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Re: Super Mario Legends (New Screens 2/17/14)
Posted: Tue Feb 18, 2014 3:46 pm
by Lx Xzit
Wow, beach levels are great, I like the progress so far you carry SuperMario7, but why are the screenshots in the comments? I think it's fair that users can see the new screenshots without having to read

Re: Super Mario Legends (New Screens 2/17/14)
Posted: Tue Feb 18, 2014 4:36 pm
by zlaker
Yeah I'm agree with MechaLxNiiur. You should post them on the first post instead. But I gotta say those screenshot looks impressive. I thought this game was dead or something, but it's nice to see it's back on track. Can't wait to review them and play them SuperMario7 and I'm glad to see that you're supporting my project. Good luck on project and you totally got my support!

Meow..
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Tue Feb 18, 2014 7:21 pm
by Eternity
Really liking those screens! The atmosphere is fantastic on all of them, and the design looks very interesting as well. Loving your use of my custom ground bushes, by the way :p
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Tue Feb 18, 2014 10:48 pm
by icez
I am liking the new screens especially the couple showing off the the water sprouts from the pipes
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Wed Feb 19, 2014 7:40 am
by SuperMario7
MechaLxNiiur: Thanks! You did make one of the beach levels (just so everyone knows, the daytime beach one with the underwater section), so you should have credit for that. And good idea about putting the screenshots in the main topic. It's been done.
zlakerboy357: Thank you for your nice comment, and for your support for my project.
Aeon: Thanks too! And BTW, I think it was MechaLxNiiur who chose to put them in that level, but they do look great so nice job with them. (I just looked at your new GFX and let's just say that you should expect some new screens soon with a lot of them in them.)
icez: Thanks as well!
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sat Mar 01, 2014 11:02 am
by anisk
Can i be the beta tester
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sat Mar 01, 2014 11:16 am
by Navi
SuperMario7: I played half of your beta and its levels are very decent. Very good on your project.
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sun Mar 02, 2014 7:48 am
by SuperMario7
anisk: Yes, I'll send the beta shortly.
LuigiFan400: Thanks!
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sat Mar 15, 2014 2:45 pm
by Turak500
Your episode looks really good. I also think that you are super combined the graphics.

Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sat Mar 15, 2014 3:27 pm
by silent_
Turak500 wrote:Your episode looks really good. I also think that you are super combined the graphics.

You have been frequently making a lot of useless posts lately, also don't bump old topics. I'm sure the creator doesn't appreciate that, considering a new level may be in development.
SuperMario7, I hope to see more screens coming up soon. Your world names seem interesting too, particularly attracting me to this project more. I'll make a more constructive comment when a more innovative screen comes up, but keep it up. I notice progress gradually slowing down.
Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sat Mar 15, 2014 5:00 pm
by Turak500
Kep wrote:Turak500 wrote:Your episode looks really good. I also think that you are super combined the graphics.

You have been frequently making a lot of useless posts lately, also don't bump old topics. I'm sure the creator doesn't appreciate that, considering a new level may be in development.
SuperMario7, I hope to see more screens coming up soon. Your world names seem interesting too, particularly attracting me to this project more. I'll make a more constructive comment when a more innovative screen comes up, but keep it up. I notice progress gradually slowing down.
What's so bad about that?

Re: Super Mario Legends (New Screens 2/17/14)
Posted: Sat Mar 15, 2014 5:41 pm
by silent_
Turak500 wrote:What's so bad about that?

It's not bad, it can just be obnoxious for a nonconstructive comment and bumping someone's project thread combined in one post. Further discussion regarding this goes by private message, please.
Re: Super Mario Legends (Poll)
Posted: Sun Mar 16, 2014 9:21 am
by SuperMario7
Turak500: Thanks for your comment! I'm not trying to go against Kep's authority or anything, but I actually liked your post even though it was short and it is encouraging me because it shows that people still look forward to this project.
Kep: Thanks for your comment as well! I really appreciate it, and it's encouraging as well. I know progress has been very slow lately, so sorry about that. I'll try to get back into working on this. I've been working on other things not SMBX related.
BTW everyone, I'm starting a poll on weather or not it'll be okay if I shorten this project from 12 worlds to 8. It's gonna be really hard to for me to make all these levels, even with the help of my level designers. So tell me what you think in the poll, and in comments if you want to expand upon your response.
Re: Super Mario Legends (Poll)
Posted: Sun Mar 16, 2014 10:14 am
by zlaker
It kinda depends for me. You see if there are 8 main world and 4 special world them it's okay, but it's 11 main worlds and 1 special world then I think you should have 8 main worlds and 1 special world. Just my opinion though.
Re: Super Mario Legends (Poll)
Posted: Sat Mar 29, 2014 12:52 am
by SmbxORG
Where is the demo?????
Re: Super Mario Legends (Poll)
Posted: Sat Mar 29, 2014 12:57 am
by FanofSMBX
May I suggest 7 regular worlds and one secret final world?
Re: Super Mario Legends (Poll)
Posted: Sat Mar 29, 2014 2:22 pm
by TLtimelord
SmbxORG wrote:Where is the demo?????
Not every project has to have a demo.
Re: Super Mario Legends (Poll)
Posted: Sat Mar 29, 2014 3:36 pm
by Emral
about the poll...
I understand your intentions and reasonings, and I think it'd be better to go with any number lower than twelve.
First off, you won't have to stress yourself that much. You could have one special world and make some levels which don't fit into the others, maybe. There, the system which FanofSMBX suggested seems to fit quite well.
You have to keep in mind that your project should become what you want it to become, and that does indeed take time. Don't rush your design or plotline development just because a bunch of people want to see progress. You know how rushed games look like. Don't make yours one of them.
Re: Super Mario Legends (Poll)
Posted: Sun Mar 30, 2014 3:37 am
by mochila
where did you get that water coming out from the pipe?
can you send me?
please....
Re: Super Mario Legends (Poll)
Posted: Sun Mar 30, 2014 3:56 am
by Emral
mochila wrote:where did you get that water coming out from the pipe?
can you send me?
please....
It's definetly in my graphics pack.