Super Linguini And Macaroni - BETA 4 DEVKIT UPDATE! (v1.1.2)

Forum for submissions to the Official™ SLAM Collab project!
Valentine
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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Valentine » Sat May 04, 2019 9:22 am

In addition to the first post, I just wanna add that you shouldn't worry about introducing the devkit block in any way, as that will be done near the beginning of the game in a specific level designed for it.
Image
If the image is too small then open the image in a new tab and you should be able to zoom in.

KBorg64
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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby KBorg64 » Sat May 04, 2019 10:19 am

Sancles-Chan wrote:
Sat May 04, 2019 9:22 am
In addition to the first post, I just wanna add that you shouldn't worry about introducing the devkit block in any way, as that will be done near the beginning of the game in a specific level designed for it.
Image
If the image is too small then open the image in a new tab and you should be able to zoom in.
Cool! It's nice to have an introduction level for all the new items! I am even more pumped for this episode, with it being super official now.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby TheNightingale » Sat May 04, 2019 11:24 am

I think I can contribute a bit, this sounds interesting

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby ElectriKong » Sat May 04, 2019 12:17 pm

Looks like this is inspired by JUMP.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Eri7 » Sat May 04, 2019 12:28 pm

Electriking wrote:
Sat May 04, 2019 12:17 pm
Looks like this is inspired by JUMP.
Hmmm, how so?

Valentine
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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Valentine » Sat May 04, 2019 12:55 pm

Electriking wrote:
Sat May 04, 2019 12:17 pm
Looks like this is inspired by JUMP.
Absolutely is inspired by JUMP! I've been playing JUMP1/2 recently and wanted SMBX to have something of simliar quality, with a sorta similiar premise. Of course I don't want to rip JUMP off or anything, so we'll see where this project goes when there's more levels submitted.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby MECHDRAGON777 » Sat May 04, 2019 4:05 pm

55jedat555 wrote:
Sat May 04, 2019 7:05 am
I just wanna point out that switch palaces don't work properly in the MAGLX3 build (they get un-pressed when the player dies after pressing one), but then again this isn't gonna be a problem if the project is later transferred to beta 4.
Hoeloe actually gave me the fix to that during the first week, but like Enjl and Sanct both said; I believe this is being made the same way as the contest episode for MaGLX3 is. Making levels in this build to be released in beta 4.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby PersonNamedUser » Sat May 04, 2019 5:37 pm

I'll see if I can come up with something for this...

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby tangy » Sat May 04, 2019 11:44 pm

I'd like to join!

Valentine
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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Valentine » Sun May 05, 2019 6:55 am

Just so there's no confusion, there's no "joining", you can just submit a level to me and I'll get back to you if you need to work on somethings.

Alternatively, you can post the link on the thread and get several other people to critique it, which is the option I recommend, feedback from multiple people is generally better than feedback from just one.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby IAmPlayer » Sun May 05, 2019 8:42 am

I'll see what I can do.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Emral » Sun May 05, 2019 8:46 am

I recommend getting a subforum for this where people can post level threads, and then run some sort of review system where a level needs 2+ good reviews to be accepted.
A2XT2 did it that way and it's all far more organized than a single thread:
https://talkhaus.raocow.com/viewforum.p ... 2b3255502f

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby MECHDRAGON777 » Sun May 05, 2019 5:05 pm

I would also recommend that. I remember a lot of neat levels came from it as well.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby ShadowStarX » Mon May 06, 2019 5:05 am

I support the addition of a subforum under 'Projects' because not only would it make it more organized but perhaps more noticable and thus, there might be more people joining.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Darkonius Mavakar » Mon May 06, 2019 6:04 am

Subforum + discord server

Two birds with one stone

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Valentine » Mon May 06, 2019 8:09 am

I really quick just want to mention that relatively soon, some major performance improvements are coming to the devkit, currently the blocks can get really laggy if you have a lot of them (ESPECIALLY boost blocks), and a lot is less than you might think!

Look out for that possibly either today or tomorrow

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Eri7 » Mon May 06, 2019 3:16 pm

Sanct, are levels accepted which use npcs from the extra slots since there have been already some cool npcs in the luna lua forum that i would like to use for my level.

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby ElectriKong » Mon May 06, 2019 3:54 pm

Eri7 wrote:
Mon May 06, 2019 3:16 pm
Sanct, are levels accepted which use npcs from the extra slots since there have been already some cool npcs in the luna lua forum that i would like to use for my level.
You are allowed to use slots 801-1000 (since 751-800 are reserved for the devkit).

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Eri7 » Mon May 06, 2019 4:19 pm

Electriking wrote:
Mon May 06, 2019 3:54 pm
Eri7 wrote:
Mon May 06, 2019 3:16 pm
Sanct, are levels accepted which use npcs from the extra slots since there have been already some cool npcs in the luna lua forum that i would like to use for my level.
You are allowed to use slots 801-1000 (since 751-800 are reserved for the devkit).
OK thanks for the information, now i am allowed to use Enjl's sweet Rammerheads! (yes they are really cool)

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Re: Super Linguini And Macaroni - Public Community Collab Project

Postby Emral » Mon May 06, 2019 4:20 pm

Eri7 wrote:
Mon May 06, 2019 4:19 pm
Electriking wrote:
Mon May 06, 2019 3:54 pm
Eri7 wrote:
Mon May 06, 2019 3:16 pm
Sanct, are levels accepted which use npcs from the extra slots since there have been already some cool npcs in the luna lua forum that i would like to use for my level.
You are allowed to use slots 801-1000 (since 751-800 are reserved for the devkit).
OK thanks for the information, now i am allowed to use Enjl's sweet Rammerheads! (yes they are really cool)
Go nuts but I will remind you of the following:
Enjl wrote:
Sat May 04, 2019 8:33 pm
I am also intending to use these for a level in SLAM, so in order to prevent repetition, I encourage you to use these for your own projects instead!


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