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Re: Mario's Twisted Adventure

Posted: Sun Nov 06, 2022 6:01 am
by deice
yoorest2 wrote: episode is actually good but how did you made da checkpoints reset after losing all lifes (when i tried it the checkpoints didn't even reset)
this is because the episode is made for 1.3 and thus uses the legacy checkpoints.
iForgot wrote:
Sat Nov 05, 2022 7:58 am
You can jump on the fireballs and grab them. The boss is essentially a retextured Birdo.

I’m not sure about the 6th word being bugged. I’ve never ran into any problems like that.
both of these issues are caused by the phenomenon i described earlier in my reply:
deice wrote: (also as a funny side note: smbx 1.3 doesn't support txt files for anything other than npcs, but smbx2 does. since some of the bgo text files in world 6 have malformed syntax, it leads to graphical bugs when playing on smbx2 that wouldn't be there in 1.3 as that feature didn't exist yet. good job on the precognition)
they can be solved either by playing the episode in 1.3 or going into the files and manually fixing the typos.

Re: Mario's Twisted Adventure

Posted: Thu Sep 19, 2024 1:06 am
by FlavorFlan
can i play this with smbx 1.3 or i need lunalua? i ask because there are .ini files

Re: Mario's Twisted Adventure

Posted: Sat Sep 28, 2024 3:55 pm
by Retro
FlavorFlan wrote:
Thu Sep 19, 2024 1:06 am
can i play this with smbx 1.3 or i need lunalua? i ask because there are .ini files
It will work with any versions exept for 1.4 (38A).