Share and discuss custom LunaLua code and content packs for SMBX2.
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Chilly14
- Snifit

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Postby Chilly14 » Sun Dec 22, 2019 7:09 pm
Enjl wrote: ↑Sun Dec 22, 2019 5:43 pm
Sounds like it cannot find an effect of the corresponding ID. Did you rename any files?
No, I didn't.
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sun Dec 22, 2019 8:01 pm
Chilly14 wrote: ↑Sun Dec 22, 2019 7:09 pm
Enjl wrote: ↑Sun Dec 22, 2019 5:43 pm
Sounds like it cannot find an effect of the corresponding ID. Did you rename any files?
No, I didn't.
I checked through the files of the NPC Pack and realized how dumb I am to forget to include effect-751. Here's a quick ZIP file that you can use at the moment. I'll include it for the main pack later.
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Chilly14
- Snifit

- Posts: 236
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Postby Chilly14 » Mon Dec 23, 2019 11:38 am
1AmPlayer wrote: ↑Sun Dec 22, 2019 8:01 pm
Chilly14 wrote: ↑Sun Dec 22, 2019 7:09 pm
Enjl wrote: ↑Sun Dec 22, 2019 5:43 pm
Sounds like it cannot find an effect of the corresponding ID. Did you rename any files?
No, I didn't.
I checked through the files of the NPC Pack and realized how dumb I am to forget to include effect-751. Here's a quick ZIP file that you can use at the moment. I'll include it for the main pack later.
Thanks.
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SpoonyBardOL
- Bot

- Posts: 56
- Joined: Thu Aug 04, 2016 5:56 pm
Postby SpoonyBardOL » Fri Dec 27, 2019 7:16 am
Nice job, I really dig the firebars.
One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this:
{
"control": "spinbox",
"name": "speed",
"title": "Rotation Speed",
"tooltip": "Speed of firebar rotation.",
"type": "int",
"value-default": 5,
"value-min": 0,
"value-max": 9
}
And adding the appropriate code to the npc's lua file by adding
data._basegame.speed = data._basegame.speed or 5
with the other .json variables and changing the two instances of rotation speed setting to
rotationSpeed = (0.1 * data._basegame.speed) * v.direction,
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Fri Dec 27, 2019 9:02 am
SpoonyBardOL wrote: ↑Fri Dec 27, 2019 7:16 am
Nice job, I really dig the firebars.
One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this:
{
"control": "spinbox",
"name": "speed",
"title": "Rotation Speed",
"tooltip": "Speed of firebar rotation.",
"type": "int",
"value-default": 5,
"value-min": 0,
"value-max": 9
}
And adding the appropriate code to the npc's lua file by adding
data._basegame.speed = data._basegame.speed or 5
with the other .json variables and changing the two instances of rotation speed setting to
rotationSpeed = (0.1 * data._basegame.speed) * v.direction,
Sure, I'll do it for the next update. Thanks for the suggestion!
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Fri Jan 31, 2020 5:50 am
v.1.2 Update?
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Fri Jan 31, 2020 11:25 am
Tomorrow, when Beta 4 comes out.
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sun Feb 02, 2020 10:06 pm
Alright, Update v.1.2 is out! I'll be back once I have more stuff and also if there's any bugs or mistakes I should fix.
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Squishy Rex
- Kain

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Postby Squishy Rex » Sun Feb 02, 2020 10:27 pm
Thanks for the update, can’t wait to try out the Angry Sun. Nice work so far, definitely enjoying this Pack.
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zxcv
- Volcano Lotus

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Postby zxcv » Thu Feb 06, 2020 8:21 pm
The player takes damage from the firebar when on top of it, even if the firebar is not touching it. Sorry, but I can't provide a gif now
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Fri Feb 07, 2020 6:18 am
Prado wrote: ↑Thu Feb 06, 2020 8:21 pm
The player takes damage from the firebar when on top of it, even if the firebar is not touching it. Sorry, but I can't provide a gif now
I think it has something to do with the firebar collision. Because when the firebar is set to friendly, you can stand on it without any problem. If I can fix it though, I will include it in future updates.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Fri Feb 07, 2020 12:33 pm
Why are the Super Mario Bros. Special power-ups here?
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IAmPlayer
- Volcano Lotus

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Postby IAmPlayer » Sat Feb 08, 2020 12:11 am
Murphmario wrote: ↑Fri Feb 07, 2020 12:33 pm
Why are the Super Mario Bros. Special power-ups here?
Huh? Ah dammit.
EDIT: It's fixed now.
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Fuyu
- Fry Guy

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Postby Fuyu » Tue Feb 11, 2020 1:20 pm
This looks really cool. I can't wait to use it.
But I have an issue trying to use Angry Sun, whenever I use it and try it out I get the following error message.
nvm
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TheGameyFireBro105
- Eerie

- Posts: 747
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Postby TheGameyFireBro105 » Mon Feb 24, 2020 3:30 pm
Plz do melt-able ice blocks that release their contents as if you hit them.
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Murphmario
- 2025 Egg Hunter

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Postby Murphmario » Mon Feb 24, 2020 3:58 pm
TheGameyFireBro105 wrote: ↑Mon Feb 24, 2020 3:30 pm
Plz do melt-able ice blocks that release their contents as if you hit them.
Try using block-669, it does exactly what you want.
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Chilly14
- Snifit

- Posts: 236
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Postby Chilly14 » Tue Mar 17, 2020 1:59 pm
I get this error:
Perhaps it has something to do with pausing the game through lua?
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IAmPlayer
- Volcano Lotus

- Posts: 560
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Postby IAmPlayer » Sat Mar 21, 2020 6:47 am
That's the same size as the one in SMM2.
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