Page 2 of 6

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Fri Oct 03, 2014 9:51 pm
by moemoe02
These screens of your project are nice, and the world map is the best part you post on the main topic of this project, I want to see more of your nice work in the future!

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Sat Oct 04, 2014 3:00 pm
by Sambo
Superiorstar wrote:Wow, I can't believe I didn't comment on this, It's pretty cool thus far.
moemoe02 wrote:These screens of your project are nice, and the world map is the best part you post on the main topic of this project, I want to see more of your nice work in the future!
Thanks for the good feedback. :)
I might end up opening a few spots for level designers in the near future, so you may want to keep an eye out for that if you're interested.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Sat Oct 04, 2014 6:45 pm
by EnderTnt
Image
This is no big deal, no need to worry but I see a cutoff with a coin near the Dino Coin.

But apart from that, damn those screens are good.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Sat Oct 04, 2014 6:47 pm
by Destiny
Para-Goata wrote:
Spoiler: show
Image
This is no big deal, no need to worry but I see a cutoff with a coin near the Dino Coin.

But apart from that, damn those screens are good.
This cutoff is from the screen, not from the level.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Sat Oct 04, 2014 7:04 pm
by EnderTnt
MrRadioactiveEX wrote:
Para-Goata wrote:
Spoiler: show
Image
This is no big deal, no need to worry but I see a cutoff with a coin near the Dino Coin.

But apart from that, damn those screens are good.
This cutoff is from the screen, not from the level.
I know, I never said, 'The level has a cutoff near', I said, 'I see a cutoff (No 'screen' or 'level')

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Wed Oct 08, 2014 7:49 pm
by Sambo
Para-Goata wrote:damn those screens are good.
Thanks. :) MrRadioactiveEX is right. The coin just looks cut off in the screenshot. There won't be any cutoffs in new screenshots, because I use Wohlstand's PGE editor now, which can take screenshots in any size I want, so I don't have to assemble small screenshots together anymore.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Sun Dec 14, 2014 2:31 am
by Darksword231
Did you draw these graphics yourself or did you use a gfx pack? coz either way, a few wood tiles need fixing because some of them clash with other wood tiles in some way (its subtle tho)

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Mon Dec 22, 2014 9:26 pm
by Sambo
Are you talking about the cutoff in the middle of the fourth screen? It doesn't look like that in the game, it just looks like that in the screen because the screenshot was made from smaller screenshots taken with SMBX and they won't fit together quite right.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Tue Dec 23, 2014 7:25 am
by Darksword231
Sambo wrote:Are you talking about the cutoff in the middle of the fourth screen?
No, I tried it myself, and these two tiles create a small clash:
mmmmmm.PNG

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Thu Dec 25, 2014 1:40 am
by dslkfm231
This looks awesome

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Thu Dec 25, 2014 7:33 am
by bossedit8
PokemonLyle wrote:This looks awesome
You need to be more constructive than that!


This Project looks very interesting so far. I am looking forward to it's completion. I love the Screenshot with the real Train Rails/Wheels on the bottom and the overall design choicements you made as a whole.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Thu Dec 25, 2014 9:11 am
by CreatorForce
bossedit8 wrote: This Project looks very interesting so far. I am looking forward to it's completion. I love the Screenshot with the real Train Rails/Wheels on the bottom and the overall design choicements you made as a whole.
I Agree Bossedit8, Anyway Good Job So Far Sambo. Good Luck On Your Big Project.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Fri Dec 26, 2014 4:33 pm
by Sambo
Darksword231 wrote:
Sambo wrote:Are you talking about the cutoff in the middle of the fourth screen?
No, I tried it myself, and these two tiles create a small clash:
mmmmmm.PNG
Oh, that's what you mean. That is because of the "improved" wood tileset included with SMBX 1.3.0.1. I don't really like how it turned out either, though, so I'll probably change it at some point.
Pivot40Channel wrote:
bossedit8 wrote: This Project looks very interesting so far. I am looking forward to it's completion. I love the Screenshot with the real Train Rails/Wheels on the bottom and the overall design choicements you made as a whole.
I Agree Bossedit8, Anyway Good Job So Far Sambo. Good Luck On Your Big Project.
Thanks, I'm glad you like it.

Re: Mario & the 7 Orbs (Update 10/3/14)

Posted: Wed Jan 28, 2015 10:09 pm
by Sambo

Demo 1.1 Is Here!

This demo adds a new custom HUD that I created with LunaLua, as well as a few more levels (These can't be accessed from the world map, but can be opened with SMBX level editor) that I've made. This might seem like a small update after so long, but it took AGES to get all the codes working, and school's busy as ever. Anyway, hope you enjoy it. I plan on releasing another demo sometime soon that has a custom world map HUD (made possible with the newest version of lunaLua, you guys might want to check it out). This demo requires lunaLua v. 0.5 or greater to run.

Re: Mario & the 7 Orbs (DEMO 1.1 is Here!)

Posted: Sun Feb 01, 2015 7:31 am
by CreatorForce
Can I Using Your Graphics ? I Give You Credits On My Project. Also Your Graphics Looks Awesome.

Re: Mario & the 7 Orbs (DEMO 1.1 is Here!)

Posted: Wed Feb 04, 2015 8:03 pm
by Sambo
Pivot40Channel wrote:Can I Using Your Graphics ? I Give You Credits On My Project. Also Your Graphics Looks Awesome.
Most of the graphics are not mine to give permission for. There should be a file in each folder that's named "credits for this folder." Look in that to see who you should credit. Also, you are free to use all my GFX except for the ones that were completely handmade by me (the handmade ones have only my name in the credits). Those, I'll release in a GFX pack on the episode's completion.

Re: Mario & the 7 Orbs (New Screens, Last Chance to Vote!)

Posted: Mon May 25, 2015 10:12 pm
by Sambo
Yes, I am still working on this project. I've been doing a lot of coding, and I have added full 2-player compatibility to this episode. This was difficult to do because lunaLUA is focused mainly on 1-player mode. A good number of screenshots have been added as well for your viewing pleasure. There are only a few levels left to make before demo 2 will be completed!

Updated first post

Re: Mario & the 7 Orbs (New Screens, Last Chance to Vote!)

Posted: Mon May 25, 2015 10:36 pm
by Shinbison-Kof
This is a great project, I really love your level design, is very well done and beautiful, the graphics and recolors are very nice, this seems fun for me. Great work! ;)

Re: Mario & the 7 Orbs (Results Are In! Level Designers Want

Posted: Mon Jun 01, 2015 9:39 pm
by Sambo
Updated first post.

Re: Mario & the 7 Orbs (Results Are In! Level Designers Want

Posted: Tue Jun 02, 2015 3:59 pm
by PersonNamedUser
This Project is Great! How did you make such a Great World Map and how do you have that great level design? :)