[NPC PACK] Water Currents

Share and discuss custom LunaLua code and content packs for SMBX2.

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9thCore
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Re: [NPC PACK] Water Currents!

Postby 9thCore » Tue Aug 10, 2021 3:19 pm

Neon358 wrote:
Tue Aug 10, 2021 2:41 pm
Great! Is there a version for SMBX 1.4.5?
Nope, unfortunately. I don't use 38a.
Sorry about that

Neon358
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Re: [NPC PACK] Water Currents!

Postby Neon358 » Tue Aug 10, 2021 3:29 pm

No problem.
Someone can always make one.

9thCore
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Re: [NPC PACK] Water Currents

Postby 9thCore » Sun Aug 15, 2021 11:19 am

yo, new update: version 7
completely rewriting the collision, this should hopefully be much more reliable. you can also go through switch blocks and the like now!

anyway yeah so any bugs > please report thanks

dragonfan96
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Re: [NPC PACK] Water Currents

Postby dragonfan96 » Tue Aug 17, 2021 5:58 pm

I really do love this lua! and now with the latest release this opens up some many design ideas and puzzles using Water Currents!

9thCore
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Re: [NPC PACK] Water Currents

Postby 9thCore » Sat Aug 21, 2021 1:01 am

Yo, New Version!
Fixed the Prewarming thing from v7.2 and made it so currents that are offscreen still work, if you enable the option!

oh and an option to never cull the particles if you want to do that for any reason. its really bad for performance but whatever

9thCore
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Re: [NPC PACK] Water Currents

Postby 9thCore » Tue Nov 16, 2021 9:20 am

New version v8.1 is out!
Squashed a small bug where a variable wasn't properly set, thanks dragonfan96 for reporting!


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