The Potion Plight (New screens for 1-5!)

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MrPunchia
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Re: The Potion Plight (New screens for 1-5!)

Postby MrPunchia » Sat May 17, 2014 2:18 pm

This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)
Spoiler: show
Image

HeroLinik
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Re: The Potion Plight (New screens for 1-5!)

Postby HeroLinik » Sat May 17, 2014 2:23 pm

Aeon Wisp wrote:This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)
Spoiler: show
Image
That's quite a good WIP for a castle in world 1, even if it's in SMB1 style. Are you going to have a Koopaling boss or something different as the boss?

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Re: The Potion Plight (New screens for 1-5!)

Postby MrPunchia » Sat May 17, 2014 2:24 pm

castlewars wrote:
Aeon Wisp wrote:This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)
Spoiler: show
Image
That's quite a good WIP for a castle in world 1, even if it's in SMB1 style. Are you going to have a Koopaling boss or something different as the boss?
Why, thank you. I'm gonna decide the boss after making the level.

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Re: The Potion Plight (New screens for 1-5!)

Postby HeroLinik » Sat May 17, 2014 2:39 pm

Aeon Wisp wrote:
castlewars wrote:
Aeon Wisp wrote:This project is not dead, and I have proof. I have been working on the castle level. (It's a work in progress)
Spoiler: show
Image
That's quite a good WIP for a castle in world 1, even if it's in SMB1 style. Are you going to have a Koopaling boss or something different as the boss?
Why, thank you. I'm gonna decide the boss after making the level.
Don't forget to send the level in a PM...and remember the graphics file this time around!

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Re: The Potion Plight (New screens for 1-5!)

Postby MrPunchia » Sat May 17, 2014 2:41 pm

I swear the GFX file was in there. Is this a glitch?

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Re: The Potion Plight (New screens for 1-5!)

Postby HeroLinik » Sat May 17, 2014 2:52 pm

Aeon Wisp wrote:I swear the GFX file was in there. Is this a glitch?
This was when you sent me 1-4, and forgot the GFX file for it. I'm just making sure you don't repeat the mistake.

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Re: The Potion Plight (New screens for 1-5!)

Postby HeroLinik » Fri Jun 06, 2014 6:12 am

SparkleYoshiFan wrote:Searching for more level designers? I can help you! I am not active all the time but, I will make cool level for your episode!! By the way, can level designers choose the music they want or do you decide?
Oh yeah, you can help out with this. I'm working on a level in world 4 (snow world) at the moment because I'm sick of working on a world 1 water level. I'll PM you the level so you can finish it off.

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Re: The Potion Plight (New screens for 1-5!)

Postby MrPunchia » Sun Jun 08, 2014 1:36 am

I'm a bit sick of making 1-8, so I'd like to make a level of a different theme. Probably a storm level? I don't know, you didn't tell us the worlds.

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Re: The Potion Plight (New screens for 1-5!)

Postby FanofSMBX » Sun Jun 08, 2014 2:04 am

I've got 2 ideas.
1. Allow saving in all hubs instead of just the first.
2. Make the Icarus Potion make the worlds dissolve after the player plays 12 hours in game. This would be represented as the player having a 400 second time limit in levels from that point on.

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Re: The Potion Plight (New screens for 1-5!)

Postby HeroLinik » Mon Jun 09, 2014 1:55 pm

FanofSMBX wrote:2. Make the Icarus Potion make the worlds dissolve after the player plays 12 hours in game. This would be represented as the player having a 400 second time limit in levels from that point on.
This project isn't using LunaDLL. Sorry about that - it's for the sake of letting everyone playing it and for the fact that I can't use it yet.
Aeon Wisp wrote:I'm a bit sick of making 1-8, so I'd like to make a level of a different theme. Probably a storm level? I don't know, you didn't tell us the worlds.
I'll put the world themes and names up now.

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Re: The Potion Plight (New screens for 1-5!)

Postby MrPunchia » Mon Jun 09, 2014 5:31 pm

Can I make the level before Bowser's Castle?

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Re: The Potion Plight (New screens for 1-5!)

Postby FanofSMBX » Mon Jun 09, 2014 5:33 pm

So, what does the Icarus Potion have to do with anything now, other than being an excuse for another SMSE gameplay? The plot seems a bit distinct from the gameplay IMO.

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Re: The Potion Plight (New screens for 1-5!)

Postby HeroLinik » Fri Jun 27, 2014 1:19 pm

FanofSMBX wrote:So, what does the Icarus Potion have to do with anything now, other than being an excuse for another SMSE gameplay? The plot seems a bit distinct from the gameplay IMO.
Actually yeah, I am planning to use it in the later levels as a time limit. But once again, I'm not using LunaDLL, neither are the designers. I'm gonna do it using an event, so a sound plays every 10 seconds or the like, and then gets more frequent as the timer runs out until a message comes up saying the player is running out of time. Alternatively I could just make it out of BGOs, put it on another layer, attach it to the player (although I don't know how to do that) and make it change every second. That's the closest I can get to making a timer without LunaDLL.


Last bumped by HeroLinik on Fri Jun 27, 2014 1:19 pm.


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