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Re: New Super Mario Bros DS. Remake
Posted: Wed Jun 12, 2019 1:41 pm
by Bottle_of_Water
Bottle_of_Water wrote: ↑Tue Jun 11, 2019 11:54 am
I think I'll just return to having the SMBX engine attached. It seemed to have less bugs with it.
thanks for the criticism Cato.
also Beta 3 was meant to be used, sorry guys.
Ok here's the plan
I'm having a lot of issues about glitches I don't know how to fix so instead I'll return to having the SMBX folder with the episode. That will solve loading times. Also I will get rid of the timer so that I don't need to put LunaDLL in every folder. Until I figure out how to have Lunaworlds and Lunadll at the same time, that will be the standard.
I'm replaying the game to test for other oversights and releasing a patch in a couple of days.
Re: New Super Mario Bros DS. Remake
Posted: Sat Jun 15, 2019 9:33 pm
by Bottle_of_Water
Bottle_of_Water wrote: ↑Tue Jun 11, 2019 11:54 am
I think I'll just return to having the SMBX engine attached. It seemed to have less bugs with it.
thanks for the criticism Cato.
also Beta 3 was meant to be used, sorry guys.
Alright Update 1.2 is out which should fix all of the issues you guys are having, hopefully.
Re: New Super Mario Bros DS. Remake
Posted: Mon Jun 17, 2019 8:00 am
by Cedur
There's no support of reserve power-ups. There's no walljump either, as you would expect for an NSMB game (walljumps.lua exists). The third coin in 1-1 is unobtainable (P-switch in area above doesn't turn the blocks into coins).
Re: New Super Mario Bros DS. Remake
Posted: Mon Jun 17, 2019 1:11 pm
by TheNewGuy
Cedur wrote: ↑Mon Jun 17, 2019 8:00 am
There's no support of reserve power-ups. There's no walljump either, as you would expect for an NSMB game (walljumps.lua exists). The third coin in 1-1 is unobtainable (P-switch in area above doesn't turn the blocks into coins).
Pretty sure it does. 1-1 worked perfectly fine for me.
Re: New Super Mario Bros DS. Remake
Posted: Mon Jun 17, 2019 3:06 pm
by McNaquar
TheNewGuy wrote: ↑Mon Jun 17, 2019 1:11 pm
Cedur wrote: ↑Mon Jun 17, 2019 8:00 am
There's no support of reserve power-ups. There's no walljump either, as you would expect for an NSMB game (walljumps.lua exists). The third coin in 1-1 is unobtainable (P-switch in area above doesn't turn the blocks into coins).
Pretty sure it does. 1-1 worked perfectly fine for me.
The item drop button doesn't work on my version either it doesn't even show the reserve item on screen. The thrid star coin is obtainable, since Mario cannot ground pound, use a spin jump to break the blocks. It would be nice if he could though I'm unaware of anyone making such a script, a purple Yoshi would be a good substitution. I have solution to the walljump issue.
http://www.smbxgame.com/forums/v ... 01&t=16025 <- that't PixelPest's Walljump lua script.
Installation: copy the walljump.lua to the normal place (LuaScriptsLib for this version of SMBX2).
Then open the lunaworld.lua file in notepad.
Add the following into the onStart function:
Code: Select all
local walljumps = API.load("walljumps");
Now Mario can walljump in every level of the episode!
Edit: That script only works with one player, I'm sure it could be modded to work with 2 player but I think it PixelPest should be asked before anyone alters that code.
Re: New Super Mario Bros DS. Remake
Posted: Mon Jun 17, 2019 4:09 pm
by TheNewGuy
I'm also pretty sure there's one mini shroom required star coin in the original game while it's not implemented here.
Re: New Super Mario Bros DS. Remake
Posted: Mon Jun 17, 2019 10:06 pm
by McNaquar
TheNewGuy wrote: ↑Mon Jun 17, 2019 4:09 pm
I'm also pretty sure there's one mini shroom required star coin in the original game while it's not implemented here.
If you use some tricks you don't need that. Like for example if you run up to a wall with a small opening, duck then when under the wall switch directions and stop ducking you will slide through the obstacle. If all else fails having no power-up will do the trick too. I hope the dev doesn't alter the Episode to make it not like the original intention just because some cant figure out how to compensate for limitations. Try to think outside the box a little, guys!
Re: New Super Mario Bros DS. Remake
Posted: Thu Jun 20, 2019 9:42 am
by dericobanjo
I just finished everything in v1.01, there is 2 impossible stars, like you know the 1 in 6-A and there is another one in 8-6 (The erupting volcano level) that when I get the 3 stars coins, the star sound appear but I cant find the star anywhere.
Re: New Super Mario Bros DS. Remake
Posted: Thu Jun 20, 2019 3:16 pm
by McNaquar
Where is 6-A is it impossible to get that star? Also where had you looked for the Star in 8-6? Maybe if you gave clearer citique the dev might fix it.
Re: New Super Mario Bros DS. Remake
Posted: Thu Jun 20, 2019 3:23 pm
by Cedur
McNaquar wrote:
Where is 6-A is it impossible to get that star? Also where had you looked for the Star in 8-6? Maybe if you gave clearer citique the dev might fix it.
dericobanjo wrote:
I just finished everything in v1.01, there is 2 impossible stars, like you know the 1 in 6-A and there is another one in 8-6 (The erupting volcano level) that when I get the 3 stars coins, the star sound appear but I cant find the star anywhere.
The one in 6-A was already talked about on the first page. It was also noticed by the author. Dericobanjo, have you played in the latest patch? Also have you checked all the layers and events in 8-6?
Re: New Super Mario Bros DS. Remake
Posted: Thu Jun 20, 2019 9:35 pm
by dericobanjo
Cedur wrote: ↑Thu Jun 20, 2019 3:23 pm
McNaquar wrote:
Where is 6-A is it impossible to get that star? Also where had you looked for the Star in 8-6? Maybe if you gave clearer citique the dev might fix it.
dericobanjo wrote:
I just finished everything in v1.01, there is 2 impossible stars, like you know the 1 in 6-A and there is another one in 8-6 (The erupting volcano level) that when I get the 3 stars coins, the star sound appear but I cant find the star anywhere.
The one in 6-A was already talked about on the first page. It was also noticed by the author. Dericobanjo, have you played in the latest patch? Also have you checked all the layers and events in 8-6?
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)
Re: New Super Mario Bros DS. Remake
Posted: Fri Jun 21, 2019 5:48 am
by Cedur
dericobanjo wrote: ↑Thu Jun 20, 2019 9:35 pm
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)
There's a recent version 1.2.1, so get that one.
Re: New Super Mario Bros DS. Remake
Posted: Fri Jun 21, 2019 10:56 pm
by dericobanjo
Cedur wrote: ↑Fri Jun 21, 2019 5:48 am
dericobanjo wrote: ↑Thu Jun 20, 2019 9:35 pm
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)
There's a recent version 1.2.1, so get that one.
or maiby I can just delete those 2 level and only download those 2 level from the new version so I dont lose my progress? (It say the new version will make you lost progress so I guess copy and past sav1 will not work?)
Re: New Super Mario Bros DS. Remake
Posted: Sat Jun 22, 2019 1:02 am
by McNaquar
dericobanjo wrote: ↑Fri Jun 21, 2019 10:56 pm
Cedur wrote: ↑Fri Jun 21, 2019 5:48 am
dericobanjo wrote: ↑Thu Jun 20, 2019 9:35 pm
In 8-6 I hear the star appear sound but the star dosent appear anywhere, I searched at the end of the volcano inside and outside everywhere and still can't find it. (Im still on v1,01)
There's a recent version 1.2.1, so get that one.
or maiby I can just delete those 2 level and only download those 2 level from the new version so I dont lose my progress? (It say the new version will make you lost progress so I guess copy and past sav1 will not work?)
Actually I think the changes effect the star count slightly or something which make the save files invalid. It would probably be better to restart.
Re: New Super Mario Bros DS. Remastered
Posted: Sat Jun 22, 2019 12:23 pm
by TheNewGuy
just so you know, there is a minor graphical error in 1-2
2nd phase of the checkpoint is slightly cut off.
Re: New Super Mario Bros DS. Remastered
Posted: Sat Jun 22, 2019 9:11 pm
by MegaDood
Would this work with MaGLX3? I ask because I know some scripts don't carry over from Beta 3.
Re: New Super Mario Bros DS. Remastered
Posted: Sat Jun 22, 2019 11:22 pm
by TheNewGuy
MegaDood wrote: ↑Sat Jun 22, 2019 9:11 pm
Would this work with MaGLX3? I ask because I know some scripts don't carry over from Beta 3.
You get a custom SMBX packaged with it.
Re: New Super Mario Bros DS. Remastered
Posted: Sun Jun 23, 2019 2:22 am
by McNaquar
MegaDood wrote: ↑Sat Jun 22, 2019 9:11 pm
Would this work with MaGLX3? I ask because I know some scripts don't carry over from Beta 3.
I tested it and it will not work... well the hud won't work. The rest of the Episode runs normally except every level load has an error related to the obsolete SMB3Overlay Hud Script. It's bes to just use the included copy of the game as it uses the custom versions of the default sounds and graphics to cut down on load times.
Re: New Super Mario Bros DS. Remastered
Posted: Sun Jun 23, 2019 7:30 pm
by Bottle_of_Water
This is compatible with Beta 3 only. I will make a version for Beta 4 when it comes out.
Re: New Super Mario Bros DS. Remastered
Posted: Mon Jun 24, 2019 12:20 am
by MegaDood
Bottle_of_Water wrote: ↑Sun Jun 23, 2019 7:30 pm
This is compatible with Beta 3 only. I will make a version for Beta 4 when it comes out.
Ah I see. Would Beta 4 have similar scripts to MaGLX3? Or would they be similar to Beat 3?