Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls
Posted: Fri Nov 18, 2022 11:43 am
by Bulletbill510
Oh okay, I did that now and now it works.
Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls
Posted: Fri Dec 02, 2022 11:24 am
by Dor_78
Hello! I sow you made here something similar to GFXexpansion from 38a. Right?
Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls
Posted: Mon Feb 13, 2023 6:55 pm
by Torterra18
Cool pack, however, there's one issue with the pack and it seems that the 360 cannon doesn't work properly (I'm on phone rn, I can't send it), but now moving on, I have some stuff to suggest:
Make the settings so they have some stuff from the DKC barrel cannons, like making the constant rotation option on the cannons work like the one from the barrels, making them have options from the barrels like the rotation interval and change the X/Y distance which they shoot away the NPCs with gravity (somewhat like the power settings on the barrel), and also, make the SMB3 Quad Cannon have the same settings as the others, aside from those complaints, you did a good job.
Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls
Posted: Wed Dec 06, 2023 9:40 am
by mariobrigade2018
Is it possible to have cannon act like this?
https://youtu.be/h75_f3jYUaQ?t=25
And how would I make it home in on the player visually. I replaced the graphics of the Bullseye ball for a Bullseye Bill.
Re: [NPC Pack] Lusho's NPC Pack (V1.11) - New Balls
Posted: Sat Feb 24, 2024 8:42 am
by Murphmario