[Playable] Yoshi's Island-styled Yoshi

Share and discuss custom LunaLua code and content packs for SMBX2.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby CodeX » Fri Dec 03, 2021 7:34 pm

Major Bug found!
If you Aim eggs at an 12* acute angle or (midrange) the Egg get's stuck on a ceiling every time
Image
This also works (although rarely) when ricocheting the egg off a slope
Image

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby MECHDRAGON777 » Tue Dec 14, 2021 3:11 am

Great work on the Yoshi. I am wondering if this is intend or just a buggy interaction, but having items in Switch Palace Blocks and throwing a heavy egg seems to trigger the items in the switch palace blocks from the earthquake. Another thing is throwing eggs in a narrow space seems to have a weird interaction that is mostly expected to happen from what I know about a few base engine glitches used in speedrunning.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby SMG5 5696 SMBX2 » Tue Dec 14, 2021 4:08 pm

i cannot even use yoshi just because a lunalua mesage opens

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Sonya Sanchez » Mon Dec 20, 2021 8:49 am

SMG5 5696 SMBX2 wrote:
Tue Dec 14, 2021 4:08 pm
i cannot even use yoshi just because a lunalua mesage opens
Problem is, neither DoubleA or anyone else can help you if don't provide the error message within the post.
Take a Screenshot of it or something and then people can help you with the problem you encounter.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby TheGameyFireBro105 » Wed Jan 12, 2022 3:50 pm

Image
Image

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby MECHDRAGON777 » Wed Jan 26, 2022 9:06 pm

Out of curiosity, is this intentional?
Image

Otherwise, great character.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby TheGameyFireBro105 » Sat Jan 29, 2022 2:00 pm


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Re: [Playable] Yoshi's Island-styled Yoshi

Postby MECHDRAGON777 » Mon Jan 31, 2022 3:30 pm

TheGameyFireBro105 wrote:
Sat Jan 29, 2022 2:00 pm
Is it possible to make it compatible with both viewtopic.php?f=101&t=27675&p=390429&hi ... rn#p390429 and viewtopic.php?f=101&t=25474&p=387954&hi ... up#p368394 ?
Ideally, I would say they should just give three stars regardless, but there is another caveat since I think both Enjl's script and MrDoubleA's would both need to be updated to allow that making it a lot harder to make them compatible.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby ditditdit » Fri Feb 04, 2022 6:00 pm

oooooh.... LOVE IT.
thanks, I needed a custom playable for my episode.
;)

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby TankOfYah » Sat Feb 05, 2022 12:33 pm

Whenever I try to play a world map I make, I get this error message.

Image

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Mal8rk » Tue Apr 12, 2022 12:21 pm

RaccAttacc wrote:
Thu Apr 29, 2021 5:09 pm
When I try to put the files in an Episode, and load into a level. Mario won't appear. (I put a block to turn into Yoshi in the level) I litterally installed the game again just to make sure It wasn't my fault. Help
You need to make a global lua file, then put this code into the file:

Code: Select all

-- Run code on level start
function onStart()
    	player.character = CHARACTER_KLONOA;
	--player.powerup = 1;
end
Let me know if that helped

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Mal8rk » Wed Apr 13, 2022 3:20 pm

Hey there

I recently had a problem in which the green egg block is causing a lua warning screen:

Image

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby ChunkyChimp » Mon Sep 12, 2022 8:26 pm

Does the level intro not play in the editor?

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby MrDoubleA » Wed Sep 14, 2022 3:30 pm

ChunkyChimp wrote:
Mon Sep 12, 2022 8:26 pm
Does the level intro not play in the editor?
Nope, it doesn't. But if memory serves, you can hold "I" while the level starts to force it to trigger.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby Anthony Valle » Wed Oct 05, 2022 7:29 pm

Finally, a fully playable Yoshi, now we need Yoshi´s Story yoshi

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby punkitt » Sun Jun 11, 2023 4:38 pm

Howdy! I'm super excited to use this, but I'm having a heck of a time implementing it for some reason. Is there an example level I could use to help deduce what I'm doing wrong? This looks real impressive!!

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby MrDoubleA » Thu Jun 15, 2023 12:54 pm

punkitt wrote:
Sun Jun 11, 2023 4:38 pm
Howdy! I'm super excited to use this, but I'm having a heck of a time implementing it for some reason. Is there an example level I could use to help deduce what I'm doing wrong? This looks real impressive!!
While there isn't an example level, all you have to do is extract it into your level or episode folder. Make sure that you're on SMBX2 and that you extract it directly rather than into its own subfolder.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby idklol » Tue Jul 25, 2023 10:01 am

when i try to use it in a level yoshi looks this glitchy, i´ve downloaded an episode that uses this same content pack and it looks glitchy too, what should i do?
Image

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby mariobrigade2018 » Wed Sep 06, 2023 8:07 pm

TheGameyFireBro105 wrote:
Sat Jan 29, 2022 2:00 pm
Is it possible to make it compatible with both viewtopic.php?f=101&t=27675&p=390429&hi ... rn#p390429 and viewtopic.php?f=101&t=25474&p=387954&hi ... up#p368394 ?
viewtopic.php?t=29146#p398247

The guy called Mr. Nameless made anotherpowerup support for Wario, which (may) mean 2.0 character support. So I think modifying the code to make it applicable to Yoshi might make you be able to use them...although you also have to make and/or rip sprites for Yoshi for the powerup as well.

TL;DR: Modify Wario's anotherpowerup support for Yoshi. Get sprites.

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Re: [Playable] Yoshi's Island-styled Yoshi

Postby mariobrigade2018 » Thu Nov 02, 2023 12:35 am

lolcode wrote:
Fri Aug 06, 2021 6:19 am
how do i change yoshi's health system?
i don't want to hear baby Mario crying
How do you disable Baby Mario? I haven't been able to figure it out.


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