Re: Mario's Twisted Adventure
Posted: Sun Nov 06, 2022 6:01 am
this is because the episode is made for 1.3 and thus uses the legacy checkpoints.yoorest2 wrote: episode is actually good but how did you made da checkpoints reset after losing all lifes (when i tried it the checkpoints didn't even reset)
both of these issues are caused by the phenomenon i described earlier in my reply:
they can be solved either by playing the episode in 1.3 or going into the files and manually fixing the typos.deice wrote: (also as a funny side note: smbx 1.3 doesn't support txt files for anything other than npcs, but smbx2 does. since some of the bgo text files in world 6 have malformed syntax, it leads to graphical bugs when playing on smbx2 that wouldn't be there in 1.3 as that feature didn't exist yet. good job on the precognition)