My very-first complete level: Piranha Jungle! (Feedback needed)

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Radiance
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Re: My very-first complete level: Piranha Jungle! (Feedback needed)

Postby Radiance » Sat Dec 26, 2020 8:53 pm

Your level is pretty good! Your setups, specifically introducing the piranha plants, are cool!

However, your setups maybe nice, but also take into consideration the spacing between your setups.

For example, the Piranha Plant behind a clear pipe. While it acts as a direct path for fireballs to kill the green Piranha Plant, it also risks the player if they go into the pipe mindlessly. The player can only see that green Piranha Plant one block before entering that pipe. Shorten the pipe so that it they can see the risk before entering the clear pipe. It's a cool concept, but you need to slightly alter on how to execute it so the players can appreciate your setup. Otherwise, they will notice how unfair the setup was, instead of how creative it is.

Don't hesitate to give your players space. You may easily finish your level because you know how to traverse your paths but your players are not.

The path to the last Star Coin is boring. Maybe you can setup Piranha Plants above so the players don't just run to the left. If you really want it to be empty before the goal, then add a trigger so obstacles will appear if players entered the section above. Or just put a pipe and put the last Star Coin in another section.

Dev exits aren't that necessary in SMBX as you can upload a level that is technically unbeatable anyways.

Lucario
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Re: My very-first complete level: Piranha Jungle! (Feedback needed)

Postby Lucario » Mon Jan 11, 2021 2:23 pm

Hatsune Blake wrote:
Fri Dec 25, 2020 5:55 pm
Hey there! I've recorded some gameplay / a review of your level, Piranha Jungle. I hope this video is useful! I apologize about how quiet my microphone is.
YouTube Video: show
Thanks, Hatsune! Quick tip - You can kill a unactive Piranha Plant (the little sprouts) by attacking them far enough with a single hit. Again, I know Green Piranha Plants are busted, but I wasn't really the one who made it and I don't understand a single line on Lua coding. About the long, boring path... BOY, I DON'T KNOW WHAT WAS I THINKING! After finishing my next level, Rammerhead Sea, I'll edit the bad parts on my level! You know, it IS my first level so not even I expected high-point reviews! There was a point I didn't think that it would have any reviews at all! Also, thanks again for taking time to rate my level! :D You don't know how I am happy right now!

Added in 2 minutes 24 seconds:
Radiance wrote:
Sat Dec 26, 2020 8:53 pm
Your level is pretty good! Your setups, specifically introducing the piranha plants, are cool!

However, your setups maybe nice, but also take into consideration the spacing between your setups.

For example, the Piranha Plant behind a clear pipe. While it acts as a direct path for fireballs to kill the green Piranha Plant, it also risks the player if they go into the pipe mindlessly. The player can only see that green Piranha Plant one block before entering that pipe. Shorten the pipe so that it they can see the risk before entering the clear pipe. It's a cool concept, but you need to slightly alter on how to execute it so the players can appreciate your setup. Otherwise, they will notice how unfair the setup was, instead of how creative it is.

Don't hesitate to give your players space. You may easily finish your level because you know how to traverse your paths but your players are not.

The path to the last Star Coin is boring. Maybe you can setup Piranha Plants above so the players don't just run to the left. If you really want it to be empty before the goal, then add a trigger so obstacles will appear if players entered the section above. Or just put a pipe and put the last Star Coin in another section.

Dev exits aren't that necessary in SMBX as you can upload a level that is technically unbeatable anyways.
"Dev exit faded away!"

The Clear Pipe setup was clearly a great idea in my opinion, but I (As you said not to) hesitated of giving players too much space, I didn't wanted to make the level feel empty! Last Star Coin, I know how boring it is after my latest "Thank you" to Hatsune's review and I'm gonna make a second version after finishing my latest level idea, Rammerhead Seas (Rammerheads made by Enjl, as well as his Spawn Zones)! Thanks for reviewing my level! :D


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