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Re: The Star of Subcon!

Posted: Tue Jun 17, 2014 1:16 pm
by zlaker
zlakerboy357 wrote:Honeslty I don't think you should add Yoshis in this project cause it wouldn't feel like a SMB2 game. Just an opinion

Re: The Star of Subcon! (A poll)

Posted: Tue Jun 17, 2014 1:21 pm
by FanofSMBX
Christian07 wrote:So, what I should do if I make a gimnick which you must use yoshi?
Not make it?

Re: The Star of Subcon!

Posted: Tue Jun 17, 2014 1:24 pm
by RudeGuy
zlakerboy357 wrote:
zlakerboy357 wrote:Honeslty I don't think you should add Yoshis in this project cause it wouldn't feel like a SMB2 game. Just an opinion
Ok, but if the yes wins (and may won't), what I could do?

Re: The Star of Subcon! (A poll)

Posted: Tue Jun 17, 2014 3:25 pm
by Destiny
Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.

Re: The Star of Subcon! (A poll)

Posted: Tue Jun 17, 2014 3:29 pm
by AirShip
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
That does not make the fire flower become useless?

Re: The Star of Subcon! (A poll)

Posted: Tue Jun 17, 2014 4:13 pm
by Destiny
AirShip wrote:
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
That does not make the fire flower become useless?
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies
MrRadioactiveEX wrote:nofireball=0
MrRadioactiveEX wrote:0

Re: The Star of Subcon! (A poll)

Posted: Tue Jun 17, 2014 4:15 pm
by AirShip
MrRadioactiveEX wrote:
AirShip wrote:
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
That does not make the fire flower become useless?
NOFIREBALL=0
Oh yes, I misread, sorry.

Re: The Star of Subcon! (A poll)

Posted: Tue Jun 17, 2014 5:16 pm
by Zant
Christian07 wrote:
Zant wrote:You could add a rideable Birdo, there's one in the NEW SMBX CGFX Pack.
Uhm, where is? I couldn't find it.
https://www.mediafire.com/?fsye2i124tkssvo

Re: The Star of Subcon! (A poll)

Posted: Wed Jun 18, 2014 8:50 am
by RudeGuy
MrRadioactiveEX wrote:Hey, you can put nofireball=0 in the subcon enemies. Most of the enemies can't be killed with fireballs.
Hey, not a bad idea. I'll add it to all enemies APART shyguys and snifits and ostros (this enemy isn't too strong).

Also, seems nobody watched the screenshots and give me a think...

Re: The Star of Subcon! (A poll)

Posted: Sat Jun 21, 2014 2:08 pm
by RudeGuy
After finish my (famous) level for the contest 8, I start an another level for this project. What do you think?

Image

The background here is from knux and was edited by me. Also this level isn't a grassland level, but a sky level, but I wanted to show this.

Also please watch the other screenshots and remember that I would like to have some level designer and beta-testers.

Re: The Star of Subcon! (A poll)

Posted: Sat Jun 21, 2014 6:07 pm
by Emral
Aside from ruining the SMB2 feel, it'd break some of the levels as Yoshi allows for more elaborate platforming which many levels don't support.

Re: The Star of Subcon! (A poll)

Posted: Sat Jun 21, 2014 11:25 pm
by HenryRichard
This project looks amazing! SMB2 is my favorite mario game, so I'm biased, but that doesn't make it any less amazing! I was wondering, could be a level designer?

Re: The Star of Subcon! (A poll)

Posted: Mon Jun 23, 2014 5:33 am
by zlaker
I didn't like the screenshot. It didn't look appealing to me. I'd suggest removing the extra grass tile between the sizable

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 6:43 am
by RudeGuy
zlakerboy357 wrote:I didn't like the screenshot. It didn't look appealing to me. I'd suggest removing the extra grass tile between the sizable
Uhm, what extra grass tile?

Also, the poll is finished and I remove yoshi. I also add the item heart (I forgot it).

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 8:21 am
by RoundPiplup
The levels seems quite nice, yet I think that there are too many trees(in my opinion). I haven't played much in SMB2, so I don't think that I can make levels for SMB2.

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 8:51 am
by RudeGuy
RoundPiplup wrote:I think that there are too many trees(in my opinion).
In SMB2 there are many trees near each other (I think), so I tried to make it like in the original game.

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 2:28 pm
by Murphmario
I want to be a recorder.

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 2:32 pm
by FanofSMBX
heart: There are 5 of them on each level and 3 of them in thelevels of the world S. They are all hide and to show them you have to go in certain places (SMBX limitations). Don't worry, they are easy to find.

What SMBX limitations? I don't see what SMBX is limiting in this situation.

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 2:52 pm
by Murphmario
FanofSMBX wrote:What SMBX limitations? I don't see what SMBX is limiting in this situation.
This.

Re: The Star of Subcon! (poll finished. Need level designer)

Posted: Mon Jun 23, 2014 2:54 pm
by RudeGuy
FanofSMBX wrote:heart: There are 5 of them on each level and 3 of them in thelevels of the world S. They are all hide and to show them you have to go in certain places (SMBX limitations). Don't worry, they are easy to find.

What SMBX limitations? I don't see what SMBX is limiting in this situation.
One time I make a topic because I tried to make the heart act like in SMB2, though it doesn't function. In that topic I wanted why this doesn't work and Valtteri said that events doesn't work that way. Pratically it's impossible.