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Re: RETRO Boss Contest! [RESULTS AND MEDALS!!!]
Posted: Fri Apr 07, 2023 12:48 pm
by Darkonius Mavakar
RESULTS ARE OUT, CHECK FIRST POST!!!
AND CONGRATS TO THE TOP 3!!!!!!!!!!!!!!!!!!!!!!!!
Re: RETRO Boss Contest! [RESULTS AND MEDALS!!!]
Posted: Fri Apr 07, 2023 2:12 pm
by cold soup
nice! very proud of where i placed. this contest was a lot of fun, i loved learning the intricacies of the events and layers system, and making the most out of the default NPCs was really satisfying. congrats to everyone else in the top 3!
Re: RETRO Boss Contest! [RESULTS AND MEDALS!!!]
Posted: Fri Apr 07, 2023 3:21 pm
by Ness-Wednesday
I didn't expect to get first place, but I'll take it. Congrats to the rest of the top 3! I'm going to play the entries now
Re: RETRO Boss Contest! [RESULTS AND MEDALS!!!]
Posted: Fri Apr 07, 2023 3:34 pm
by Darkonius Mavakar
cold soup wrote: ↑Fri Apr 07, 2023 2:12 pm
nice! very proud of where i placed. this contest was a lot of fun, i loved learning the intricacies of the events and layers system, and making the most out of the default NPCs was really satisfying. congrats to everyone else in the top 3!
this is exactly the effect i wished this contest to have! glad to hear you had fun!
Re: RETRO Boss Contest! [RESULTS AND MEDALS!!!]
Posted: Fri Apr 07, 2023 4:59 pm
by deice
for the record i wanted to give the player a mushroom at the start of each phase but the game freezing during the power down animation would just destroy a bunch of stuff and i really wanted to make sure the animations were as well-synced with the attacks as possible. my placement wouldn't have changed even with a max score in creativity so i'm pretty satisfied.
i also did learn a few things myself like "one generator second is not equal to one event timer second", "some npcs can only be on an attached layer if the layer is hidden" and "redigit passionately dislikes double-precision floats". cool contest!
Re: RETRO Boss Contest! [RESULTS AND MEDALS!!!]
Posted: Sat Apr 08, 2023 1:01 pm
by Darkonius Mavakar