Re: DooM Stuff in SMBX
Posted: Sat Dec 20, 2014 8:10 pm
Ho modificato il msg di prima.
(Si deve scrivere? In un forum si scriveva)
(Si deve scrivere? In un forum si scriveva)
English please.HenrikUp wrote:Ho modificato il msg di prima.
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"I have edited the message I made before.Murphmario wrote:English please.HenrikUp wrote:Ho modificato il msg di prima.
(Si deve scrivere? In un forum si scriveva)
These are pretty cool. Like I said, I'll probably make my own versions and package yours with them. The Cacodemon seemed kinda weird circling block and the Chaingunner ended up shooting a fireball, since I have that for the Imp. I'll probably make the Cacodemon npc-130 with antigravity on so that it shoots fireballs.HenrikUp wrote:Ok now i'm fix that former saergent that i sent you,it was bugged.
And in the maintime i'm creating another 3 enemies after i will sent you a zip
EDIT :
FINISHED,
i hope that you'll love them.
This zip contain :
1 Former Human
1 Former Sergeant
1 Former Commando Chaingunner and a Cacodemon
http://www.mediafire.com/download/46d12 ... nemies.rar
I was thinking Birdo, but now that you've mentioned Larry Koopa, I was actually thinking of Ludwig from SMW. We could replace his fireballs with rockets and give him that stomphurt flag or whatever it's called so that you'd have to use something else to kill him with.HenrikUp wrote:Happy to help you,
Anyway i don't know how to create the cyberdemon boss.
I asked the help of Zant,But he is busy..
Do you have some ideas? we can replace the Birdo? Or Larry Koopa?
arcade999 wrote:Do you think that it can fit in a metroid level?
This is very much true, over 2 years!Tacticynical wrote:arcade999 wrote:Do you think that it can fit in a metroid level?
You should rip WOLFENSTEIN this time!luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
Useless? I dont think so!Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.arcade999 wrote:You should rip WOLFENSTEIN this time!luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
Useless? I dont think so!Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.![]()
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.(It doesn't mean i try volunteerly to violate the rules, i am am not an anarchist, and most of the time, it was an accident.) Whatever, the post wasn't actualy colsed; the creator simply took a big delay and he was sorry for that.Waddle Derp wrote:Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.arcade999 wrote:You should rip WOLFENSTEIN this time!luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
Useless? I dont think so!Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.![]()
Because this shit simply isn't relevant anymore, and necrobumping it makes the forum harder to manage for both the staff and regular users. Also, you are requesting graphics, which is also not allowed.arcade999 wrote:I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.Waddle Derp wrote:Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.arcade999 wrote: You should rip WOLFENSTEIN this time!
Useless? I dont think so!![]()
I realy dont understand how you can deduct i request something, since i was only giving him an idea.witchking666 wrote:Because this shit simply isn't relevant anymore, and necrobumping it makes the forum harder to manage for both the staff and regular users. Also, you are requesting graphics, which is also not allowed.arcade999 wrote:I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.Waddle Derp wrote:
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
Belong to you, do you think it could fit in a metroid level?luigiman0640 wrote:These are pretty cool. Like I said, I'll probably make my own versions and package yours with them. The Cacodemon seemed kinda weird circling block and the Chaingunner ended up shooting a fireball, since I have that for the Imp. I'll probably make the Cacodemon npc-130 with antigravity on so that it shoots fireballs.HenrikUp wrote:Ok now i'm fix that former saergent that i sent you,it was bugged.
And in the maintime i'm creating another 3 enemies after i will sent you a zip
EDIT :
FINISHED,
i hope that you'll love them.
This zip contain :
1 Former Human
1 Former Sergeant
1 Former Commando Chaingunner and a Cacodemon
http://www.mediafire.com/download/46d12 ... nemies.rar
Thanks for all these. They're really helping me make a complete DooM Pack for SMBX.