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Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Tue Jan 21, 2020 12:31 am
by IAmPlayer
Chilly14 wrote:
Alucard648 wrote: ↑Mon Jan 20, 2020 8:53 pm
I wish that Devil rotten mushroom can insta-kill even starman powered Mario. Update AI accordingly.
Perhaps maybe have an option to set whenever the Devil Rotten Mushroom can or can not instantly kill Starman-powered characters?
Yeah, I'll make it an optional thing instead. An NPC property would do just fine, I think.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Tue Jan 28, 2020 3:13 pm
by TheGameyFireBro105
THX!!! I love the smb3 version, but i'd be a bit better, if the smb1 version used the smbll poison mushroom pallete. Or does it already use it?
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Tue Jan 28, 2020 4:49 pm
by Murphmario
TheGameyFireBro105 wrote: ↑Tue Jan 28, 2020 3:13 pm
THX!!! I love the smb3 version, but i'd be a bit better, if the smb1 version used the smbll poison mushroom pallete. Or does it already use it?
It does use the poison mushroom palette, yeah.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Wed Feb 05, 2020 11:43 pm
by BroccoliRampage
Dunno if you've discovered this yet. Just FYI. The custom NPC slots you have used are 753 & 754 but these are coded to 758 and 759.
I saw that and made a quick fix in my game but thought you should be aware of it.
Otherwise, thank you these are beautiful! I will be using these & crediting them to you in my project.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Thu Feb 06, 2020 5:29 am
by IAmPlayer
BroccoliRampage wrote: ↑Wed Feb 05, 2020 11:43 pm
Dunno if you've discovered this yet. Just FYI. The custom NPC slots you have used are 753 & 754 but these are coded to 758 and 759.
I saw that and made a quick fix in my game but thought you should be aware of it.
Yes, I am aware of it. I changed it when I merged my test levels a while back.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Wed Feb 12, 2020 4:56 pm
by Enzo Ferracini
You Will Upgrade To Beta 4?
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Thu Feb 13, 2020 4:27 am
by IAmPlayer
Enzo Ferracini wrote: ↑Wed Feb 12, 2020 4:56 pm
You Will Upgrade To Beta 4?
No, it is still usable in Beta 4.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Mon Jul 06, 2020 11:05 am
by JamesR624
No, it is still usable in Beta 4.
Nope, upon the sprite spawning from a question block, this error code happens:
Code: Select all
==> worlds/test/npc-841.lua:235: attempt to index field 'sprite' (a nil value)
=============
stack traceback:
scripts/base/game/npcEventManager.lua:153: in function 'event'
scripts/base/game/npcEventManager.lua:175: in function <scripts/base/game/npcEventManager.lua:175>
scripts/base/engine/main_events.lua:63: in function 'callApiListeners'
scripts/base/engine/main_events.lua:184: in function 'callEventInternal'
scripts/base/engine/main_events.lua:240: in function <scripts/base/engine/main_events.lua:218>
[C]: in function '__xpcall'
main.lua:770: in function <main.lua:769>
Seems to only happen when spawning, not when just placed in the level.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Posted: Mon Jul 06, 2020 1:55 pm
by IAmPlayer
JamesR624 wrote: ↑Mon Jul 06, 2020 11:05 am
No, it is still usable in Beta 4.
Nope, upon the sprite spawning from a question block, this error code happens:
Code: Select all
==> worlds/test/npc-841.lua:235: attempt to index field 'sprite' (a nil value)
=============
stack traceback:
scripts/base/game/npcEventManager.lua:153: in function 'event'
scripts/base/game/npcEventManager.lua:175: in function <scripts/base/game/npcEventManager.lua:175>
scripts/base/engine/main_events.lua:63: in function 'callApiListeners'
scripts/base/engine/main_events.lua:184: in function 'callEventInternal'
scripts/base/engine/main_events.lua:240: in function <scripts/base/engine/main_events.lua:218>
[C]: in function '__xpcall'
main.lua:770: in function <main.lua:769>
Seems to only happen when spawning, not when just placed in the level.
Oh god this issue, I forgot to upload the fix to it.
EDIT: Alright, it's out y'all.
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1
Posted: Tue Jul 07, 2020 4:56 pm
by JamesR624
3rd quick update: I'm a moron and didn't realize the fix ONLY contained the fix files and not the rest of the NPC. I downloaded "the rest from the "previous versions" part in the original post and now it all works fine. Oops.
Quick update: This error just now happens ANY time the mushroom "exists" in any way, even when just placing it down by itself.
I do hate to be a bother but I figured since I was the one that alerted about the error, I tried the same thing; activating the sprite out of a question block and... well,
Code: Select all
==> scripts/base/particles.lua:677: attempt to index local 'path' (a nil value)
=============
stack traceback:
scripts/base/particles.lua:700: in function 'parseFile'
scripts/base/particles.lua:880: in function 'Emitter'
worlds/test/npc-852.lua:109: in function <worlds/test/npc-852.lua:80>
scripts/base/game/npcEventManager.lua:153: in function 'event'
scripts/base/game/npcEventManager.lua:175: in function <scripts/base/game/npcEventManager.lua:175>
scripts/base/engine/main_events.lua:63: in function 'callApiListeners'
scripts/base/engine/main_events.lua:184: in function 'callEventInternal'
scripts/base/engine/main_events.lua:240: in function <scripts/base/engine/main_events.lua:218>
[C]: in function '__xpcall'
main.lua:770: in function <main.lua:769>
Could it be because I am having to rename the NPC to a free slot?
Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1.1
Posted: Wed Jul 08, 2020 4:22 am
by IAmPlayer
JamesR624 wrote: ↑Tue Jul 07, 2020 4:56 pm
3rd quick update: I'm a moron and didn't realize the fix ONLY contained the fix files and not the rest of the NPC. I downloaded "the rest from the "previous versions" part in the original post and now it all works fine. Oops.
Quick update: This error just now happens ANY time the mushroom "exists" in any way, even when just placing it down by itself.
Could it be because I am having to rename the NPC to a free slot?
I thought people already have the particle image files and the ini files, so I just placed the npcs in the zip file, but whatever I'll upload another fix just for this one miniscule problem.
And no, the NPC renamed has nothing to do with it.