Npc Dmg and Npc scaling

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Emral
Cute Yoshi Egg
Cute Yoshi Egg
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Joined: Mon Jan 20, 2014 12:58 pm
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Re: Npc Dmg and Npc scaling

Postby Emral » Thu Nov 21, 2019 4:01 pm

gfxheight and gfxwidth should be height of ONE FRAME
width and height should be hitbox of ONE FRAME
re-read the image. I sincerely doubt that your npc is intended to have one frame that's 3 screens tall. all the information you need has been in this thread.

Cigarettes
Fighter Fly
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Posts: 49
Joined: Fri Oct 25, 2019 9:15 am

Re: Npc Dmg and Npc scaling

Postby Cigarettes » Fri Nov 22, 2019 1:37 am

Enjl wrote:
Thu Nov 21, 2019 4:01 pm
gfxheight and gfxwidth should be height of ONE FRAME
width and height should be hitbox of ONE FRAME
re-read the image. I sincerely doubt that your npc is intended to have one frame that's 3 screens tall. all the information you need has been in this thread.
Lol its working now Thank you so much Enjl im sorry for the frustration. But it works thanks to your help and time and also others. before this thread comes to a close can i move a section from one level to a diffent lvl? i saw a lvl clone in advanced lvl settings but i don't know how it works could'nt find it in the editor help booklet thing or youtube im so close to finishing my project but some sections i put in a diffrent lvl and if i can make a new lvl with sections from both of those lvl i have my finish product. kinda like combing herbs in resident evil.


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