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Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Sat Jun 26, 2021 2:29 pm
by Alucard648
This topic needs to be pinned.
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Sun Jul 04, 2021 2:01 pm
by PROX
We getting support for world map tiles too?
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Mon Jul 05, 2021 6:25 pm
by Sambo
rixithechao wrote: ↑Fri Jun 25, 2021 11:36 pm
So I just spent a couple hours trying to implement said workaround, and... it turns out it's not needed? At least for passthrough sizables. Just setting the following properties in the block-n.txt seems to work in in the latest release of SMBX2, no rendering issues or anything.
semisolid = false
passthrough = true
sizable = true
This was already discussed in the Codehaus server, but for the benefit of the people here, I guess I should clarify this. It turns out that no workaround is needed for passthrough sizables. However, if you attempt to create a
solid sizable block, a workaround is needed. Thankfully, this workaround is pretty simple. All you need is this code in your luna.lua file (Replace <ID> with the ID of your block):
Code: Select all
function onTick()
Block.config[<ID>].sizable = false
end
function onTickEnd()
Block.config[<ID>].sizable = true
end
PROX wrote:We getting support for world map tiles too?
I hadn't thought of that, but it does sound like a pretty good idea! I don't think that map tiles can be custom sizes or have custom animations, though, so it would have to be much more limited than it is for blocks and BGOs. (Please correct me if I'm mistaken about this.) I will plan on adding this in the next release.
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Tue Jul 06, 2021 12:00 am
by PROX
they definitely are more restricted, but it's still nice to have for people who want to make world map tiles or people who have already made them, but just want to recolor them. (like me lol). Plus if someone made a full worldmap set, it takes an ETERNITY to import everything lol.
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Fri Aug 27, 2021 10:54 pm
by FutureNyanCat
Dude, your Tileset Importer is a lifesaver! I've been importing tons of MFGG tilesets into the upcoming V12.0 to my GFX pack because of it! It deserves a pin honestly.
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Sat Aug 28, 2021 1:06 pm
by Julia Pseudo
Stickied. This seems really useful.
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Wed Oct 27, 2021 4:26 am
by Lava Shroom
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Wed Oct 27, 2021 6:08 am
by Marioman2007
Many people, including me, use this tool, so it is false.
It seems VirusTotal hates SMBX, last time it detected SMBX 2.0 as a virus for you...
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Wed Oct 27, 2021 12:07 pm
by Lava Shroom
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Fri Feb 03, 2023 9:51 am
by Torterra18
Hey, that seems like a very helpful tool!, but unfortunately, it seems that doesn't work on 32-bit systems, can you please make a version for this kind of OSes?
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Posted: Wed Feb 15, 2023 8:09 pm
by Torterra18
Cool, but it seems that it doesn't work on my type of OS (32-bits), so, maybe, can you tell me how can I build my own version for my type of OS?, And what it is required to run it from source?
Re: SMBX2 Tileset Importer (Now Supports Semisolid Slopes)
Posted: Sat Jul 20, 2024 8:58 pm
by Sambo
Support for semisolid slopes has been added.
Note: Semisolid slopes require SMBX2 b5 or later to function ingame.
Re: SMBX2 Tileset Importer (Now Supports Semisolid Slopes)
Posted: Sat Jul 20, 2024 9:09 pm
by SuperAlex
Sambo wrote: ↑Sat Jul 20, 2024 8:58 pm
What an update, but I could want the blocks and BGO's to accept numbers up to the amount that SMBX2 Beta 5 has set (BGO's 1 to 377 and Blocks 1 to 1393)
Re: SMBX2 Tileset Importer (Now Supports Semisolid Slopes)
Posted: Sat Jul 20, 2024 9:31 pm
by Sambo
Thanks for the suggestion. I've added that to the planned features list on the readme.
Re: SMBX2 Tileset Importer v0.4 (Now Shows Tile Previews)
Posted: Sun Aug 25, 2024 4:45 pm
by Sambo
Version 0.4 has been released.
Re: SMBX2 Tileset Importer v0.4 (Now Shows Tile Previews)
Posted: Tue Dec 24, 2024 11:55 am
by yoshibro75
This is great!
Re: SMBX2 Tileset Importer v0.4 (Now Shows Tile Previews)
Posted: Fri Jan 17, 2025 11:37 am
by Ibaka
holy shit if only i knew about this earlier
Re: SMBX2 Tileset Importer v0.4 (Now Shows Tile Previews)
Posted: Sat Feb 01, 2025 12:14 pm
by yoshibro75
There's one problem with this: when I change the block ID range to something else (500-520), the assigned IDs stay the same after exporting. This doesn't work even if I assign each individual block an ID.
Re: SMBX2 Tileset Importer v0.4 (Now Shows Tile Previews)
Posted: Mon Mar 24, 2025 1:48 pm
by KoragusuMaster
Does this will work with TheXTech or you'll make a compatible version?
It looks pretty useful, actually. Thanks so much!

I'm new in this forum btw.
Added in 4 hours 20 minutes 10 seconds:
Re: SMBX2 Tileset Importer (Now Supports Windows 7)
Alucard648 wrote: ↑Sat Jun 26, 2021 2:29 pm
This topic needs to be pinned.
Agreed. We'd need a tileset editor if someone gets stuck on making levels... This also could applies to
TheXTech (and maybe)
38A.
