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Re: DooM Stuff in SMBX

Posted: Sat Dec 20, 2014 8:10 pm
by HenrikUp
Ho modificato il msg di prima.

(Si deve scrivere? In un forum si scriveva)

Re: DooM Stuff in SMBX

Posted: Sat Dec 20, 2014 10:15 pm
by Murphmario
HenrikUp wrote:Ho modificato il msg di prima.

(Si deve scrivere? In un forum si scriveva)
English please.

Re: DooM Stuff in SMBX

Posted: Sun Dec 21, 2014 3:09 am
by RudeGuy
Murphmario wrote:
HenrikUp wrote:Ho modificato il msg di prima.

(Si deve scrivere? In un forum si scriveva)
English please.
"I have edited the message I made before.

(Do I need to say this? In a forum you have to do it)"

I'd suggest to read the forum rules, EnrikUp, you'll see how this forum works.

What I can say? These graphics looks good, but I don't see where I'd use them.

Re: DooM Stuff in SMBX

Posted: Sun Dec 21, 2014 5:50 am
by HenrikUp
Oh sorry i was sleepy,
it was 3:10 of night....I forget to translate :D
sorry,however now i readed all the rules.

Anyway Luigiman read the 2nd page i uploaded some enemies .

Re: DooM Stuff in SMBX

Posted: Sun Dec 21, 2014 4:48 pm
by luigiman0640
HenrikUp wrote:Ok now i'm fix that former saergent that i sent you,it was bugged.
And in the maintime i'm creating another 3 enemies after i will sent you a zip

EDIT :
FINISHED,
i hope that you'll love them ;) .
This zip contain :
1 Former Human
1 Former Sergeant
1 Former Commando Chaingunner and a Cacodemon

http://www.mediafire.com/download/46d12 ... nemies.rar
These are pretty cool. Like I said, I'll probably make my own versions and package yours with them. The Cacodemon seemed kinda weird circling block and the Chaingunner ended up shooting a fireball, since I have that for the Imp. I'll probably make the Cacodemon npc-130 with antigravity on so that it shoots fireballs.
Thanks for all these. They're really helping me make a complete DooM Pack for SMBX.

Re: DooM Stuff in SMBX

Posted: Sun Dec 21, 2014 5:32 pm
by HenrikUp
Happy to help you,
Anyway i don't know how to create the cyberdemon boss.
I asked the help of Zant,But he is busy..
Do you have some ideas? we can replace the Birdo? Or Larry Koopa?
Or maybe the also mouser and when he launch the bombs,he launch Cyberdemon's missiles.

Now i'm creating the Mancubus and Wolfeinstein SS

Re: DooM Stuff in SMBX

Posted: Sun Dec 21, 2014 9:46 pm
by luigiman0640
HenrikUp wrote:Happy to help you,
Anyway i don't know how to create the cyberdemon boss.
I asked the help of Zant,But he is busy..
Do you have some ideas? we can replace the Birdo? Or Larry Koopa?
I was thinking Birdo, but now that you've mentioned Larry Koopa, I was actually thinking of Ludwig from SMW. We could replace his fireballs with rockets and give him that stomphurt flag or whatever it's called so that you'd have to use something else to kill him with.

Re: DooM Stuff in SMBX

Posted: Thu Dec 25, 2014 7:00 pm
by HenrikUp
Ok,but when Ludwig is inside his shell to attack you,
the Cyberdemon will become a turtle shell :?: ??
I don't know how to modify any boss so i can't help you :(

Anyway i created the SS Wolfeinstein and the mancubus...

http://www.mediafire.com/download/uj1c6 ... f3D%29.zip

Re: DooM Stuff in SMBX

Posted: Fri Feb 24, 2017 1:20 pm
by arcade999
Do you think that it can fit in a metroid level?

Re: DooM Stuff in SMBX

Posted: Fri Feb 24, 2017 1:41 pm
by CynicHost
arcade999 wrote:Do you think that it can fit in a metroid level?
Image

Re: DooM Stuff in SMBX

Posted: Fri Feb 24, 2017 2:19 pm
by AirSeus
Tacticynical wrote:
arcade999 wrote:Do you think that it can fit in a metroid level?
Image
This is very much true, over 2 years!

Re: DooM Stuff in SMBX

Posted: Fri Feb 24, 2017 2:31 pm
by Waddle
None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.

Re: DooM Stuff in SMBX

Posted: Fri Feb 24, 2017 6:12 pm
by luigiman0640
Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!

Re: DooM Stuff in SMBX

Posted: Fri Feb 24, 2017 7:14 pm
by arcade999
luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
You should rip WOLFENSTEIN this time! :twisted:
Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
Useless? I dont think so! :lol:
Image

Re: DooM Stuff in SMBX

Posted: Sat Feb 25, 2017 3:29 am
by Waddle
arcade999 wrote:
luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
You should rip WOLFENSTEIN this time! :twisted:
Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
Useless? I dont think so! :lol:
Image
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.

Re: DooM Stuff in SMBX

Posted: Sat Feb 25, 2017 4:34 pm
by arcade999
Waddle Derp wrote:
arcade999 wrote:
luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
You should rip WOLFENSTEIN this time! :twisted:
Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
Useless? I dont think so! :lol:
Image
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.(It doesn't mean i try volunteerly to violate the rules, i am am not an anarchist, and most of the time, it was an accident.) Whatever, the post wasn't actualy colsed; the creator simply took a big delay and he was sorry for that.

Re: DooM Stuff in SMBX

Posted: Sat Feb 25, 2017 5:09 pm
by Witchking666
arcade999 wrote:
Waddle Derp wrote:
arcade999 wrote: You should rip WOLFENSTEIN this time! :twisted:


Useless? I dont think so! :lol:
Image
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.
Because this shit simply isn't relevant anymore, and necrobumping it makes the forum harder to manage for both the staff and regular users. Also, you are requesting graphics, which is also not allowed.

Re: DooM Stuff in SMBX

Posted: Sat Feb 25, 2017 5:40 pm
by arcade999
witchking666 wrote:
arcade999 wrote:
Waddle Derp wrote:
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.
Because this shit simply isn't relevant anymore, and necrobumping it makes the forum harder to manage for both the staff and regular users. Also, you are requesting graphics, which is also not allowed.
I realy dont understand how you can deduct i request something, since i was only giving him an idea.
luigiman0640 wrote:
HenrikUp wrote:Ok now i'm fix that former saergent that i sent you,it was bugged.
And in the maintime i'm creating another 3 enemies after i will sent you a zip

EDIT :
FINISHED,
i hope that you'll love them ;) .
This zip contain :
1 Former Human
1 Former Sergeant
1 Former Commando Chaingunner and a Cacodemon

http://www.mediafire.com/download/46d12 ... nemies.rar
These are pretty cool. Like I said, I'll probably make my own versions and package yours with them. The Cacodemon seemed kinda weird circling block and the Chaingunner ended up shooting a fireball, since I have that for the Imp. I'll probably make the Cacodemon npc-130 with antigravity on so that it shoots fireballs.
Thanks for all these. They're really helping me make a complete DooM Pack for SMBX.
Belong to you, do you think it could fit in a metroid level? :?