reghrhre wrote:And hmm, what's not right about the Koopas? They're actually pretty relevant to the leveltheme btw
I trust you, but there's just something weird about them to me. It's a matter of personal opinion, of course. I think I'm just too used to the default graphics.
Ahh I see, I guess I'll give you some info on the Koopas. They're Elite Koopas so they're a lot tougher/different than normal ones as they have unique abilities, to differentiate their powers, they're given an evil look and they wear scarves, though the spritesheet I got these Koopas from didn't really look like scarves (only the non parakoopas) so I edited it even though it looks like shit lol. These Koopas are based off of the Elite Koopas from a SMW hack called "SMW Yeah" but I gave them different powers since I can't replicate any of them in SMBX, or it'd be too much work for what it's worth honestly. Even though that's the case, here's a video of the original Elite Koopas if you're interested.
Oh OK, understood. I assumed that they were just regular koopas with a different look. This makes a lot of sense, then, and I definitely have no problem with them. Looking forward to finding out what their powers are now.
I've been following this project for a while reghrhre and I must say you must be proud of yourself for making such an amazing game like this. The GFX is wonderful and it features Luigi as a playable character, which I really like. Amazing. Good job and can't wait to see more.
Meow..
Just as the title implies, should I keep or remove the Unused Guys? I haven't been adding them since World 4 and I know they're not important so whether I keep them or not won't matter, but I'll still ask anyways since there were some people who liked them.
The people who played my demo know what they are, but for those who don't, basically, they're NPCs who say random stuff, there's one in each level, they're Easter Eggs pretty much.
If this post was a waste of your time then here, have a mini spoiler of a level I'm currently working on, 6-3. I'm making pretty decent progress with World 6 already.
FanofSMBX wrote:Also, why do the Baseball Chucks have a different pose?
Because it's probably impossible to make it exactly like the Nintendo counterpart. Are you gonna bitch, moan, and complain about every single fucking NPC in SMBX that isn't the same as the Nintendo one or are we going to make the best of what we have from now on?
Anyways, I played through the demo of this a bit ago regrhrhre and the graphic appeal of it is absolutely stellar. What's the big ostrich thing in the first screenshot BTW?
FanofSMBX wrote:Also, why do the Baseball Chucks have a different pose?
Because it's probably impossible to make it exactly like the Nintendo counterpart. Are you gonna bitch, moan, and complain about every single fucking NPC in SMBX that isn't the same as the Nintendo one or are we going to make the best of what we have from now on?
Anyways, I played through the demo of this a bit ago regrhrhre and the graphic appeal of it is absolutely stellar. What's the big ostrich thing in the first screenshot BTW?
You see, the ones he made over Birdo, when you place them in the editor their arms are down instead of up. I was wondering if this graphic change meant he had changed the frames or put them over a new NPC.
Pretty much this, I also didn't recolor them yet at the time anyways, they're better looking now.
FanofSMBX wrote:You see, the ones he made over Birdo, when you place them in the editor their arms are down instead of up. I was wondering if this graphic change meant he had changed the frames or put them over a new NPC.
Yes it replaces Birdo, but it animates through 3 frames as if it just threw the ball, I'm too lazy to make a gif showing how it looks right now so ask me later.
TNTtimelord wrote:Anyways, I played through the demo of this a bit ago regrhrhre and the graphic appeal of it is absolutely stellar. What's the big ostrich thing in the first screenshot BTW?
Thanks! About the Ostrich, it's exactly what NeverEndingGamer said. And if you don't know what it does it tries to squish the player by smashing its head into the ground when the players nearby like a Thwomp.
I'm agree with Pseudo-dino. You should keep it. Easter eggs are always fun to find in projects even tough it's random. You should keep it. Besides the level looks pretty good and pretty exiting. Can't wait to play the full game reghrhre.
Well, I guess the answer is obvious now, I'm gonna remove the Unused Guys keep them, thanks for replying/voting.
Pseudo-dino wrote:How does the bird work, by the way?
The head replaces the Thwomp and the body replaces a BGO. The body is set to its own layer so in case the player kills the head it'll activate a Death Event which will make that layer disappear as well.
well looks like i'm the only one who voted 'no'
why? because i think they shouldn't be in EVERY level, because that makes me think that you put unused enemies on purpose...
and they're easter eggs, you don't get anything or accomplish anything
just my opinion though, i really love the episode.
They were always added on purpose though, and they don't affect anything really other than the seriousness of the level assuming the level is serious, they're an addition that only takes about 5 minutes to add in anyways; and oh, I'm not trying to debate with you btw.