Re: The Potion Plight (New screens for 1-5!)
Posted: Sat May 17, 2014 2:18 pm
This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)
Spoiler: show
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https://www.smbxgame.com/forums/
That's quite a good WIP for a castle in world 1, even if it's in SMB1 style. Are you going to have a Koopaling boss or something different as the boss?Aeon Wisp wrote:This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)Spoiler: show
Why, thank you. I'm gonna decide the boss after making the level.castlewars wrote:That's quite a good WIP for a castle in world 1, even if it's in SMB1 style. Are you going to have a Koopaling boss or something different as the boss?Aeon Wisp wrote:This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)Spoiler: show
Don't forget to send the level in a PM...and remember the graphics file this time around!Aeon Wisp wrote:Why, thank you. I'm gonna decide the boss after making the level.castlewars wrote:That's quite a good WIP for a castle in world 1, even if it's in SMB1 style. Are you going to have a Koopaling boss or something different as the boss?Aeon Wisp wrote:This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)Spoiler: show
This was when you sent me 1-4, and forgot the GFX file for it. I'm just making sure you don't repeat the mistake.Aeon Wisp wrote:I swear the GFX file was in there. Is this a glitch?
Oh yeah, you can help out with this. I'm working on a level in world 4 (snow world) at the moment because I'm sick of working on a world 1 water level. I'll PM you the level so you can finish it off.SparkleYoshiFan wrote:Searching for more level designers? I can help you! I am not active all the time but, I will make cool level for your episode!! By the way, can level designers choose the music they want or do you decide?
This project isn't using LunaDLL. Sorry about that - it's for the sake of letting everyone playing it and for the fact that I can't use it yet.FanofSMBX wrote:2. Make the Icarus Potion make the worlds dissolve after the player plays 12 hours in game. This would be represented as the player having a 400 second time limit in levels from that point on.
I'll put the world themes and names up now.Aeon Wisp wrote:I'm a bit sick of making 1-8, so I'd like to make a level of a different theme. Probably a storm level? I don't know, you didn't tell us the worlds.
Actually yeah, I am planning to use it in the later levels as a time limit. But once again, I'm not using LunaDLL, neither are the designers. I'm gonna do it using an event, so a sound plays every 10 seconds or the like, and then gets more frequent as the timer runs out until a message comes up saying the player is running out of time. Alternatively I could just make it out of BGOs, put it on another layer, attach it to the player (although I don't know how to do that) and make it change every second. That's the closest I can get to making a timer without LunaDLL.FanofSMBX wrote:So, what does the Icarus Potion have to do with anything now, other than being an excuse for another SMSE gameplay? The plot seems a bit distinct from the gameplay IMO.