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moemoe02
- Guest
Postby moemoe02 » Fri Oct 03, 2014 9:51 pm
These screens of your project are nice, and the world map is the best part you post on the main topic of this project, I want to see more of your nice work in the future!
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Sat Oct 04, 2014 3:00 pm
Superiorstar wrote:Wow, I can't believe I didn't comment on this, It's pretty cool thus far.
moemoe02 wrote:These screens of your project are nice, and the world map is the best part you post on the main topic of this project, I want to see more of your nice work in the future!
Thanks for the good feedback. 
I might end up opening a few spots for level designers in the near future, so you may want to keep an eye out for that if you're interested.
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EnderTnt
- Tweeter

- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Sat Oct 04, 2014 6:45 pm

This is no big deal, no need to worry but I see a cutoff with a coin near the Dino Coin.
But apart from that, damn those screens are good.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sat Oct 04, 2014 6:47 pm
Para-Goata wrote:
This is no big deal, no need to worry but I see a cutoff with a coin near the Dino Coin.
But apart from that, damn those screens are good.
This cutoff is from the screen, not from the level.
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EnderTnt
- Tweeter

- Posts: 145
- Joined: Sun Jan 12, 2014 2:03 pm
Postby EnderTnt » Sat Oct 04, 2014 7:04 pm
MrRadioactiveEX wrote:Para-Goata wrote:
This is no big deal, no need to worry but I see a cutoff with a coin near the Dino Coin.
But apart from that, damn those screens are good.
This cutoff is from the screen, not from the level.
I know, I never said, 'The level has a cutoff near', I said, 'I see a cutoff (No 'screen' or 'level')
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Wed Oct 08, 2014 7:49 pm
Para-Goata wrote:damn those screens are good.
Thanks.  MrRadioactiveEX is right. The coin just looks cut off in the screenshot. There won't be any cutoffs in new screenshots, because I use Wohlstand's PGE editor now, which can take screenshots in any size I want, so I don't have to assemble small screenshots together anymore.
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Darksword231
- Bot

- Posts: 55
- Joined: Fri Oct 03, 2014 11:42 am
Postby Darksword231 » Sun Dec 14, 2014 2:31 am
Did you draw these graphics yourself or did you use a gfx pack? coz either way, a few wood tiles need fixing because some of them clash with other wood tiles in some way (its subtle tho)
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Mon Dec 22, 2014 9:26 pm
Are you talking about the cutoff in the middle of the fourth screen? It doesn't look like that in the game, it just looks like that in the screen because the screenshot was made from smaller screenshots taken with SMBX and they won't fit together quite right.
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Darksword231
- Bot

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- Joined: Fri Oct 03, 2014 11:42 am
Postby Darksword231 » Tue Dec 23, 2014 7:25 am
Sambo wrote:Are you talking about the cutoff in the middle of the fourth screen?
No, I tried it myself, and these two tiles create a small clash:
mmmmmm.PNG
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dslkfm231
- Bot

- Posts: 58
- Joined: Sat Nov 29, 2014 2:35 am
Postby dslkfm231 » Thu Dec 25, 2014 1:40 am
This looks awesome
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Thu Dec 25, 2014 7:33 am
PokemonLyle wrote:This looks awesome
You need to be more constructive than that!
This Project looks very interesting so far. I am looking forward to it's completion. I love the Screenshot with the real Train Rails/Wheels on the bottom and the overall design choicements you made as a whole.
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Thu Dec 25, 2014 9:11 am
bossedit8 wrote:
This Project looks very interesting so far. I am looking forward to it's completion. I love the Screenshot with the real Train Rails/Wheels on the bottom and the overall design choicements you made as a whole.
I Agree Bossedit8, Anyway Good Job So Far Sambo. Good Luck On Your Big Project.
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Fri Dec 26, 2014 4:33 pm
Darksword231 wrote:Sambo wrote:Are you talking about the cutoff in the middle of the fourth screen?
No, I tried it myself, and these two tiles create a small clash:
mmmmmm.PNG
Oh, that's what you mean. That is because of the "improved" wood tileset included with SMBX 1.3.0.1. I don't really like how it turned out either, though, so I'll probably change it at some point.
Pivot40Channel wrote:bossedit8 wrote:
This Project looks very interesting so far. I am looking forward to it's completion. I love the Screenshot with the real Train Rails/Wheels on the bottom and the overall design choicements you made as a whole.
I Agree Bossedit8, Anyway Good Job So Far Sambo. Good Luck On Your Big Project.
Thanks, I'm glad you like it.
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Sambo
- Snifit

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- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Wed Jan 28, 2015 10:09 pm
Demo 1.1 Is Here!
This demo adds a new custom HUD that I created with LunaLua, as well as a few more levels (These can't be accessed from the world map, but can be opened with SMBX level editor) that I've made. This might seem like a small update after so long, but it took AGES to get all the codes working, and school's busy as ever. Anyway, hope you enjoy it. I plan on releasing another demo sometime soon that has a custom world map HUD (made possible with the newest version of lunaLua, you guys might want to check it out). This demo requires lunaLua v. 0.5 or greater to run.
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CreatorForce
- Eerie

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Postby CreatorForce » Sun Feb 01, 2015 7:31 am
Can I Using Your Graphics ? I Give You Credits On My Project. Also Your Graphics Looks Awesome.
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Wed Feb 04, 2015 8:03 pm
Pivot40Channel wrote:Can I Using Your Graphics ? I Give You Credits On My Project. Also Your Graphics Looks Awesome.
Most of the graphics are not mine to give permission for. There should be a file in each folder that's named "credits for this folder." Look in that to see who you should credit. Also, you are free to use all my GFX except for the ones that were completely handmade by me (the handmade ones have only my name in the credits). Those, I'll release in a GFX pack on the episode's completion.
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Sambo
- Snifit

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- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Mon May 25, 2015 10:12 pm
Yes, I am still working on this project. I've been doing a lot of coding, and I have added full 2-player compatibility to this episode. This was difficult to do because lunaLUA is focused mainly on 1-player mode. A good number of screenshots have been added as well for your viewing pleasure. There are only a few levels left to make before demo 2 will be completed!
Updated first post
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Mon May 25, 2015 10:36 pm
This is a great project, I really love your level design, is very well done and beautiful, the graphics and recolors are very nice, this seems fun for me. Great work! 
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Mon Jun 01, 2015 9:39 pm
Updated first post.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Jun 02, 2015 3:59 pm
This Project is Great! How did you make such a Great World Map and how do you have that great level design? 
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