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Re: Mafia Discussion

Posted: Sun Jul 27, 2014 2:26 pm
by HeroOfRhyme
Joey wrote:The signup thread will be posted tomorrow. Like I said, though, I won't be reserving any spots.
Dude, that's only a day away from when we get net. Tomorrow i Monday and we get it back Tuesday, or we should. Seriously, can't you just reserve my spot? That wouldnt be fair if i couldnt make it because of internet disconnection..

Re: Mafia Discussion

Posted: Sun Jul 27, 2014 2:43 pm
by Shadow Yoshi
If I do it for you, I have to do it for everyone that asks. If I do it for everyone that asks, people get mad at me. I tried that already. Not to mention the game will start tonight and I can't have a player be inactive until Tuesday.

Re: Mafia Discussion

Posted: Sun Jul 27, 2014 3:54 pm
by HeroOfRhyme
Joey wrote:If I do it for you, I have to do it for everyone that asks. If I do it for everyone that asks, people get mad at me. I tried that already. Not to mention the game will start tonight and I can't have a player be inactive until Tuesday.
I told ya i can do stuff daily, but only at certain times.

Re: Mafia Discussion

Posted: Sun Jul 27, 2014 5:15 pm
by HenryRichard
I have a little suggestion: Why not add "Signup" and "Finished Game" subforums? That might make the mafia board easier to navigate. Of course, I have no experience with running a forum and I don't know if you can put subforums inside of subforums.

Re: Mafia Discussion

Posted: Sun Jul 27, 2014 7:06 pm
by Julia Pseudo
^
I believe you can put subforums inside subforums. It seems to me, though, that it would just make navigating the forum more complex. I might support once there are a larger number of games happening at once though.

Re: Mafia Discussion

Posted: Thu Jul 31, 2014 5:50 pm
by Neovolnutt
Oh, I didn't realize that this forum had Mafia! I'd love to take part in the next game, I used to play this all the time.

Re: Mafia Discussion

Posted: Thu Jul 31, 2014 10:14 pm
by Bomber57
SO! I plan to host a Mafia game once M3 is done. Here is the list I came up with.

M4: "A Little Secret"
20 Players - Cardflip

Godfather (Mafia, appears Green)
Mafioso
Mafioso

Agent (Mafia, tracks who visited a targeted player and who the targeted player visited.)
Sheriff
Lookout (Tracks who visited a targeted player that night.)
Doctor
Doctor
Vigilante

Townie
Townie
Townie
Townie
Townie
Townie
Townie
Townie

Miller
Serial Killer
Survivor (Neutral. Can protect himself for one night the entire game. His goal is to survive until the end, no matter which side wins.)

What do you think?

Re: Mafia Discussion

Posted: Thu Jul 31, 2014 11:49 pm
by Julia Pseudo
Looks pretty good to me. What do you mean by "visited" though? Is that like, if you track the doctor, for example, you learn who they protected?

Re: Mafia Discussion

Posted: Thu Jul 31, 2014 11:51 pm
by Bomber57
Pseudo-dino wrote:Looks pretty good to me. What do you mean by "visited" though? Is that like, if you track the doctor, for example, you learn who they protected?
Think of visited in the context of a house. If the SK goes to kill a Townie, he goes to his house to do it.

In laymen's terms, its who performed an action on the targeted player, and who the targeted player performed an action on (if any).

Re: Mafia Discussion

Posted: Thu Jul 31, 2014 11:53 pm
by Julia Pseudo
Yeah, that was what i thought you meant. Thanks for the clarification.

Re: Mafia Discussion

Posted: Fri Aug 01, 2014 2:46 pm
by TLtimelord
Bomber57 wrote:
Pseudo-dino wrote:Looks pretty good to me. What do you mean by "visited" though? Is that like, if you track the doctor, for example, you learn who they protected?
Think of visited in the context of a house. If the SK goes to kill a Townie, he goes to his house to do it.

In laymen's terms, its who performed an action on the targeted player, and who the targeted player performed an action on (if any).
I'm not exactly sure how I feel about this, because I guarantee you the serial killer would not last long if the lookout has this much visibility to what a role like the serial killer does. This rule may apply to the mafia as well.

Re: Mafia Discussion

Posted: Fri Aug 01, 2014 3:54 pm
by Bomber57
TNTtimelord wrote:
Bomber57 wrote:
Pseudo-dino wrote:Looks pretty good to me. What do you mean by "visited" though? Is that like, if you track the doctor, for example, you learn who they protected?
Think of visited in the context of a house. If the SK goes to kill a Townie, he goes to his house to do it.

In laymen's terms, its who performed an action on the targeted player, and who the targeted player performed an action on (if any).
I'm not exactly sure how I feel about this, because I guarantee you the serial killer would not last long if the lookout has this much visibility to what a role like the serial killer does. This rule may apply to the mafia as well.
Yes, but it also works on roles such as Sheriff. The Lookout could see that the Sheriff visited his target that night when the Sheriff goes to inspect that target, and get him lynched in the day thinking he is the SK.

They don't see what the player did, they only see if they did anything, or with the agent, both see if they did anything and/or if anything was done to them.

Re: Mafia Discussion

Posted: Fri Aug 01, 2014 5:25 pm
by TLtimelord
Bomber57 wrote:Yes, but it also works on roles such as Sheriff. The Lookout could see that the Sheriff visited his target that night when the Sheriff goes to inspect that target, and get him lynched in the day thinking he is the SK.

They don't see what the player did, they only see if they did anything, or with the agent, both see if they did anything and/or if anything was done to them.
It still feels flawed, as this shows the player could easily take out the serial killer, but also accidentally take out the Sheriff as well. I'd suggest that the lookout could choose a random player to spy on.

Re: Mafia Discussion

Posted: Fri Aug 01, 2014 5:55 pm
by Bomber57
TNTtimelord wrote:
Bomber57 wrote:Yes, but it also works on roles such as Sheriff. The Lookout could see that the Sheriff visited his target that night when the Sheriff goes to inspect that target, and get him lynched in the day thinking he is the SK.

They don't see what the player did, they only see if they did anything, or with the agent, both see if they did anything and/or if anything was done to them.
It still feels flawed, as this shows the player could easily take out the serial killer, but also accidentally take out the Sheriff as well. I'd suggest that the lookout could choose a random player to spy on.
That's how it works in Mafia on SC2 and it's pretty balanced.

It'll work out. If it doesn't, then I will be able to take note and refine my setups in the future.

Re: Mafia Discussion

Posted: Mon Aug 04, 2014 11:37 pm
by TangledLion
Found a cool tool for anyone interested in hosting:
http://adv-random-gen.sourceforge.net/r ... /index.php

It is a random role generator, to eliminate bias for Roles.

Re: Mafia Discussion

Posted: Mon Aug 04, 2014 11:43 pm
by Shadow Yoshi
I always use random.org.

Re: Mafia Discussion

Posted: Tue Aug 05, 2014 5:52 am
by Megar
gg assassin
i even had a target ready for you

Re: Mafia Discussion

Posted: Tue Aug 05, 2014 9:08 am
by TangledLion
Joey wrote:I always use random.org.
Ah, Well I just posted it since it was a tool made for mafia, but people can(and should) use whatever works for them.

Re: Mafia Discussion

Posted: Thu Aug 07, 2014 1:16 pm
by TangledLion
Here is a role I came up with before the attack:

Role:Mysterious Stranger
Spoiler: show
Players will not be told this role is in the game when it starts, However; When A certain number of players have been eliminated, the sub will be contacted with this message:

quote=Game Master
You are the Mysterious Stranger Do you wish to take the role of a Mafia , Townsperson/Special(It is up to the GM Which one is presented), or a Serial Killer?

After he picks an alliance, at the next Cycle change he will Join the game with a "Player X Has Walked into town" message. He will have a specific role and will act accordingly to it, upon death, his color will correspond to his alliance(Or Not if he is miller/Millwright) but when inspected, all that will come up is Purple.
Just in case anyone wants to make a game with it.

Re: Mafia Discussion

Posted: Thu Aug 07, 2014 8:00 pm
by Magna
I got a role:
Bartender

He is part of the Mafia's team, and the he can pretend to be a doctor as he is painted blue, it's like someone comes into the bartender's bar and the guy tells him some top-secret things and the bartender can use this to his advantage to tell the rest of the mafia.

I didn't fully develop the character just yet.