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Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Sat Nov 06, 2021 4:30 pm
by MrDoubleA
IttaBaby wrote:
Wed Nov 03, 2021 9:23 pm
For the life of me, no matter what I do, the message box stays blank.
Neither message nor portrait show up, just a blank box
Edit: Figured out it's only when I try to use mugshots.
Edit Edit: Solved it, it was just format error. Sorry to bother everybody.
/is kicked out the back door
Yeah if you ever put in an invalid tag/misspell it, textplus will just... give up and not attempt to parse any more of the text.

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Sat Nov 06, 2021 10:34 pm
by IttaBaby
Can you maybe add a feature to quickly swap which side the mugshot is on, like in RPGMaker?

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Sun Nov 07, 2021 1:05 am
by ChunkyChimp
It seems like the textplus tags that make moving text (like wave, glitch, and garbage) don't work with this. Is that just me?

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Sun Nov 07, 2021 3:22 am
by Marioman2007
ChunkyChimp wrote:
Sun Nov 07, 2021 1:05 am
It seems like the textplus tags that make moving text (like wave, glitch, and garbage) don't work with this. Is that just me?
What's your code? (the message that you are supposed to set in the editor)

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Sun Nov 07, 2021 12:41 pm
by ChunkyChimp
marioman2007 wrote:
Sun Nov 07, 2021 3:22 am
ChunkyChimp wrote:
Sun Nov 07, 2021 1:05 am
It seems like the textplus tags that make moving text (like wave, glitch, and garbage) don't work with this. Is that just me?
What's your code? (the message that you are supposed to set in the editor)
yea my bad im just a silly guy i had the codes wrong

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Wed Nov 10, 2021 5:46 pm
by LunarCatUSA
Question: What do I do when the text cuts off at the end no matter what maxwidth I size it to?

Image

Image

Added in 17 seconds:
Maybe I don't understand how the font size works.

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Thu Nov 11, 2021 10:07 am
by LunarCatUSA
Also, are the graphics/image draw function suppose to be disabled? Because I'm not loading any image of mine into the game when a certain parameter is met.

Added in 1 hour 27 minutes 56 seconds:
Oh wait, nevermind, I just wasn't on the OnDraw() function

littleDialogue.lua (v1.1) - Incompatibility

Posted: Wed Dec 08, 2021 7:25 pm
by SynthKitten
Hi there, littleDialogue.lua is incompatible with SMWcamera, can you look into adding compatiability with it? That would be wonderful. ;)

You can test it yourself by simply using:

Code: Select all

API.load("SMWcamera")

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Thu Dec 09, 2021 12:02 am
by Hammerless Penguin
Weird question but is there a way to keep the default smbx dialogue boxes and littleDialogue.lua? Because the latter can sometimes break events that uses dialogue

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Thu Dec 09, 2021 12:33 am
by MECHDRAGON777
Hammerless Penguin wrote:
Thu Dec 09, 2021 12:02 am
Weird question but is there a way to keep the default smbx dialogue boxes and littleDialogue.lua? Because the latter can sometimes break events that uses dialogue
For that, you can:

Code: Select all

littleDialogue.registerAnswer("event1",{text = "text",chosenFunction = function(); triggerEvent("eventname"); end})

Re: littleDialogue.lua (v1.1) - Incompatibility

Posted: Thu Dec 09, 2021 2:57 am
by MrDoubleA
SynthKitten wrote:
Wed Dec 08, 2021 7:25 pm
Hi there, littleDialogue.lua is incompatible with SMWcamera, can you look into adding compatiability with it? That would be wonderful. ;)

You can test it yourself by simply using:

Code: Select all

API.load("SMWcamera")
Please, do not use my unreleased libraries without asking for permission.

Re: littleDialogue.lua (v1.1) - Incompatibility

Posted: Thu Dec 09, 2021 1:12 pm
by SynthKitten
MrDoubleA wrote:
Thu Dec 09, 2021 2:57 am
SynthKitten wrote:
Wed Dec 08, 2021 7:25 pm
Hi there, littleDialogue.lua is incompatible with SMWcamera, can you look into adding compatiability with it? That would be wonderful. ;)

You can test it yourself by simply using:

Code: Select all

API.load("SMWcamera")
Please, do not use my unreleased libraries without asking for permission.
You mean this one that is public and been available to download since around 2018 and is also included inside of SMBX2s download? https://wohlsoft.ru/pgewiki/SMWcamera.lua

Can you please fix the incompatibility? I'm not using any 'unreleased libraries'.

Re: littleDialogue.lua (v1.1) - Incompatibility

Posted: Thu Dec 09, 2021 1:58 pm
by MrDoubleA
SynthKitten wrote:
Thu Dec 09, 2021 1:12 pm
MrDoubleA wrote:
Thu Dec 09, 2021 2:57 am
SynthKitten wrote:
Wed Dec 08, 2021 7:25 pm
Hi there, littleDialogue.lua is incompatible with SMWcamera, can you look into adding compatiability with it? That would be wonderful. ;)

You can test it yourself by simply using:

Code: Select all

API.load("SMWcamera")
Please, do not use my unreleased libraries without asking for permission.
You mean this one that is public and been available to download since around 2018 and is also included inside of SMBX2s download? https://wohlsoft.ru/pgewiki/SMWcamera.lua

Can you please fix the incompatibility? I'm not using any 'unreleased libraries'.
SORRY, I misread it!
In any case, smwcamera.lua is made for beta 3 and no longer works properly in beta 4. It has several issues beyond this.

Re: littleDialogue.lua (v1.1) - Incompatibility

Posted: Thu Dec 09, 2021 2:01 pm
by SynthKitten
MrDoubleA wrote:
Thu Dec 09, 2021 1:58 pm
SynthKitten wrote:
Thu Dec 09, 2021 1:12 pm
MrDoubleA wrote:
Thu Dec 09, 2021 2:57 am


Please, do not use my unreleased libraries without asking for permission.
You mean this one that is public and been available to download since around 2018 and is also included inside of SMBX2s download? https://wohlsoft.ru/pgewiki/SMWcamera.lua

Can you please fix the incompatibility? I'm not using any 'unreleased libraries'.
SORRY, I misread it!
In any case, smwcamera.lua is made for beta 3 and no longer works properly in beta 4. It has several issues beyond this.
It's all good. Sorry if I came off rudely, I don't steal or use anything that is unreleased! It just worked for what I wanted and that's all I just thought it'd be cool to have both be used together without any issue.

It's alright though, thanks for your hard work on this library.

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Tue Jan 25, 2022 7:56 pm
by coffeebug
thank you so much!!

edit: is there a way to disable the deltarune text marker?

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Wed Jan 26, 2022 6:54 pm
by MrDoubleA
oxygen4558 wrote:
Tue Jan 25, 2022 7:56 pm
thank you so much!!

edit: is there a way to disable the deltarune text marker?
Put "lineMarkerEnabled = false" in the deltarune box's settings.

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Fri Feb 18, 2022 11:26 pm
by coffeebug
ALSO does this support playing a sound in the textbox

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Mon Mar 21, 2022 9:54 pm
by RunninPigeon
Really cool looking lua script!

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Sun Jul 10, 2022 6:31 pm
by KurttheKing
I have a quick question. So, it seems as if the Little Dialogue Folder/Script has to be in the Episode Folder, and not simply the Level Folder. I'm probably just doing something wrong (because I'm still terrible at scripting) but if you know how to make it work by having the LD Folder and Script in the Level Folder, let me know. Thanks! :D

Re: littleDialogue.lua (v1.1) - bye bye default text boxes!

Posted: Mon Jul 11, 2022 5:42 pm
by MrDoubleA
KurttheKing98 wrote:
Sun Jul 10, 2022 6:31 pm
I have a quick question. So, it seems as if the Little Dialogue Folder/Script has to be in the Episode Folder, and not simply the Level Folder. I'm probably just doing something wrong (because I'm still terrible at scripting) but if you know how to make it work by having the LD Folder and Script in the Level Folder, let me know. Thanks! :D
I've tested it in both the episode and level folder. Sharing any error/debug messages you get, as well as your luna.lua file, would be very useful.