FanofSMBX wrote:So, what does the Icarus Potion have to do with anything now, other than being an excuse for another SMSE gameplay? The plot seems a bit distinct from the gameplay IMO.
Actually yeah, I am planning to use it in the later levels as a time limit. But once again, I'm not using LunaDLL, neither are the designers. I'm gonna do it using an event, so a sound plays every 10 seconds or the like, and then gets more frequent as the timer runs out until a message comes up saying the player is running out of time. Alternatively I could just make it out of BGOs, put it on another layer, attach it to the player (although I don't know how to do that) and make it change every second. That's the closest I can get to making a timer without LunaDLL.