing.
nuff said.
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zlaker
- Birdo

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Sep 28, 2014 2:16 pm
Radishl wrote:This is amazing.
nuff said.
Please refrain of making unstructive posts.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Sep 28, 2014 2:28 pm
Radishl wrote:This is amazing.
nuff said.
Nice 7 month bump. I wonder if Sednaiur is still working on it 
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Sep 28, 2014 3:49 pm
GLD4 wrote:I wonder if Sednaiur is still working on it 
Altough some projects doesn't show some progress, they might still be on. Tough, I'd like to see some new things from this amagazing project.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1781
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Sun Sep 28, 2014 6:57 pm
Sednaiur told me personally that he's still working on this, he's busy with irl stuff and his graphics.
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goombaguy
- Ripper II

- Posts: 330
- Joined: Sun Jan 12, 2014 11:45 am
Postby goombaguy » Sun Sep 28, 2014 7:14 pm
This is great. I played your first demo a while ago. I just don't know how you can make such awesome graphics.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Tue Sep 30, 2014 1:06 pm
GLD4 wrote:Radishl wrote:This is amazing.
nuff said.
Nice 7 month bump. I wonder if Sednaiur is still working on it :|
So I failed in updating my project topic, before there comes any new posts :-/.
Yes, I am still working on this, and I never stop to work on it, until it gets finished. As Darkonius have said, I am busy with real life in the moment, aswell as with doing some GFX, but I guess in about two weeks I can finally show constant progress again. I am sorry for such long time without updates, but do not worry about it - I dont forget this ;-).
goombaguy wrote:This is great. I played your first demo a while ago. I just don't know how you can make such awesome graphics.
Thank you very much :-).
I make these GFX with a lot of fun, and I hope they will do their juob in the end. But the graphics are just in the second position for me, since the gameplay needs to be fun too.
There are enough ides in my head, to build at least around 60 more levels with that.
Also thanks to everyone for your interest in this project, as there is much more to come ^^.
Last edited by bossedit8 on Tue Sep 30, 2014 1:18 pm, edited 1 time in total.
Reason: Fixed
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bossedit8
- Banned
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Contact:
Postby bossedit8 » Tue Sep 30, 2014 1:20 pm
I hope that I can play that wonderful Game once it is finished and record it fully. Currently, your Content so far looks very beautiful. I am surely gonna looking forward to this Game.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun Oct 05, 2014 12:48 pm
bossedit8 wrote:I hope that I can play that wonderful Game once it is finished and record it fully. Currently, your Content so far looks very beautiful. I am surely gonna looking forward to this Game.
Thank you very much, for your encouraging words :-D.
I am looking forward to see you playing my episode, when it's done. Ther is sure much left to do, but since I started to work onto world 5 (finally I have time again, after making all those GFX-packs)
it shouldnt take more than...maybe a year, until it is done.
And as a proof of progress, here is a lonely screenshot of 5-1 giant land:

I still need to do some sections, BGOs, other GFX, and more until the level is done. Next weekend I will start to post the usual 3 screens of a finished level again :-).
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Oct 05, 2014 12:53 pm
The new screen looks excellent, man. But how come the top of the wood is orange? That's a bit weird in my opinion.
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Fuyu
- Boom Boom

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Oct 05, 2014 12:56 pm
Kep wrote:The new screen looks excellent, man. But how come the top of the wood is orange? That's a bit weird in my opinion.
Because the original's top palette was also orangish, so it's common sense.
@Sednaiur: Gotta love those tiles, overall the giant pipe. I just love the detail you gave them.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sun Oct 05, 2014 1:05 pm
Kep wrote:The new screen looks excellent, man. But how come the top of the wood is orange? That's a bit weird in my opinion.
As Natsu has said, the normal version of my wood tileset has an orange topside, so this version features it aswell :-). Also thank you for your comment. The screen s still band but this will be fixed until next weekend.
Natsu wrote:Gotta love those tiles, overall the giant pipe. I just love the detail you gave them.
Thank you ^^. The giant pipe still needs to be adjusted to the new pipe-style (it is still the old style version), but since PGE is here to help me, giant pipes are now not tile eaters anymore :-P.
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