Share your work-in-progress SMBX episode or browse and support others'.
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Mon Jul 06, 2020 3:50 pm
CJ_RLushi wrote: ↑Thu Jun 11, 2020 12:31 pm
4-3 pretty much has to be played in the original game to then calculate how should it feel in SMBX, Phil's remake, at least the old version, I think it was too difficult, but I can't remember
The old version of the Remake (especially 4-3) was much harder, primarily do to changed level layouts. 4-3, for example, had a pit with a piranha plant in the beginning section (that didn't exist in SMB3) and larger pits with smaller platforms in the second. Many levels continued this trend, with altered layouts or being entirely new (3-1 made me do a double-take). That being said, using 1.3 I feel he did do a good job of adding enemies from SMB3 that didn't exist in SMBX at the time with creative workarounds.
Which brings up the question of how close are you going to get to the original (besides the fortress and Koopaling bosses) with NPCs and level layout?
Are you going to finish off the remaining NPCs in Lua that aren't in the base game or NPC packs? Or will most be re-skinned workarounds?
Right now that list is fairly small:
- Big Bertha (with Baby)
- Boss Bass (GameyFireBro would be happy with this one)
- Blooper Nanny (with Babies)
- Missile Bill (the one-time turning Bills, there is an NPC pack with ones that horizontally follow you forever)
- Fire Nipper
- Lava Lotus
- Paragoomba that drops Micro-Goombas
- Wendy Koopa
- Lemmy Koopa
- Roy/Ludwig Koopa (these have a ground pound stun effect)
- Laser Bowser Statue
- Dust Devil (the whirlwind in 3-Quicksand that carries you backward)
- Bolt Lift (airship screw-like platform that moves right when jumped on and left when hit from underneath)
- Vertical/Horizontal-only Directional Lifts
- Fire Chomp (they exist in an older NPC pack that uses LunaDLL)
- Cannons (older LunaDLL pack that functions slightly different from SMB3 and whos sound plays when off screen)
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Jul 06, 2020 5:31 pm
DisasterMaster wrote: ↑Mon Jul 06, 2020 3:50 pm
CJ_RLushi wrote: ↑Thu Jun 11, 2020 12:31 pm
4-3 pretty much has to be played in the original game to then calculate how should it feel in SMBX, Phil's remake, at least the old version, I think it was too difficult, but I can't remember
The old version of the Remake (especially 4-3) was much harder, primarily do to changed level layouts. 4-3, for example, had a pit with a piranha plant in the beginning section (that didn't exist in SMB3) and larger pits with smaller platforms in the second. Many levels continued this trend, with altered layouts or being entirely new (3-1 made me do a double-take). That being said, using 1.3 I feel he did do a good job of adding enemies from SMB3 that didn't exist in SMBX at the time with creative workarounds.
Which brings up the question of how close are you going to get to the original (besides the fortress and Koopaling bosses) with NPCs and level layout?
Are you going to finish off the remaining NPCs in Lua that aren't in the base game or NPC packs? Or will most be re-skinned workarounds?
Right now that list is fairly small:
- Boss Bass (GameyFireBro would be happy with this one)
- Blooper Nanny (with Babies)
- Missile Bill (the one-time turning Bills, there is an NPC pack with ones that horizontally follow you forever)
- Lemmy Koopa
- Bolt Lift (airship screw-like platform that moves right when jumped on and left when hit from underneath)
- Vertical/Horizontal-only Directional Lifts
- Fire Chomp (they exist in an older NPC pack that uses LunaDLL)
- Cannons (older LunaDLL pack that functions slightly different from SMB3 and whos sound plays when off screen)
I'd love to see it, but the npc as a whole will probably be annoying.
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Lusho
- Blooper

- Posts: 163
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- Flair: Intention is what matters
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Postby Lusho » Mon Jul 06, 2020 5:34 pm
The thing with my remake is that it's going to have custom physics, so I guess I don't need to modify the layout that much on that part, but I do need to modify it to fit the new screen, and the idea is that I play the original and SMBX, and I try to compare them and see if everything feels similar in difficulty.
On the side of the NPCs, i'm definitely going to code at least some, there are some that are at least half made like:
Boss Bass (Me and Elf of HL)
Paragoomba (Me)
Cannons (Currently Elf, waiting on a better version)
Fire Chomp (Novarender, going to take a while)
Dust Devil (Me and Core)
Lava Lotus (MDA)
And the Koopalings are also getting new Boss Battles, the ones in SMB3 are too repetitive and basic.
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DisasterMaster
- Blooper

- Posts: 161
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Mon Jul 06, 2020 6:42 pm
CJ_RLushi wrote: ↑Mon Jul 06, 2020 5:34 pm
The thing with my remake is that it's going to have custom physics, so I guess I don't need to modify the layout that much on that part, but I do need to modify it to fit the new screen, and the idea is that I play the original and SMBX, and I try to compare them and see if everything feels similar in difficulty.
On the side of the NPCs, i'm definitely going to code at least some, there are some that are at least half made like:
Boss Bass (Me and Elf of HL)
Paragoomba (Me)
Cannons (Currently Elf, waiting on a better version)
Fire Chomp (Novarender, going to take a while)
Dust Devil (Me and Core)
Lava Lotus (MDA)
And the Koopalings are also getting new Boss Battles, the ones in SMB3 are too repetitive and basic.
Custom physics...fascinating. One thing I do recommend for that is to make p-speed achievable on ice. In SMBX, I couldn't get p-speed in 6-1 and [incoming spoiler] thus couldn't fly up to the secret bonus room door. You'd either have to do that or make the ground non-slick.
It's great that you're going all in to create new NPCs. An updated version of the Cannons coupled with the Burners will definitely make airships feel like airships now. As with all content creators, these will go a long way to also better future episodes...although I'm afraid of what horrors people will unleash with the Dust Devils.
I only felt world 2 and 4's Koopalings were repetitive. Wendy, Roy, and Ludwig kept me on my toes. Lemmy was a pushover. Can't wait to see how you're going to mix things up!
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Jul 06, 2020 8:28 pm
CJ_RLushi wrote: ↑Mon Jul 06, 2020 5:34 pm
The thing with my remake is that it's going to have custom physics, so I guess I don't need to modify the layout that much on that part, but I do need to modify it to fit the new screen, and the idea is that I play the original and SMBX, and I try to compare them and see if everything feels similar in difficulty.
On the side of the NPCs, i'm definitely going to code at least some, there are some that are at least half made like:
Boss Bass (Me and Elf of HL)
Paragoomba (Me)
Cannons (Currently Elf, waiting on a better version)
Fire Chomp (Novarender, going to take a while)
Dust Devil (Me and Core)
Lava Lotus (MDA)
And the Koopalings are also getting new Boss Battles, the ones in SMB3 are too repetitive and basic.
Can Roy and Morton use their Mario maker 2 behaviors? That would be perfect. Morton's stomps could even be good design-wise (it will prepare the player for the final fight.) You can't change Larry. He's the basic koopaling, so he should stay basic.
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
- Flair: Robotic
- Pronouns: They/Them
Postby Sonya Sanchez » Tue Jul 07, 2020 7:16 am
Why is it called Mario maker behaviour when it’s just their standard attacks they had in smw, smb3 etc.
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Cedur
- Link

- Posts: 7073
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Postby Cedur » Wed Jul 08, 2020 5:38 am
Since Nintendo obviously doesn't want remakes of its games, maybe consider a kind of code name for this episode?
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TheGameyFireBro105
- Eerie

- Posts: 747
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Postby TheGameyFireBro105 » Wed Jul 08, 2020 8:45 am
Cedur wrote: ↑Wed Jul 08, 2020 5:38 am
Since Nintendo obviously doesn't want remakes of its games, maybe consider a kind of code name for this episode?
The Super Mario Adventure 2020 (It calls back to the title of the SMB3 Cartoon)
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Lusho
- Blooper

- Posts: 163
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- Flair: Intention is what matters
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Postby Lusho » Wed Jul 08, 2020 10:13 pm
Well, we have a problem, my Worlds folder is completely empty, there's nothing in there, so my SMB3 remake, along with a lot of my SMBX stuff might be gone
edit: False alarm, it was in the trash bin for some reason, ugh almost got a heart attack by this
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Thu Jul 09, 2020 9:03 am
CJ_RLushi wrote: ↑Wed Jul 08, 2020 10:13 pm
Well, we have a problem, my Worlds folder is completely empty, there's nothing in there, so my SMB3 remake, along with a lot of my SMBX stuff might be gone
edit: False alarm, it was in the trash bin for some reason, ugh almost got a heart attack by this
That would've been much worse than any copyright claim Nintendo could ever throw at this thing.
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thedarkcave215
- Buster Beetle

- Posts: 81
- Joined: Tue Jun 09, 2020 2:30 pm
- Flair: Bubbly drinks are best served cold.
Postby thedarkcave215 » Thu Jul 09, 2020 9:05 am
CJ_RLushi wrote: ↑Wed Jul 08, 2020 10:13 pm
it was in the trash bin for some reason.
How could it have gotten in the trash bin?
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Cedur
- Link

- Posts: 7073
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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Thu Jul 09, 2020 9:35 am
this is why you should always back your data up on an external hard drive or cloud when making a project
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Lusho
- Blooper

- Posts: 163
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Postby Lusho » Thu Jul 09, 2020 11:15 am
I always forget to do backups and everything like that, but yeah, I should definitely be more cautious with this, there’s a lot of stuff that was really difficult to make for me.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
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Postby TheGameyFireBro105 » Thu Jul 16, 2020 9:49 am
We now have upside-down buzzies and spinies, thanks to luna.lua
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leonheart12
- Goomba

- Posts: 2
- Joined: Tue Jul 28, 2020 10:33 am
Postby leonheart12 » Sat Aug 01, 2020 3:08 pm
Thanks bro, Im waiting to play your episode, it will surely be incredible, keep going.
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TheEeveeLovers
- Koopa

- Posts: 15
- Joined: Mon Oct 26, 2020 8:21 pm
- Flair: EeveeLover
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Contact:
Postby TheEeveeLovers » Mon Oct 26, 2020 8:27 pm
Also, a level with non-AllStars versions of Mario Graphics.
Last edited by TheEeveeLovers on Mon Nov 22, 2021 3:30 pm, edited 1 time in total.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
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Postby TheGameyFireBro105 » Sat Jan 09, 2021 8:25 pm
Do you know what would be a cool way to count down the release? Downloads for each new NPC in chronological (level and world order, meaning if a new npc appears in both parts of a split path section of the map, the enemy in the smaller number level should take priority.) order every day until release. Sort of like an advent calendar. That way you could build hype for this remake.
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Lusho
- Blooper

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Postby Lusho » Sun Jan 10, 2021 3:21 pm
What do you mean with that?
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