New 1.3.2.1 release!
Posted: Sat Jul 11, 2020 5:46 pm
Hello!
This is a small bugfix release:
All download links at the WohlSoft page.
This is a small bugfix release:
Changes for 1.3.2.1: show
Forums for SMBX
https://www.smbxgame.com/forums/
Also a fix for the missing 2 pixels on Pokey's head death effect, and does platforms accelerating while player is powering also apply for grinders?Wohlstand wrote: ↑Sun Nov 29, 2020 8:11 pmHello!
A bugfix release:
All download links at the WohlSoft page.Changes for 1.3.2.4: show
Didn't payd attention on this, I'll check some later
This mess I fixed since 1.3.4
Gradually depending on my free time and the mood I'll reply on every thing as a comment to the line
There are some functional fixes made on the main branch, however, to help people to deal with the compatibility issues regarding levels built on bugs, I made the "compat.ini" system, you can always re-enable certain bug or disable some random special feature of the game. Those features and fixes were making the casual playthrough of normally-made levels and episodes. However, because of several levels (or even episodes) built on bugs, they will require the "compat.ini" with specific features and bugfixes being disabled.
I'm glad you like my works
Thanks!
You can download the engine-only update without replacing any game resources, which will simplify your lifeDragon0307 wrote: ↑Wed May 05, 2021 9:07 amNow I have to groan and transfer over my custom music.ini again.
It's used for bomb explosions right now in the mainstream build. Also, I kept the ability to disable some of what is not wantedDragon0307 wrote: ↑Wed May 05, 2021 9:07 amAlso, that rumble support sounds cool. When/how is it used by the game, or is it exclusive to forks?
You're welcome! I wish I'd known about that runtime build before. That would have made updating MUCH quicker. Thanks for the tip!Wohlstand wrote: ↑Wed May 05, 2021 9:24 amThanks!![]()
You can download the engine-only update without replacing any game resources, which will simplify your lifeDragon0307 wrote: ↑Wed May 05, 2021 9:07 amNow I have to groan and transfer over my custom music.ini again.(find the "plain runtime" section on this page: https://github.com/Wohlstand/TheXTech/w ... vel-builds, on a current moment when I wrote this message, devel builds are matching to the release version).
I do keep my engine to be compatible with all asset versions to allow the game updates without necessary to update assets even they adding new things like some of the new SFX, if you'll keep old assets, the old sound's behavior will work.
It's used for bomb explosions right now in the mainstream build. Also, I kept the ability to disable some of what is not wantedDragon0307 wrote: ↑Wed May 05, 2021 9:07 amAlso, that rumble support sounds cool. When/how is it used by the game, or is it exclusive to forks?
(explanation for all settings at "settings/thextech.ini" file: https://github.com/Wohlstand/TheXTech/w ... e-settings)
Didn't pay attention, I need to check some on vanilla
Odd bug, again, I need to check some first...
This also would lead to higher load and bigger file size. Real-time GIF creation is a tricky thing, and yeah, there was an attempt to keep the same 256 colors palette for entire GIF, but result didn't became better, I hard remind, but you probably need to ask Rednaxela for that.FanofSMBX wrote: ↑Sat May 15, 2021 12:33 amAnd now a request, for the .gif recording - 256 fixed colors. This means that the colors are not used per-frame, but for every frame. This can lead to less-accurate colors in some images, but consistent colors throughout the entire .gif for moving/animated elements like the player and enemies.
Are you sure, using both warping and projectile generator? Also, does generators only blocked standing on the 32x32 square, or by standing in Banzai Bill's entire 128x128 spawning space (which is an issue if it projectile-spawns on top of player)?Wohlstand wrote:Didn't pay attention, I need to check some on vanilla
EDIT: I did a check, player presence at the generator literally blocks them fine on both vanilla (always 1.3) and TheXTech![]()